📄 vector.h
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#ifndef VECTOR_H#define VECTOR_H
#include "mathclass.h"class unit_vector;class matrix;class transf;class vector{ private: m_real p[3]; // negation friend vector operator-( vector const& ); friend unit_vector operator-( unit_vector const& ); // addtion friend position& operator+=( position&, vector const& ); friend vector& operator+=( vector&, vector const& ); friend vector operator+( vector const&, vector const& ); friend position operator+( position const&, vector const& ); friend position operator+( vector const&, position const& ); // subtraction friend vector operator-( vector const&, vector const& ); friend position operator-( position const&, vector const& ); friend position& operator-=( position&, vector const& ); friend vector& operator-=( vector&, vector const& ); // dot product friend m_real operator%( vector const&, vector const& ); friend m_real operator%( position const&, vector const& ); friend m_real operator%( vector const&, position const& ); // cross product friend vector operator*( vector const&, vector const& ); friend position operator*( position const&, unit_vector const& ); friend position operator*( unit_vector const&, position const& ); // scalar Multiplication friend vector operator*( vector const&, m_real ); friend vector operator*( m_real, vector const& ); friend vector& operator*=( vector&, m_real ); // scalar Division friend vector operator/( vector const&, m_real ); friend m_real operator/( vector const&, vector const& ); friend vector& operator/=( vector&, m_real ); // matrix Multiplication friend vector operator*( vector const&, matrix const& ); friend vector operator*( matrix const&, vector const& ); friend vector& operator*=( vector&, transf const& ); friend vector operator*( vector const&, transf const& ); // functions friend m_real len( vector const& ); friend unit_vector normalize( vector const& ); friend vector interpolate( m_real, vector const&, vector const& );
friend vector slerp_fixangle_interpolate(m_real, vector const&, vector const& );
friend vector catmullrom_interpolate(m_real, vector const&, vector const&, vector const&, vector const&);
friend vector bezier_interpolate(m_real, vector const&, vector const&, vector const&, vector const&, int);
friend vector bezier_interpolatep(m_real, vector const&, vector const&, vector const&, vector const& , int ); friend m_real angle( vector const&, vector const& ); friend position vector2position( vector const& ); friend vector position2vector( position const& ); // stream friend ostream& operator<<( ostream&, vector const& ); friend istream& operator>>( istream&, vector& ); friend ostream& operator<<( ostream&, unit_vector const& ); friend istream& operator>>( istream&, unit_vector& ); public: // constructors vector() {p[0] = 0;p[1] = 0;p[2] = 0;} vector( m_real x, m_real y, m_real z ) { p[0]=x; p[1]=y; p[2]=z; } vector( m_real a[3] ) { p[0]=a[0]; p[1]=a[1]; p[2]=a[2]; }
vector(const vector& a);
vector& operator=(const vector& a);
void clear(); // inquiry functions m_real& operator[](int i) { return p[i]; } m_real x() const { return p[0]; }; m_real y() const { return p[1]; }; m_real z() const { return p[2]; }; void getValue( m_real d[3] ) { d[0]=p[0]; d[1]=p[1]; d[2]=p[2]; } void setValue( m_real d[3] ) { p[0]=d[0]; p[1]=d[1]; p[2]=d[2]; } m_real getValue( int n ) const { return p[n]; } vector setValue( m_real x, m_real y, m_real z ) { p[0]=x, p[1]=y, p[2]=z; return *this; } m_real setValue( int n, m_real x ) { return p[n]=x; }
void normalizself(); m_real length() const;
m_real length2() const; // return the square of the length matrix cross() const; // change functions void set_x( m_real x ) { p[0]=x; }; void set_y( m_real x ) { p[1]=x; }; void set_z( m_real x ) { p[2]=x; };};#endif
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