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📄 glossary.doc

📁 成功再现康韦的生命游戏。这是人工生命方法的缘起之作
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 .**

glider gun - any pattern that grows forever by emitting gliders.

Gosper gun, original glider gun
 .........................*..........
 ......................****....*.....
 .............*.......****.....*.....
 ............*.*......*..*.........**
 ...........*...**....****.........**
 **.........*...**.....****..........
 **.........*...**........*..........
 ............*.*.....................
 .............*......................

gourmet
 ..........**........ (p32)
 ..........*.........
 ..*.**.**.*.....**..
 ..**.*.*.*......*...
 ........*........*..
 ................**..
 ....................
 ...........*....**..
 *.........*.*..*.*..
 ***......**.**..*...
 ...*.............***
 ..*.*..............*
 ..**................
 ....................
 ..**................
 ..*........*........
 ...*......*.*.*.**..
 ..**.....*.**.**.*..
 .........*..........
 ........**..........

grammar - a set of rules used to describe an infinite number of ways
  that one can connect a set of parts to build one large oscillator,
  still-life, or spaceship.

grandfather pattern - any pattern that can precede a given pattern
  by exactly 2 generations.

gray counter
 ....*.... (p4)
 ...*.*...
 ....*....
 .........
 ..*****..
 .*.....*.
 *.*...*.*
 .*.....*.
 ..*****..
 .........
 ....*....
 ...*.*...
 ....*....

great on-off
 ..**.... (p2)
 .*..*...
 .*.**...
 **.*.**.
 ....**.*
 .......*
 ....***.
 ....*...

gun - any pattern that grows forever by emitting spaceships.

HashLife - a Life algorithm that achieves remarkable speed by
  storing sub-patterns in a hash table, and using them to skip
  forward, sometimes thousands of generations at a time.  HashLife
  takes tremendous amounts of memory and can't show patterns at
  every step, but can quickly calculate the outcome of a pattern
  that takes millions of generations to complete.

hassler - an oscillator that can alternately change a properly
  placed object, and then change it back.

hat
 ..*.. (p1)
 .*.*.
 .*.*.
 **.**

heavyweight emulator
 .......**....... (p4)
 ..**.*....*.**..
 ..*..........*..
 ...**......**...
 ***..******..***
 *..*........*..*
 .**..........**.
 
heavyweight spaceship, HWSS, big fish
 .****** (c/2)
 *.....*
 ......*
 *....*.
 ..**...

heavyweight volcano
 .........*.......................... (p5)
 ........*.*.........................
 ......***.*.........................
 .....*....**.*......................
 .....*.**...**......**..............
 ....**.*.**.........*.*.............
 .........*.*****......*..*.**.......
 ..*.**.**.*.....*....**.*.**.*......
 .....**.....****........*....*......
 *...*.*..*...*.*....**.*.****.**....
 *...*.*..**.*.**.**....*.*....*.*...
 .....**...***.**.*.***.*..***...*...
 ..*.**.**.**.............*.*..*.*.**
 ...........*......*.*.*.*..**.*.*.*.
 ....**.*.*.**......**.*.*.*...*.*.*.
 .....*.**.*..*.......*.**..****.**..
 .....*....*.*........*...**.........
 ....**....**........**...*..*.......
 ...........................**.......

Heisenburp device - a Life object which can detect the passage of a
  glider without affecting the glider's path or timing.

Herschel - 20th generation of a b-heptomino:
 ***.
 ..*.
 .***

Hertz oscillator
 ...**.*.... (p8)
 ...*.**....
 ...........
 ....***....
 ...*.*.*.**
 ...*...*.**
 **.*...*...
 **.*...*...
 ....***....
 ...........
 ....**.*...
 ....*.**...

hexlife - an alternative game similar to Conway's, which is played
  on a hexagonal grid.  No set of rules has yet emerged as uniquely
  interesting.

