📄 hardwareplugin.cpp
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
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*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
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*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
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* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
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*****************************************************************************/
/**
* Copyright Notice
* ?2002 - 2003, Pixtel Communications, Inc., 1489 43rd Ave. W.,
* Vancouver, B.C. V6M 4K8 Canada. All Rights Reserved.
* (It is illegal to remove this copyright notice from this software or any
* portion of it)
*/
/**************************************************************
FILENAME : HardwarePlugin.cpp
PURPOSE : Hardware Plugins file
REMARKS : nil
AUTHOR :
DATE : Oct 5,03
**************************************************************/
#include "stdafx.h"
#include "windows.h"
#include "Mmsystem.h"
#include "windowsx.h"
#include "Messages.h"
#define MAXRINGS 32
#define MAXMIDI 25
unsigned char AudioPlayMelody(unsigned short inRingIndex, unsigned char inRepeatFactor);
void AudioPlayReq(void* Req);
unsigned int AudioStopMelody(void);
void AudioRepeatReq(void);
void AudioStopReq(void);
HWND PWHandle;
#define MIDI_INDEX 0
#define RING_TONE_INDEX 10
// array for sounds to be used along with sound messages
TCHAR waveSounds[MAXRINGS][50] = {
_T("..\\Melodies\\ring1.wav"),
_T("..\\Melodies\\ring2.wav"),
_T("..\\Melodies\\ring3.wav"),
_T("..\\Melodies\\ring4.wav"),
_T("..\\Melodies\\ring5.wav"),
_T("..\\Melodies\\ring6.wav"),
_T("..\\Melodies\\ring7.wav"),
_T("..\\Melodies\\ring8.wav"),
_T("..\\Melodies\\ring9.wav"),
_T("..\\Melodies\\ring10.wav"),
_T("..\\Melodies\\ring11.wav"),
_T("..\\Melodies\\ring12.wav"),
_T("..\\Melodies\\ring13.wav"),
_T("..\\Melodies\\ring14.wav"),
_T("..\\Melodies\\ring15.wav"),
_T("..\\Melodies\\ring16.wav"),
_T("..\\Melodies\\ring17.wav"),
_T("..\\Melodies\\ring1.wav"),
_T("..\\Melodies\\ring2.wav"),
_T("..\\Melodies\\ring3.wav"),
_T("..\\Melodies\\ring4.wav"),
_T("..\\Melodies\\ring5.wav"),
_T("..\\Melodies\\ring6.wav"),
_T("..\\Melodies\\ring7.wav"),
_T("..\\Melodies\\ring8.wav"),
_T("..\\Melodies\\ring9.wav"),
_T("..\\Melodies\\ring10.wav"),
_T("..\\Melodies\\ring11.wav"),
_T("..\\Melodies\\ring12.wav"),
_T("..\\Melodies\\ring13.wav"),
_T("..\\Melodies\\ring14.wav")
};
TCHAR MidiSounds[MAXMIDI][50] = {
_T("..\\Melodies\\demo1.mid"),
_T("..\\Melodies\\demo2.mid"),
_T("..\\Melodies\\demo3.mid"),//tunes start
_T("..\\Melodies\\demo7.mid"),
_T("..\\Melodies\\mission.mid"),
_T("..\\Melodies\\TESTSND.mid"),
_T("..\\Melodies\\demo1.mid"),
_T("..\\Melodies\\demo2.mid"),
_T("..\\Melodies\\demo3.mid"),//tunes start
_T("..\\Melodies\\demo7.mid"),
_T("..\\Melodies\\mission.mid"),
_T("..\\Melodies\\TESTSND.mid"),
_T("..\\Melodies\\demo1.mid"),
_T("..\\Melodies\\demo2.mid"),
_T("..\\Melodies\\demo3.mid"),//tunes start
_T("..\\Melodies\\demo7.mid"),
_T("..\\Melodies\\mission.mid"),
_T("..\\Melodies\\TESTSND.mid")
};
unsigned char RepeatFactor;
BOOL bSendAudioFinishInd=FALSE;
/**************************************************************
FUNCTION NAME : AudioPlayMelody
PURPOSE : Plugin for playing audio interface.
INPUT PARAMETERS : unsigned short inRingIndex, unsigned char inRepeatFactor
OUTPUT PARAMETERS : nil
RETURNS : unsigned char
REMARKS : Plays the audio on windows. It is called by the Simulator
framework to play mci audio.
