📄 alllight.java
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package cn.bz.util;
import javax.media.j3d.*;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
/**
* 该类封闭了所有的灯光,就如同3dmax里的灯光属性一样
* @author 魏丽平
*
*/
public class AllLight{
public static Light getDefaultLight()
{
//DirectionalLight
Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
Light defaultLight = new DirectionalLight(light1Color, light1Direction);
defaultLight.setInfluencingBounds(bounds);
return defaultLight;
}
public static Light getParallelLight()
{
//AmbientLight
Light parallelLight = new AmbientLight();
return parallelLight;
}
public static Light getDirectionalLight()
{
//DirectionalLight
Light parallelLight = new DirectionalLight();;
return parallelLight;
}
public static Light getPointLight()
{
//PointLight
Light parallelLight = new PointLight();
return parallelLight;
}
public static void main(String args []){
System.out.println(AllLight.getDirectionalLight());
}
}
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