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📄 map.java

📁 Java自己做的小游戏
💻 JAVA
字号:
public class map
{
	int brickMap[][];
	public map() 
	{
		initRes();
	}
	public void initRes()
	{
		switch(myCanvas.level)
		{
		case 1:
			brickMap=new int[][] {
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 1, 1, 1, 1, 1, 1, 1, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 7, 0, 8, 0, 2, 0, 0 },
					{ 0, 0, 0, 7, 8, 2, 0, 0, 0 },
					{ 0, 0, 7, 0, 8, 0, 2, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 8, 8, 8, 8, 8, 8, 8, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 2:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 2, 0, 0, 0, 0, 0, 2, 0 },
					{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
					{ 0, 0, 2, 0, 7, 0, 2, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 7, 1, 7, 1, 7, 1, 7, 0 },
					{ 0, 2, 0, 2, 0, 2, 0, 2, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 3:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
					{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },
					{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
					{ 0, 1, 0, 0, 0, 0, 0, 1, 0 },
					{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 7, 8, 7, 8, 7, 8, 7, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 4:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 8, 8, 0, 0, 0, 8, 8, 0 },
					{ 0, 0, 1, 0, 0, 0, 1, 0, 0 },
					{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
					{ 0, 0, 0, 7, 7, 7, 0, 0, 0 },
					{ 0, 2, 0, 0, 7, 0, 0, 2, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 1, 0, 0, 0, 1, 0, 0 },
					{ 0, 0, 0, 1, 1, 1, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 5:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 8, 8, 8, 8, 8, 8, 8, 0 },
					{ 0, 0, 2, 0, 0, 0, 2, 0, 0 },
					{ 0, 0, 0, 2, 0, 2, 0, 0, 0 },
					{ 0, 0, 0, 0, 2, 0, 0, 0, 0 },
					{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
					{ 0, 1, 1, 1, 1, 1, 1, 1, 0 },
					{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
					{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
					{ 0, 0, 7, 0, 0, 0, 7, 0, 0 },
					{ 0, 2, 2, 2, 2, 2, 2, 2, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 6:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 7, 0, 0, 1, 1, 0, 0 },
					{ 0, 7, 0, 7, 0, 1, 0, 1, 0 },
					{ 0, 7, 7, 7, 0, 1, 1, 0, 0 },
					{ 0, 7, 0, 7, 0, 1, 0, 1, 0 },
					{ 0, 7, 0, 7, 0, 1, 1, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 2, 2, 2, 0, 0, 0 },
					{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 2, 2, 2, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};

			break;
		case 7:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 7, 0, 0, 0, 0, 0, 7, 0 },
					{ 0, 0, 2, 8, 0, 8, 2, 0, 0 },
					{ 0, 0, 7, 0, 8, 0, 7, 0, 0 },
					{ 0, 0, 0, 2, 0, 2, 0, 0, 0 },
					{ 0, 7, 0, 7, 8, 7, 0, 7, 0 },
					{ 0, 0, 0, 0, 2, 0, 0, 0, 0 },
					{ 0, 0, 7, 0, 7, 0, 7, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		case 8:
			brickMap=new int[][]{
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
					{ 0, 1, 0, 1, 1, 1, 0, 1, 0 },
					{ 0, 1, 0, 7, 8, 7, 0, 1, 0 },
					{ 0, 1, 0, 0, 8, 0, 0, 1, 0 },
					{ 0, 1, 7, 0, 0, 0, 7, 1, 0 },
					{ 0, 1, 8, 0, 8, 0, 8, 1, 0 },
					{ 0, 1, 7, 0, 0, 0, 7, 1, 0 },
					{ 0, 1, 0, 0, 8, 0, 0, 1, 0 },
					{ 0, 1, 0, 7, 8, 7, 0, 1, 0 },
					{ 0, 1, 0, 1, 1, 1, 0, 1, 0 },
					{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
					{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
					};
			break;
		}
		myCanvas.brickMap=brickMap;
	}
}

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