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📄 position.h

📁 basic mathematic classes used for math programming
💻 H
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#ifndef POSITION_H#define POSITION_Hclass vector;class unit_vector;class matrix;class transf;class position{  private:    m_real p[3];        // addtion    friend position& operator+=( position&, vector const& );    friend position  operator+( position const&, vector const& );    friend position  operator+( vector const&, position const& );    // subtraction    friend position& operator-=( position&, vector const& );    friend vector    operator-( position const&, position const& );    friend position  operator-( position const&, vector const& );    // multiplication    friend position  operator*( matrix const&, position const& );    friend position  operator*( position const&, matrix const& );    friend position& operator*=( position&, transf const& );    friend position  operator*( position const&, transf const& );    // multiplication by scalar    friend position& operator*=( position&, m_real );    friend position  operator*( position const&, m_real );    friend position  operator*( m_real, position const& );    // dot product    friend m_real    operator%( position const&, vector const& );    friend m_real    operator%( vector const&, position const& );    // cross product    friend position  operator*( position const&, unit_vector const& );    friend position  operator*( unit_vector const&, position const& );    // functions    friend position  interpolate( m_real, position const&, position const& );    friend m_real    distance( position const&, position const& );    friend m_real    distance( position const&, position const&, position const& );    friend position     vector2position( vector const& );    friend vector       position2vector( position const& );    // stream    friend ostream& operator<<( ostream&, position const& );    friend istream& operator>>( istream&, position& );  public:    // constructors    position() {};    position( m_real x, m_real y, m_real z ) { p[0]=x; p[1]=y; p[2]=z; };    position( m_real a[3] ) { p[0]=a[0]; p[1]=a[1]; p[2]=a[2]; };    // inquiry functions    m_real& operator[] (int i) { return p[i]; }    m_real x() const { return p[0]; }    m_real y() const { return p[1]; }    m_real z() const { return p[2]; }	void   getValue( m_real d[3] ) { d[0]=p[0]; d[1]=p[1]; d[2]=p[2]; }	void   setValue( m_real d[3] ) { p[0]=d[0]; p[1]=d[1]; p[2]=d[2]; }	m_real getValue( int n ) const { return p[n]; }    m_real coordinate( int i ) const { return p[i]; };    m_real norm() const { return (m_real)sqrt( p[0]*p[0] + p[1]*p[1] + p[2]*p[2] ); };    // chang functions    void set_x( m_real x ) { p[0]=x; };    void set_y( m_real x ) { p[1]=x; };    void set_z( m_real x ) { p[2]=x; };};#endif

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