HighLife - an alternate set of rules similar to Conway's, but with
  the additional rule that 6 neighbors generates a birth.  Most of
  the interest in this variant is due to the replicator that evolves
  from:
 ***.
 ...*
 ...*
 ...*

honeyfarm - 4 beehives:
 ......*...... (p1)
 .....*.*.....
 .....*.*.....
 ......*......
 .............
 .**.......**.
 *..*.....*..*
 .**.......**.
 .............
 ......*......
 .....*.*.....
 .....*.*.....
 ......*......

hustler
 .....**.... (p3)
 .....**....
 ...........
 ...****....
 *.*....*...
 **.*...*...
 ...*...*.**
 ...*....*.*
 ....****...
 ...........
 ....**.....
 ....**.....

induction coil - any pattern used to stabilize a border.  Example:
 .**.... (p1)
 .*..*..
 ..***..
 .......
 *******
 *..*..*

inductor - an oscillator of one or two-way orthogonal symmetry which
  depends on mutual symmetry to exist.  Examples: pulsar, tumbler.

integral sign
 ...** (p1)
 ..*.*
 ..*..
 *.*..
 **...

jam
 ....**. (p3)
 ...*..*
 .*..*.*
 *....*.
 *......
 ..***..

keys
 .*........*. (p3)
 *.***..***.*
 .*..*..*..*.
 ....*..*....

kickback reaction
 ....*.*
 ***..**
 ..*..*.
 .*.....

Kok's galaxy
 ******.** (p8)
 ******.**
 .......**
 **.....**
 **.....**
 **.....**
 **.......
 **.******
 **.******

light bulb
 .**.*.. (p2)
 .*.**..
 .......
 ..***..
 .*...*.
 .*...*.
 ..*.*..
 *.*.*.*
 **...**

lightspeed wire - a wick that can burn non-destructively at the
  speed of light, which might be useful for sending a signal or
  constructing oscillators with periods not currently attainable.
  Unfortunately, no way has been found to return a signal to its
  starting point, either by reflecting it or bending it around a
  corner.  Example:
 ...*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*...
 ...**********************************************************...
 ................................................................
 .**************************************************************.
 *.................................*.......*..........*.........*
 ****.**.*..*****..***************....*****....*******...********
 ....*...**.....**.......*.......*........*............*.........
 ******..*..*****..*****....******....*****....*******...********
 *......................*.........*........*..........*.........*
 .**************************************************************.
 ................................................................
 ...**********************************************************...
 ...*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*..*...

lightweight emulator
 ..**.*..*.**.. (p4)
 ..*........*..
 ...**....**...
 ***..****..***
 *..*......*..*
 .**........**.

lightweight spaceship, LWSS, small fish
 .**** (c/2)
 *...*
 ....*
 *..*.

line puffer - a puffer whose output comes from a long row of cells
  generated orthogonal to the direction of motion of the puffer.
  Some types of line puffers appear to be extensible and have
  arbitrarily large periods, but this has not been proven.

loaf
 .*.. (p1)
 *.*.
 *..*
 .**.

long barge
 .*... (p1)
 *.*..
 .*.*.
 ..*.*
 ...*.

long boat
 .*.. (p1)
 *.*.
 .*.*
 ..**

long ship
 **.. (p1)
 *.*.
 .*.*
 ..**

loop
 *... (p1)
 ***.
 ...*
 **.*
 *.*.

lumps of muck, LoM, blockade - 4 blocks:
 **.....................
 **.....................
 .......................
 .......................
 .**.................**.
 .**.................**.
 .......................
 .......................
 .....................**
 .....................**

mango, dove, cigar
 .**.. (p1)
 *..*.
 .*..*
 ..**.

mazing
 ...**.. (p4)
 .*.*...
 *.....*
 .*...**
 .......
 ...*.*.
 ....*..

methuselah - any small "seed" pattern that does not stabilize for a
  very long time.  Not used to describe objects that are known to
  grow forever.  Originally defined as a pattern having a population
  of at most 10 and a Life-span of at least 100.  Examples: acorn,
  bunnies, rabbits.

middleweight emulator
 .......*....... (p4)
 ..**.*...*.**..
 ..*.........*..
 ...**.....**...
 ***..*****..***
 *..*.......*..*
 .**.........**.

middleweight spaceship, MWSS, medium fish
 .***** (c/2)
 *....*
 .....*
 *...*.
 ..*...

middleweight volcano
 ...*******... (p5)
 .***.***.***.
 *....***....*
 .****.*.***.*
 ...........*.
 *.**.*.*.*...
 **.*.*.*.**..
 ....*..*.*...
 .....**..*...
 .........**..

