📄 map.java
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public class map
{
int brickMap[][];
public map()
{
initRes();
}
public void initRes()
{
switch(myCanvas.level)
{
case 1:
brickMap=new int[][] {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 7, 0, 8, 0, 2, 0, 0 },
{ 0, 0, 0, 7, 8, 2, 0, 0, 0 },
{ 0, 0, 7, 0, 8, 0, 2, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 8, 8, 8, 8, 8, 8, 8, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 2:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 2, 0, 0, 0, 0, 0, 2, 0 },
{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
{ 0, 0, 2, 0, 7, 0, 2, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 7, 1, 7, 1, 7, 1, 7, 0 },
{ 0, 2, 0, 2, 0, 2, 0, 2, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 3:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },
{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
{ 0, 1, 0, 0, 0, 0, 0, 1, 0 },
{ 0, 1, 1, 1, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 7, 8, 7, 8, 7, 8, 7, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 4:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 8, 8, 0, 0, 0, 8, 8, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
{ 0, 0, 0, 7, 7, 7, 0, 0, 0 },
{ 0, 2, 0, 0, 7, 0, 0, 2, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 1, 1, 1, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 5:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 8, 8, 8, 8, 8, 8, 8, 0 },
{ 0, 0, 2, 0, 0, 0, 2, 0, 0 },
{ 0, 0, 0, 2, 0, 2, 0, 0, 0 },
{ 0, 0, 0, 0, 2, 0, 0, 0, 0 },
{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 0, 0, 0, 0, 7, 0, 0, 0, 0 },
{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
{ 0, 0, 7, 0, 0, 0, 7, 0, 0 },
{ 0, 2, 2, 2, 2, 2, 2, 2, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 6:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 7, 0, 0, 1, 1, 0, 0 },
{ 0, 7, 0, 7, 0, 1, 0, 1, 0 },
{ 0, 7, 7, 7, 0, 1, 1, 0, 0 },
{ 0, 7, 0, 7, 0, 1, 0, 1, 0 },
{ 0, 7, 0, 7, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 2, 2, 2, 0, 0, 0 },
{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 2, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 2, 2, 2, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 7:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 7, 0, 0, 0, 0, 0, 7, 0 },
{ 0, 0, 2, 8, 0, 8, 2, 0, 0 },
{ 0, 0, 7, 0, 8, 0, 7, 0, 0 },
{ 0, 0, 0, 2, 0, 2, 0, 0, 0 },
{ 0, 7, 0, 7, 8, 7, 0, 7, 0 },
{ 0, 0, 0, 0, 2, 0, 0, 0, 0 },
{ 0, 0, 7, 0, 7, 0, 7, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 7, 0, 7, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
case 8:
brickMap=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
{ 0, 1, 0, 1, 1, 1, 0, 1, 0 },
{ 0, 1, 0, 7, 8, 7, 0, 1, 0 },
{ 0, 1, 0, 0, 8, 0, 0, 1, 0 },
{ 0, 1, 7, 0, 0, 0, 7, 1, 0 },
{ 0, 1, 8, 0, 8, 0, 8, 1, 0 },
{ 0, 1, 7, 0, 0, 0, 7, 1, 0 },
{ 0, 1, 0, 0, 8, 0, 0, 1, 0 },
{ 0, 1, 0, 7, 8, 7, 0, 1, 0 },
{ 0, 1, 0, 1, 1, 1, 0, 1, 0 },
{ 0, 7, 7, 7, 7, 7, 7, 7, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
break;
}
myCanvas.brickMap=brickMap;
}
}
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