📄 winpsk.h
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// WinPSK.h : main header file for the WINPSK application
//
//////////////////////////////////////////////////////////////////////
//
#if !defined(AFX_WINPSK_H__EFF3B524_3631_11D3_B48C_E03851C10000__INCLUDED_)
#define AFX_WINPSK_H__EFF3B524_3631_11D3_B48C_E03851C10000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <math.h>
#include "PskCoreImplicit.h"
#define BACK_SPACE_CODE 0x08 // define some control codes for
#define IOM_NORMAL 0 //Use soundcard only
#define IOM_WAVEIN (1<<0) //1==use input wave file, 0==use soundcard
#define IOM_WAVELOG (1<<1) //1==copy soundcard in to outwave file, 0==don't
#define IOM_WAVETX (1<<2) //1==Save Tx to outwave file, 0==don't
#define IOM_NOTXSOUND (1<<3)//1==No Tx to soundcard, 0==Tx Output to soundcard
#define IOM_ECHOINPUT (1<<4)//1==Echo input to SoundcarOut 0== No Echo
/////////////////////////////////////////////////////////////////////////////
// CWinPSKApp:
// See WinPSK.cpp for the implementation of this class
//
class CWinPSKApp : public CWinApp
{
public:
CWinPSKApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWinPSKApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CWinPSKApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WINPSK_H__EFF3B524_3631_11D3_B48C_E03851C10000__INCLUDED_)
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