smileydg.cpp

来自「wince 5.0 MFC EVC 4.0应用程序」· C++ 代码 · 共 82 行

CPP
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
// SmileyDg.cpp : Defines the class behaviors for the application.
//

// This is a part of the Microsoft Foundation Classes C++ library.
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.

#include "stdafx.h"
#include "SmileyDg.h"
#include "SmileDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSmileyApp

BEGIN_MESSAGE_MAP(CSmileyApp, CWinApp)
	//{{AFX_MSG_MAP(CSmileyApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSmileyApp construction

CSmileyApp::CSmileyApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSmileyApp object

CSmileyApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSmileyApp initialization

BOOL CSmileyApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CSmileyDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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