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📄 terraintestview.h

📁 《Visual C/C++图形图像与游戏编程典型实例解析》配套源代码
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// terraintestView.h : interface of the CTerraintestView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_TERRAINTESTVIEW_H__EA0FB520_75A8_4AC9_B509_C6F93579F1D3__INCLUDED_)
#define AFX_TERRAINTESTVIEW_H__EA0FB520_75A8_4AC9_B509_C6F93579F1D3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <GL/gl.h>
#include <GL/glaux.h>
#define Max 128  //地形网格数
class CTerraintestView : public CView
{
protected: // create from serialization only
	CTerraintestView();
	DECLARE_DYNCREATE(CTerraintestView)

// Attributes
public:
	CTerraintestDoc* GetDocument();
	CDC*     m_pDC;
	HGLRC    m_hRC;
	HPALETTE m_hPalette;


	float m_land[Max][Max];
	//地形数据的最大值和最小值
	float m_Max;
	float m_Min;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTerraintestView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	BOOL DrawTerrain();
	BOOL RenderScene();
	void InitTerrainData();
	BOOL InitGL();
	void SetupLogicalPalette();
	BOOL SetupPixelFormat();
	BOOL InitializeOpenGL(CDC* pDC);
	virtual ~CTerraintestView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CTerraintestView)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in terraintestView.cpp
inline CTerraintestDoc* CTerraintestView::GetDocument()
   { return (CTerraintestDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TERRAINTESTVIEW_H__EA0FB520_75A8_4AC9_B509_C6F93579F1D3__INCLUDED_)

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