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📄 gamecon.c

📁 讲述linux的初始化过程
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/* * $Id: gamecon.c,v 1.5 2000/06/25 09:56:58 vojtech Exp $ * *  Copyright (c) 1999-2000 Vojtech Pavlik * *  Based on the work of: *  	Andree Borrmann		John Dahlstrom *  	David Kuder * *  Sponsored by SuSE *//* * NES, SNES, N64, Multi1, Multi2, PSX gamepad driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or  * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <linux/kernel.h>#include <linux/delay.h>#include <linux/module.h>#include <linux/init.h>#include <linux/parport.h>#include <linux/input.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");MODULE_PARM(gc, "2-6i");MODULE_PARM(gc_2,"2-6i");MODULE_PARM(gc_3,"2-6i");#define GC_SNES		1#define GC_NES		2#define GC_NES4		3#define GC_MULTI	4#define GC_MULTI2	5#define GC_N64		6	#define GC_PSX		7#define GC_MAX		7#define GC_REFRESH_TIME	HZ/100 struct gc {	struct pardevice *pd;	struct input_dev dev[5];	struct timer_list timer;	unsigned char pads[GC_PSX + 1];	int used;};static struct gc *gc_base[3];static int gc[] __initdata = { -1, 0, 0, 0, 0, 0 };static int gc_2[] __initdata = { -1, 0, 0, 0, 0, 0 };static int gc_3[] __initdata = { -1, 0, 0, 0, 0, 0 };static int gc_status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 };static char *gc_names[] = { NULL, "SNES pad", "NES pad", "NES FourPort", "Multisystem joystick",				"Multisystem 2-button joystick", "N64 controller", "PSX pad",				"PSX NegCon", "PSX Analog contoller" };/* * N64 support. */static unsigned char gc_n64_bytes[] = { 0, 1, 13, 15, 14, 12, 10, 11, 2, 3 };static short gc_n64_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TRIGGER, BTN_START };#define GC_N64_LENGTH		32		/* N64 bit length, not including stop bit */#define GC_N64_REQUEST_LENGTH	37		/* transmit request sequence is 9 bits long */#define GC_N64_DELAY		133		/* delay between transmit request, and response ready (us) */#define GC_N64_REQUEST		0x1dd1111111ULL /* the request data command (encoded for 000000011) */#define GC_N64_DWS		3		/* delay between write segments (required for sound playback because of ISA DMA) */						/* GC_N64_DWS > 24 is known to fail */ #define GC_N64_POWER_W		0xe2		/* power during write (transmit request) */#define GC_N64_POWER_R		0xfd		/* power during read */#define GC_N64_OUT		0x1d		/* output bits to the 4 pads */						/* Reading the main axes of any N64 pad is known to fail if the corresponding bit */						/* in GC_N64_OUT is pulled low on the output port (by any routine) for more */						/* than 123 us */#define GC_N64_CLOCK		0x02		/* clock bits for read *//*  * gc_n64_read_packet() reads an N64 packet.  * Each pad uses one bit per byte. So all pads connected to this port are read in parallel. */static void gc_n64_read_packet(struct gc *gc, unsigned char *data){	int i;	unsigned long flags;/* * Request the pad to transmit data */	__save_flags(flags);	__cli();	for (i = 0; i < GC_N64_REQUEST_LENGTH; i++) {		parport_write_data(gc->pd->port, GC_N64_POWER_W | ((GC_N64_REQUEST >> i) & 1 ? GC_N64_OUT : 0));		udelay(GC_N64_DWS);	}	__restore_flags(flags);/* * Wait for the pad response to be loaded into the 33-bit register of the adapter */	udelay(GC_N64_DELAY);/* * Grab data (ignoring the last bit, which is a stop bit) */	for (i = 0; i < GC_N64_LENGTH; i++) {		parport_write_data(gc->pd->port, GC_N64_POWER_R);		data[i] = parport_read_status(gc->pd->port);		parport_write_data(gc->pd->port, GC_N64_POWER_R | GC_N64_CLOCK);	 }/* * We must wait 200 ms here for the controller to reinitialize before the next read request. * No worries as long as gc_read is polled less frequently than this. */}/* * NES/SNES support. */#define GC_NES_DELAY	6	/* Delay between bits - 6us */#define GC_NES_LENGTH	8	/* The NES pads use 8 bits of data */#define GC_SNES_LENGTH	12	/* The SNES true length is 16, but the last 4 bits are unused */#define GC_NES_POWER	0xfc#define GC_NES_CLOCK	0x01#define GC_NES_LATCH	0x02static unsigned char gc_nes_bytes[] = { 0, 1, 2, 3 };static unsigned char gc_snes_bytes[] = { 8, 0, 2, 3, 9, 1, 10, 11 };static short gc_snes_btn[] = { BTN_A, BTN_B, BTN_SELECT, BTN_START, BTN_X, BTN_Y, BTN_TL, BTN_TR };/* * gc_nes_read_packet() reads a NES/SNES packet. * Each pad uses one bit per byte. So all pads connected