📄 position.h
字号:
#ifndef POSITION_H#define POSITION_Hclass vector;class unit_vector;class matrix;class transf;class position{ private: m_real p[3]; // addtion friend position& operator+=( position&, vector const& ); friend position operator+( position const&, vector const& ); friend position operator+( vector const&, position const& ); // subtraction friend position& operator-=( position&, vector const& ); friend vector operator-( position const&, position const& ); friend position operator-( position const&, vector const& ); // multiplication friend position operator*( matrix const&, position const& ); friend position operator*( position const&, matrix const& ); friend position& operator*=( position&, transf const& ); friend position operator*( position const&, transf const& ); // multiplication by scalar friend position& operator*=( position&, m_real ); friend position operator*( position const&, m_real ); friend position operator*( m_real, position const& ); // dot product friend m_real operator%( position const&, vector const& ); friend m_real operator%( vector const&, position const& ); // cross product friend position operator*( position const&, unit_vector const& ); friend position operator*( unit_vector const&, position const& ); // functions friend position interpolate( m_real, position const&, position const& ); friend m_real distance( position const&, position const& ); friend m_real distance( position const&, position const&, position const& ); friend position vector2position( vector const& ); friend vector position2vector( position const& ); // stream friend ostream& operator<<( ostream&, position const& ); friend istream& operator>>( istream&, position& ); public: // constructors position() {}; position( m_real x, m_real y, m_real z ) { p[0]=x; p[1]=y; p[2]=z; }; position( m_real a[3] ) { p[0]=a[0]; p[1]=a[1]; p[2]=a[2]; }; // inquiry functions m_real& operator[] (int i) { return p[i]; } m_real x() const { return p[0]; } m_real y() const { return p[1]; } m_real z() const { return p[2]; } void getValue( m_real d[3] ) { d[0]=p[0]; d[1]=p[1]; d[2]=p[2]; } void setValue( m_real d[3] ) { p[0]=d[0]; p[1]=d[1]; p[2]=d[2]; } m_real getValue( int n ) const { return p[n]; } m_real coordinate( int i ) const { return p[i]; }; m_real norm() const { return (m_real)sqrt( p[0]*p[0] + p[1]*p[1] + p[2]*p[2] ); }; // chang functions void set_x( m_real x ) { p[0]=x; }; void set_y( m_real x ) { p[1]=x; }; void set_z( m_real x ) { p[2]=x; };};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -