📄 evaquncreatewindow.h
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/*************************************************************************** * Copyright (C) 2005 by yunfan * * yunfan_zg@163.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef QUNCREATEWINDOW_H#define QUNCREATEWINDOW_H#include "quncreateui.h"#include <list>class QTextCodec;class EvaQunMemberPicker;class QCloseEvent;class QMoveEvent; class EvaQunCreateWindow : public QunCreateUI{ Q_OBJECTpublic: EvaQunCreateWindow(QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); virtual ~EvaQunCreateWindow(){};signals: void doQunCreate(const QString &name, const unsigned short category, const unsigned char auth, const QString ¬ice, const QString &description, const std::list<int> &members); void removeMember(const int id); public slots: void slotQunCreateDone(const int id); void slotQunCreateFailed(QString msg); protected: virtual void closeEvent( QCloseEvent *event); virtual void moveEvent (QMoveEvent *event); private: QTextCodec *codec; EvaQunMemberPicker *picker; QString qunName; unsigned short qunCategory; unsigned char qunAuth; QString qunNotice; QString qunDescription; std::list<int> members; void initTable(); //void initInformation(); bool processQunDetailsChecking(); bool processQunMemberChecking(); void doSendCreateRequest(); private slots: void slotNextClicked(); void slotPrevClicked(); void slotCancel(); void slotLoadMembers(); void slotTableClicked(int row,int col,int button,const QPoint& mousePos); void slotSetMembersClicked(); void slotDelMembersClicked(); void slotPickerMemberClicked(const int id, const bool isChecked); void slotCategoryClicked(); void slotCategorySelected(const unsigned short );};#endif
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