**************************************************************/
unsigned char AudioPlayMelody(unsigned short inRingIndex, unsigned char inRepeatFactor)
{
TCHAR buf[256];
U8 midiflag=0;
AudioStopMelody();
if((inRingIndex>=151)&&(inRingIndex<=165))
{
//play tunes
midiflag=1;
inRingIndex=MIDI_INDEX+inRingIndex-151;
}
else if((inRingIndex>=101)&&(inRingIndex<=110))
//play ring
inRingIndex=RING_TONE_INDEX+inRingIndex-101;
else if((inRingIndex>=165)&&(inRingIndex<=180))
//play tone
inRingIndex=RING_TONE_INDEX+inRingIndex-165;
else if(inRingIndex<=12)
//play key pad tone
inRingIndex=0;
else if((inRingIndex>=48)&&(inRingIndex<=51))
//play warning_error tone
inRingIndex=1;
else
inRingIndex=0xffff;
if(inRingIndex!=0xffff)
{
RepeatFactor = inRepeatFactor;
if(midiflag)
wsprintf((TCHAR*)buf, _T("open %s type sequencer alias MUSIC"), (TCHAR*)MidiSounds[inRingIndex]);
else
wsprintf((TCHAR*)buf, _T("open %s type waveaudio alias MUSIC buffer 5"), (TCHAR*)waveSounds[inRingIndex]);
if (mciSendString(_T("close all"), NULL, 0, NULL) != 0)
return(FALSE);
if (mciSendString(buf, NULL, 0, NULL) != 0)
return(FALSE);
if((inRepeatFactor==0)||(inRepeatFactor==1))//repeat or ascending
{
if (mciSendString(_T("play MUSIC from 0 notify"), NULL, 0, PWHandle) != 0)
return(FALSE);
}
else//single
{
if (mciSendString(_T("play MUSIC from 0"), NULL, 0, NULL) != 0)
return(FALSE);
}
}
return TRUE;
}
/**************************************************************
FUNCTION NAME : AudioPlayReq
PURPOSE : Plays audio after receiving request from MMI
INPUT PARAMETERS : void
OUTPUT PARAMETERS : nil
RETURNS : void
REMARKS : Calls Audio Play melody to play melody.
**************************************************************/
void AudioPlayReq(void* Req)
{
mmi_eq_play_audio_req_struct* audioPlayReq=(mmi_eq_play_audio_req_struct*)Req;
AudioPlayMelody( audioPlayReq->sound_id, audioPlayReq->style);
}
/**************************************************************
FUNCTION NAME : AudioStopMelody
PURPOSE : Stops audio after receiving request from MMI
INPUT PARAMETERS : void
OUTPUT PARAMETERS : unsigned int
RETURNS : void
REMARKS : Stops any playing tone.
**************************************************************/
unsigned int AudioStopMelody(void)
{
RepeatFactor = FALSE;
if (mciSendString(_T("close all"), NULL, 0, NULL) != 0)
return(FALSE);
return TRUE;
}
/**************************************************************
FUNCTION NAME : AudioStopReq
PURPOSE : Stops audio after receiving request from MMI
INPUT PARAMETERS : void
OUTPUT PARAMETERS : void
RETURNS : void
REMARKS : Stops any playing tone.
**************************************************************/
void AudioStopReq(void)
{
AudioStopMelody();
}
/**************************************************************
FUNCTION NAME : AudioReplayMelody
PURPOSE : Replays audio for handling INFINITE play request
INPUT PARAMETERS : void
OUTPUT PARAMETERS : void
RETURNS : BOOL
REMARKS : Replays Ausdio
**************************************************************/
BOOL AudioReplayMelody(void)
{
if((RepeatFactor==0)||(RepeatFactor==1))
{
if (mciSendString(_T("play MUSIC from 0 notify"), NULL, 0, PWHandle) != 0)
return(FALSE);
}
return TRUE;
}
/**************************************************************
FUNCTION NAME : AudioRepeatReq
PURPOSE : Replays audio for handling INFINITE play request
INPUT PARAMETERS : void
OUTPUT PARAMETERS : void
RETURNS : BOOL
REMARKS : Replays Audio
**************************************************************/
void AudioRepeatReq(void)
{
AudioReplayMelody();
}
/**************************************************************
FUNCTION NAME : AudioPlayIMelodyStringReq
PURPOSE : Plays Imelody
INPUT PARAMETERS : void*
OUTPUT PARAMETERS : void
RETURNS : BOOL
REMARKS : Plays Audio imelody
**************************************************************/
void AudioPlayIMelodyStringReq(void *Req)
{//play demo key pad hit for all note-->BBEP2C.wav--index 0
AudioPlayMelody(0, 2);//once
}
/**************************************************************
FUNCTION NAME : AudioPlayIMelodyFileReq
PURPOSE : Plays Imelody
INPUT PARAMETERS : void*
OUTPUT PARAMETERS : void
RETURNS : void
REMARKS : Plays Audio Imelody
**************************************************************/
void AudioPlayIMelodyFileReq(void * Req)
{//play demo file-->euroloop.wav--index 8
static U16 Melodynumber=15;
mmi_eq_play_audio_by_name_req_struct* audioPlayMelodyFileReq=(mmi_eq_play_audio_by_name_req_struct*)Req;
TCHAR buf[256];
RepeatFactor=audioPlayMelodyFileReq->style;
bSendAudioFinishInd=TRUE;
wsprintf((TCHAR*)buf, _T("open %s type waveaudio alias MUSIC buffer 5"), (TCHAR*)waveSounds[Melodynumber]);
// wsprintf((TCHAR*)buf, _T("open %s type sequencer alias MUSIC"), (TCHAR*)MidiSounds[Melodynumber]);
if (mciSendString(_T("close all"), NULL, 0, NULL) != 0)
return;
if (mciSendString(buf, NULL, 0, NULL) != 0)
return;
if (mciSendString(_T("play MUSIC from 0 notify"), NULL, 0, PWHandle) != 0)
return;
}
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