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📄 plane.java

📁 Java射击小游戏源代码和图片都在里面可以直接玩的!
💻 JAVA
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import java.util.Vector;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;


public abstract class Plane extends Sprite {
	public int frameWidth, frameHeight;
	public int canvasWidth, canvasHeight;
	public boolean isAlive ;
	public Bullet bullet;
	public int speed;
	public boolean isExplod;
	public int explodX,explodY;
	public ShotPlaneGameCanvas canvas;
	public int explodCount;
	public int energy;
	public int kind;
	public final static int ENEMYPLANE=1;
	public final static int BLUEENEMY=2;
	public final static int REDENEMY=3;
	public final static int PLAYERPLANE=4;
	public final static int BOSS=5;
	
	public Plane(Image image, int frameWidth, int frameHeight,int kind) {
		super(image, frameWidth, frameHeight);
		// TODO Auto-generated constructor stub
		this.frameWidth = frameWidth;
		this.frameHeight = frameHeight;
		this.kind=kind;
		defineReferencePixel(frameWidth / 2, frameHeight / 2);
		
	}
	public abstract void tick(); 
	public abstract void setAlive(boolean isAlive) ;
	
	public void setCanvasSize(int canvasWidth, int canvasHeight) {
		this.canvasWidth = canvasWidth;
		this.canvasHeight = canvasHeight;
	}

	public boolean isAlive() {
		return isAlive;
	}
	
	public void draw(Graphics g) {
		if (isAlive) {
			paint(g);
			g.setClip(0, 0, canvasWidth, canvasHeight);
			bullet.draw(g);
		}
	}

}

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