📄 helpers.h
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/*************************************************************************
"I Have No Tomatoes"
Copyright (c) 2004, Mika Halttunen
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Mika Halttunen <lsoft@mbnet.fi>
*************************************************************************/
#ifndef HELPERS_H
#define HELPERS_H
#include "vect.h"
#include "bonus.h"
#include "pathfinder.h"
//////////////////////////////////////////////////
// WISP STUFF
//////////////////////////////////////////////////
// Wisp texture
extern GLuint wisp_tex;
// Wisp class
class WISP {
public:
VECT pos; // Position
VECT target; // Target position
VECT dir; // Direction vector
BONUS *bonus; // Target bonus
int owner; // Wisp owner (1 == p1, 2 == p2)
bool alive; // Is the wisp alive?
int counter; // Time counter
float glow_anim; // Glow animation counter
// Functions
void clear(); // Clear the wisp
void draw(); // Draw the wisp
void move(); // Move the wisp
};
void create_wisp();
void load_wisps();
void move_wisps();
void draw_wisps();
//////////////////////////////////////////////////
// POTATO MAN STUFF
//////////////////////////////////////////////////
// Potato man texture
extern GLuint potatoman_tex;
class ENEMY;
// Potato man class
class POTATOMAN {
public:
int x, y; // Tile position
int tx, ty; // Target tile position
float offset; // Current offset
float speed; // Moving speed
int dir; // Direction
int nextdir; // Next direction
float anim; // Animation counter
bool alive; // Is the potato man alive?
bool chase; // Chasing enemies?
int counter; // Time counter
PATHFINDER pf; // Path finder
int path_pos; // Current position along the path
int raise_dir; // Are we going up or down?
float raise_pos; // Raising position
// Functions
void clear(); // Clear the potato man
void draw(); // Draw the potato man
void move(); // Move the potato man
void look_enemy(); // Look for enemies and chase them
float get_real_x(); // Get current x with offset
float get_real_y(); // Get current y with offset
bool collide_with(ENEMY *e); // Does the potato man collide with the enemy
void kick(ENEMY *e); // Kick the enemy
};
// The helpers
extern WISP wisp;
extern POTATOMAN potatoman;
void load_potatoman();
void move_potatomen();
void draw_potatomen();
void create_potatoman();
#endif
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