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📄 扫雷view.cpp

📁 同学做的小游戏扫雷使用的开发平台为vc6.0.希望大家多指教
💻 CPP
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// 扫雷View.cpp : implementation of the CMyView class
//

#include "stdafx.h"
#include "扫雷.h"

#include "扫雷Doc.h"
#include "扫雷View.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyView

IMPLEMENT_DYNCREATE(CMyView, CView)

BEGIN_MESSAGE_MAP(CMyView, CView)
	//{{AFX_MSG_MAP(CMyView)
	ON_WM_RBUTTONDOWN()
	ON_WM_LBUTTONDOWN()
	ON_COMMAND(ID_START, OnStart)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyView construction/destruction

CMyView::CMyView()
{
	// TODO: add construction code here

	m_Over = FALSE;//
	//位图初始化
	for (int c = 0; c < 11; c++)
	{
		m_Bmp[c].LoadBitmap(IDB_BITMAP0 + c);
	}

	//初始化雷区
	for (int i = 0; i < Row; i++)
	{
		for (int j = 0; j < Col; j++)
		{
			m_Lei[i][j].BmpNum  = 0;//显示位图初始为空
			m_Lei[i][j].LeiNum	= 0;//初始化为0
		}
	}


	//随机产生地雷
	CTime time = GetCurrentTime();//获取当前时间
	int s;
	s = time.GetSecond();//获取时间秒数,产生真随机数

	int lei = 0;
	do 
	{
		int i = (rand() + s) % Row;//
		int j = (rand() + s) % Col;//
		if (m_Lei[i][j].LeiNum != -1)
		{
			m_Lei[i][j].LeiNum = -1;//随机分配地雷
			lei++;
		}
	} while(lei != LeiNum);


	//给非地雷的方块赋值
	for (int a = 0; a < Row; a++)
		for (int b = 0; b < Col; b++)
			if (m_Lei[a][b].LeiNum != -1)
			{
				for (int c = a-1; c < a+2; c++)
					for (int d = b-1; d < b+2; d++)
						if (c>=0 && c<Row && d>0 && d<Col)
							if (m_Lei[c][d].LeiNum == -1)
							{
								m_Lei[a][b].LeiNum++;				
							}
			}
	
}

CMyView::~CMyView()
{
}

BOOL CMyView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMyView drawing

void CMyView::OnDraw(CDC* pDC)
{
	CMyDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here

	//画背景
	CBrush my_brush;
	my_brush.CreateSolidBrush(RGB(192,192,192));
	CRect my_rect(0,0,1200,800);
	pDC->FillRect(my_rect,&my_brush);

	//画雷区
	//CPen my_pen;
//	my_pen.CreatePen(PS_SOLID,1,RGB(0,0,0));
//	pDC->SelectObject(&my_pen);
	for (int i = 0; i <= Row; i++)
	{
		pDC->MoveTo(10+i*15,10);
		pDC->LineTo(10+i*15,250);
	}
	for (int j = 0; j <= Col; j++)
	{
		pDC->MoveTo(10, 10+j*15);
		pDC->LineTo(385,10+j*15);
	}

	//每次刷新显示
/************************************************************************/
/*  BmpNum = 0 时,显示框;
/*	BmpNum = 1 时,显示对应数字图;
/*	BmpNum = 2 时,显示旗子;                                                          */
/************************************************************************/
			
		
	CDC Dc;
	if (Dc.CreateCompatibleDC(pDC) ==FALSE)
	{
		AfxMessageBox("Can't create DC"); 
	}

	for(int a = 0; a < Row; a++)
		for(int b = 0; b < Col; b++)
		{
			if(m_Lei[a][b].BmpNum == 1)
			{
				Dc.SelectObject(m_Bmp[m_Lei[a][b].LeiNum]);
				pDC->BitBlt(a*15+10,b*15+10,160,160,&Dc,0,0,SRCCOPY);
			}
			else if(m_Lei[a][b].BmpNum == 2)
			{
				Dc.SelectObject(m_Bmp[9]);
				pDC->BitBlt(a*15+10,b*15+10,160,160,&Dc,0,0,SRCCOPY);
			}

