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📄 touch_sample.c

📁 SDIO文件系统forHMI-STM32
💻 C
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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **           (C) 2000    SEGGER Microcontroller Systeme GmbH          **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    ***********************************************************************File        : TOUCH_Sample.cPurpose     : Mesurement of A/D converter values of a analog touch panel---------------------------END-OF-HEADER------------------------------*/#include "GUI.h"/*********************************************************************       MainTask**********************************************************************/void MainTask(void) {  GUI_Init();
  GUI_CURSOR_Select(&GUI_CursorCrossL);  GUI_CURSOR_Show();  GUI_SetBkColor(GUI_WHITE);  GUI_SetColor(GUI_BLACK);  GUI_Clear();  GUI_DispString("Measurement of\nA/D converter values");
  GUI_TOUCH_SetDefaultCalibration();  while (1) {    GUI_PID_STATE TouchState;    int xPhys, yPhys;        GUI_TOUCH_GetState(&TouchState);  /* Get the touch position in pixel */        xPhys=GUI_TOUCH_GetxPhys();     /* Get the A/D mesurement result in x */        yPhys=GUI_TOUCH_GetyPhys();     /* Get the A/D mesurement result in y */    
    /* Display the measurement result */    GUI_SetColor(GUI_BLUE);    GUI_DispStringAt("Analog input:\n",0,20);    GUI_GotoY(GUI_GetDispPosY()+2);    GUI_DispString("x:");    GUI_DispDec(xPhys,4);    GUI_DispString(", y:");    GUI_DispDec(yPhys,4);    

    /* Display the according position */    GUI_SetColor(GUI_RED);    GUI_GotoY(GUI_GetDispPosY()+4);    GUI_DispString("\nPosition:\n");    GUI_GotoY(GUI_GetDispPosY()+2);    GUI_DispString("x:");    GUI_DispDec(TouchState.x,4);    GUI_DispString(", y:");    GUI_DispDec(TouchState.y,4);        /* Wait a while */    GUI_Delay(10);  };}

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