to * this port are read in parallel. */static void gc_nes_read_packet(struct gc *gc, int length, unsigned char *data){	int i;	parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK | GC_NES_LATCH);	udelay(GC_NES_DELAY * 2);	parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK);	for (i = 0; i < length; i++) {		udelay(GC_NES_DELAY);		parport_write_data(gc->pd->port, GC_NES_POWER);		data[i] = parport_read_status(gc->pd->port) ^ 0x7f;		udelay(GC_NES_DELAY);		parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK);	}}/* * Multisystem joystick support */#define GC_MULTI_LENGTH		5	/* Multi system joystick packet length is 5 */#define GC_MULTI2_LENGTH	6	/* One more bit for one more button *//* * gc_multi_read_packet() reads a Multisystem joystick packet. */static void gc_multi_read_packet(struct gc *gc, int length, unsigned char *data){	int i;	for (i = 0; i < length; i++) {		parport_write_data(gc->pd->port, ~(1 << i));		data[i] = parport_read_status(gc->pd->port) ^ 0x7f;	}}/* * PSX support */#define GC_PSX_DELAY	10#define GC_PSX_LENGTH	8	/* talk to the controller in bytes */#define GC_PSX_MOUSE	0x12	/* PSX Mouse */#define GC_PSX_NEGCON	0x23	/* NegCon pad */#define GC_PSX_NORMAL	0x41	/* Standard Digital controller */#define GC_PSX_ANALOGR	0x73	/* Analog controller in Red mode */#define GC_PSX_ANALOGG	0x53	/* Analog controller in Green mode */#define GC_PSX_CLOCK	0x04	/* Pin 3 */#define GC_PSX_COMMAND	0x01	/* Pin 1 */#define GC_PSX_POWER	0xf8	/* Pins 5-9 */#define GC_PSX_SELECT	0x02	/* Pin 2 */#define GC_PSX_NOPOWER  0x04static short gc_psx_abs[] = { ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_HAT0X, ABS_HAT0Y };static short gc_psx_btn[] = { BTN_TL, BTN_TR, BTN_TL2, BTN_TR2, BTN_A, BTN_B, BTN_X, BTN_Y,				BTN_START, BTN_SELECT, BTN_THUMB, BTN_THUMB2 };/* * gc_psx_command() writes 8bit command and reads 8bit data from * the psx pad. */static int gc_psx_command(struct gc *gc, int b){	int i, cmd, ret = 0;	cmd = (b & 1) ? GC_PSX_COMMAND : 0;	for (i = 0; i < 8; i++) {		parport_write_data(gc->pd->port, cmd | GC_PSX_POWER);		udelay(GC_PSX_DELAY);		ret |= ((parport_read_status(gc->pd->port) ^ 0x80) & gc->pads[GC_PSX]) ? (1 << i) : 0;		cmd = (b & 1) ? GC_PSX_COMMAND : 0;		parport_write_data(gc->pd->port, cmd | GC_PSX_CLOCK | GC_PSX_POWER);		udelay(GC_PSX_DELAY);		b >>= 1;	}	return ret;}/* * gc_psx_read_packet() reads a whole psx packet and returns * device identifier code. */static int gc_psx_read_packet(struct gc *gc, int length, unsigned char *data){	int i, ret;	unsigned long flags;	__save_flags(flags);	__cli();	parport_write_data(gc->pd->port, GC_PSX_POWER);	parport_write_data(gc->pd->port, GC_PSX_CLOCK | GC_PSX_SELECT | GC_PSX_POWER);	/* Select pad */	udelay(GC_PSX_DELAY * 2);	gc_psx_command(gc, 0x01);							/* Access pad */	ret = gc_psx_command(gc, 0x42);							/* Get device id */	if (gc_psx_command(gc, 0) == 'Z')						/* okay? */		for (i = 0; i < length; i++)			data[i] = gc_psx_command(gc, 0);	else ret = -1;	parport_write_data(gc->pd->port, GC_PSX_SELECT | GC_PSX_CLOCK | GC_PSX_POWER);	__restore_flags(flags);	return ret;}/* * gc_timer() reads and analyzes console pads data. */#define GC_MAX_LENGTH GC_N64_LENGTHstatic void gc_timer(unsigned long private){	struct gc *gc = (void *) private;	struct input_dev *dev = gc->dev;	unsigned char data[GC_MAX_LENGTH];	int i, j, s;/* * N64 pads - must be read first, any read confuses them for 200 us */	if (gc->pads[GC_N64]) {		gc_n64_read_packet(gc, data);		for (i = 0; i < 5; i++) {			s = gc_status_bit[i];			if (s & gc->pads[GC_N64] & ~(data[8] | data[9])) {					signed char axes[2];				axes[0] = axes[1] = 0;				for (j = 0; j < 8; j++) {					if (data[23 - j] & s) axes[0] |= 1 << j; 					if (data[31 - j] & s) axes[1] |= 1 << j; 				}				input_report_abs(dev + i, ABS_X,  axes[0]);				input_report_abs(dev + i, ABS_Y, -axes[1]);				input_report_abs(dev + i, ABS_HAT0X, !!(s & data[7]) - !!(s & data[6]));				input_report_abs(dev + i, ABS_HAT0Y, !!(s & data[5]) - !!(s & data[4]));				for (j = 0; j < 10; j++)					input_report_key(dev + i, gc_n64_btn[j], s & data[gc_n64_bytes[j]]);			}		}	}/* * NES and SNES pads */	if (gc->pads[GC_NES] || gc->pads[GC_SNES]) {		gc_nes_read_packet(gc, gc->pads[GC_SNES] ? GC_SNES_LENGTH : GC_NES_LENGTH, data);

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