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📄 unitsquare.cpp

📁 Dolfin provide a high-performance linear algebra library
💻 CPP
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// Copyright (C) 2005-2006 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// First added:  2005-12-02// Last changed: 2006-08-07#include <dolfin/MeshEditor.h>#include <dolfin/UnitSquare.h>using namespace dolfin;//-----------------------------------------------------------------------------UnitSquare::UnitSquare(uint nx, uint ny) : Mesh(){  if ( nx < 1 || ny < 1 )    error("Size of unit square must be at least 1 in each dimension.");  rename("mesh", "Mesh of the unit square (0,1) x (0,1)");  // Open mesh for editing  MeshEditor editor;  editor.open(*this, CellType::triangle, 2, 2);  // Create vertices  editor.initVertices((nx+1)*(ny+1));  uint vertex = 0;  for (uint iy = 0; iy <= ny; iy++)  {    const real y = static_cast<real>(iy) / static_cast<real>(ny);    for (uint ix = 0; ix <= nx; ix++)    {      const real x = static_cast<real>(ix) / static_cast<real>(nx);      editor.addVertex(vertex++, x, y);    }  }    // Create triangles  editor.initCells(2*nx*ny);  uint cell = 0;  for (uint iy = 0; iy < ny; iy++)  {    for (uint ix = 0; ix < nx; ix++)    {      const uint v0 = iy*(nx + 1) + ix;      const uint v1 = v0 + 1;      const uint v2 = v0 + (nx + 1);      const uint v3 = v1 + (nx + 1);      editor.addCell(cell++, v0, v1, v3);      editor.addCell(cell++, v0, v3, v2);    }  }  // Close mesh editor  editor.close();}//-----------------------------------------------------------------------------

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