			//如果over
			if(m_Over && m_Lei[a][b].LeiNum == -1)
			{
				Dc.SelectObject(m_Bmp[10]);
				pDC->BitBlt(a*15+10,b*15+10,160,160,&Dc,0,0,SRCCOPY);
			}
		}
		
}

/////////////////////////////////////////////////////////////////////////////
// CMyView printing

BOOL CMyView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMyView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMyView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMyView diagnostics

#ifdef _DEBUG
void CMyView::AssertValid() const
{
	CView::AssertValid();
}

void CMyView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMyDoc* CMyView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyDoc)));
	return (CMyDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMyView message handlers

void CMyView::OnLButtonDown(UINT nFlags, CPoint point)
{
	// TODO: Add your message handler code here and/or call default
	CDC *pDC = GetDC();
	CDC DC;
	if (DC.CreateCompatibleDC(pDC) == FALSE)
	{
		AfxMessageBox("Can't create DC"); 
	}

	if (point.x>10 && point.x<385 &&
		point.y>10 && point.y<250)
	{
		if (m_Over)
		{
			return;//结束
		}
		//鼠标坐标转换为数组坐标
        int a=(point.x-10)/15;
        int b=(point.y-10)/15;
		if (m_Lei[a][b].BmpNum == 0)
		{
			if (m_Lei[a][b].LeiNum == -1)
			{
				m_Over = TRUE;
				Invalidate();//全屏刷新
			}

			else
			{
				m_Lei[a][b].BmpNum = 1;
				CRect rect;
				rect.left   = a*15 + 10;
				rect.right  = a*15 + 25;
				rect.top	= b*15 + 10;
				rect.bottom = b*15 + 25;
				InvalidateRect(&rect);
			}
		}
	}

	CView::OnLButtonDown(nFlags,point);
}


void CMyView::OnRButtonDown(UINT nFlags, CPoint point)
{
	// TODO: Add your message handler code here and/or call default
	if (point.x>10 && point.x<385 &&
		point.y>10 && point.y<250)
	{
		if (m_Over)
		{
			return;
		}
		//鼠标坐标转换为数组坐标
        int a=(point.x-10)/15;
        int b=(point.y-10)/15;
		if (m_Lei[a][b].BmpNum == 0 || m_Lei[a][b].BmpNum == 2)
		{
			if (m_Lei[a][b].BmpNum == 0)
			{
				m_Lei[a][b].BmpNum = 2;
			}

			else
			{
				m_Lei[a][b].BmpNum = 0;
			}
			CRect rect;
			rect.left   = a*15 + 10;
			rect.right  = a*15 + 25;
			rect.top	= b*15 + 10;
			rect.bottom = b*15 + 25;
			InvalidateRect(&rect);
		}
	}
	CView::OnRButtonDown(nFlags, point);
}

void CMyView::OnStart() 
{
	// TODO: Add your command handler code here
	m_Over = FALSE;
		//初始化雷区
	for (int i = 0; i < Row; i++)
	{
		for (int j = 0; j < Col; j++)
		{
			m_Lei[i][j].BmpNum  = 0;//显示位图初始为空
			m_Lei[i][j].LeiNum	= 0;//初始化为0
		}
	}


	//随机产生地雷
	CTime time = GetCurrentTime();//获取当前时间
	int s;
	s = time.GetSecond();//获取时间秒数

	int lei = 0;
	do 
	{
		int i = (rand() ) % Row;//* s
		int j = (rand() ) % Col;//* s
		if (m_Lei[i][j].LeiNum != -1)
		{
			m_Lei[i][j].LeiNum = -1;//随机分配地雷
			lei++;
		}
	} while(lei != LeiNum);


	//给非地雷的方块赋值
	for (int a = 0; a < Row; a++)
		for (int b = 0; b < Col; b++)
			if (m_Lei[a][b].LeiNum != -1)
			{
				for (int c = a-1; c < a+2; c++)
					for (int d = b-1; d < b+2; d++)
						if (c>=0 && c<Row && d>0 && d<Col)
							if (m_Lei[c][d].LeiNum == -1)
							{
								m_Lei[a][b].LeiNum++;				
							}
			}
	Invalidate();
}

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