MIT oscillator, cuphook
 ....**... (p3)
 ...*.*...
 ...*.....
 **.*.....
 **.*..*..
 ....**.*.
 .......*.
 .......**

mold
 .**... (p4)
 *..*..
 *.*..*
 .*....
 ..**.*
 ....*.

monogram, JHC
 **...** (p4)
 .*.*.*.
 .**.**.
 .*.*.*.
 **...**

negentropy
 ......**.... (p2)
 ......**....
 ............
 ....****..**
 **.*..*.*..*
 .*.*...**.*.
 *..*....*.**
 **..****....
 ............
 ....**......
 ....**......

octagon II
 ...**... (p5)
 ..*..*..
 .*....*.
 *......*
 *......*
 .*....*.
 ..*..*..
 ...**...

Orion
 ...**......... (c/4)
 ...*.*........
 ...*..........
 **.*..........
 *....*........
 *.**......***.
 .....***....**
 ......***.*.*.
 .............*
 ......*.*.....
 .....**.*.....
 ......*.......
 ....**.*......
 .......*......
 .....**.......

oscillator - any pattern that reappears in the same position after a
  certain number of generations.

paperclip, drain trap
 ..**. (p1)
 .*..*
 .*.**
 **.*.
 *..*.
 .**..     

pedestle
 .....*..... (p5)
 ....*.*....
 .*..**.....
 .***.......
 .....***...
 ...**...*..
 ..*....*..*
 .*.*.*.*.**
 .*.*...*.*.
 **.*.*.*.*.
 *..*....*..
 ..*...**...
 ...***.....
 .......***.
 .....**..*.
 ....*.*....
 .....*.....

penny lane
 ...**.....**... (p4)
 ...*.......*...
 **.*.......*.**
 **.*.*****.*.**
 ....*..*..*....
 .....*****.....
 ...............
 .......*.......
 ......*.*......
 .......*.......

pentadecathlon, PD
 ..*....*.. (p15)
 **.****.**
 ..*....*..

period - the number of generations it takes for an oscillator to
  repeat, or a spaceship to be displaced exactly.  Often the
  notation pN is used, for example, p2 for period 2. Also, pN/m when
  symmetry is involved, where m is the number of translations; for
  example, p6/2 describes a period 6 flipper.

phoenix - any pattern whose cells all die in every generation, and
  yet lives forever.  Example:
 ...*.... (p2)
 ...*.*..
 .*......
 ......**
 **......
 ......*.
 ..*.*...
 ....*...

pi heptomino
 ***
 *.*
 *.*

pond
 .**. (p1)
 *..*
 *..*
 .**.

pond on pond, bi-pond
 .**.... (p1)
 *..*...
 *..*...
 .**.**.
 ...*..*
 ...*..*
 ....**.
 
population - the number of live ("on") cells of an object.

predecessor - any pattern that can precede a given pattern by any
  number of generations.

pressure cooker
 .....*..... (p3)
 ....*.*....
 ....*.*....
 ...**.**...
 *.*.....*.*
 **.*.*.*.**
 ...*...*...
 ...*...*...
 ....***....
 ...........
 ...*.**....
 ...**.*....

pseudo-barberpole
 ..........** (p5)
 ...........*
 .........*..
 .......*.*..
 ............
 .....*.*....
 ............
 ...*.*......
 ............
 ..**........
 *...........
 **..........

puffer, puffer train - any pattern that moves, leaving a trail.

pulsar, CP-pulsar, pulsar CP 48-56-72
 ..***...***.. (p3)
 .............
 *....*.*....*
 *....*.*....*
 *....*.*....*
 ..***...***..
 .............
 ..***...***..
 *....*.*....*
 *....*.*....*
 *....*.*....*
 .............
 ..***...***..

pushalong - a tagalong on the front end of a spaceship.  Example:
 ..***.*..... (c/2)
 .****.*.....
 **..........
 .*.*........
 ..****.*....
 ...***......
 ............
 ............
 ......*****.
 ......*....*
 ......*.....
 .......*...*
 .........*..

pyrotechneczum
 .......*........ (p8)
 .....*****......
 ....*.....*.....
 .*..*..***.*....
 *.*.*.*....*..*.
 .*..*....*.*.*.*
 ....*.***..*..*.
 .....*.....*....
 ......*****.....
 ........*.......

quad, barberpole intersection
 **..** (p2)
 *..*.*

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