📄 color.cpp
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// color.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "color.h"
#include "coloredit.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CColorApp
BEGIN_MESSAGE_MAP(CColorApp, CWinApp)
//{{AFX_MSG_MAP(CColorApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CColorApp construction
CColorApp::CColorApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CColorApp object
CColorApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CColorApp initialization
BOOL CColorApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));//将应用程序的设置保存在注册表
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CColorApp message handlers
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
HBRUSH m_brMine;
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CColorEdit m_coloredit;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnClickRedraw();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_EDIT2, m_coloredit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
ON_WM_CTLCOLOR()
ON_BN_CLICKED(IDC_REDRAW, OnClickRedraw)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CColorApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CColorApp message handlers
HBRUSH CAboutDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
// TODO: Change any attributes of the DC here
// TODO: Return a different brush if the default is not desired
if ((pWnd->GetDlgCtrlID() == IDC_EDIT1) && (nCtlColor == CTLCOLOR_EDIT))
{
COLORREF clr = RGB(255,0,0);
pDC->SetTextColor(clr); //设置红色的文本
clr = RGB(0,0,0);
pDC->SetBkColor(clr); //设置黑色的背景
m_brMine = ::CreateSolidBrush(clr);
return m_brMine; //作为约定,返回背景色对应的刷子句柄
}
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
return hbr;
}
void CAboutDlg::OnClickRedraw()
{
// TODO: Add your control notification handler code here
// I will desmontrate how to redraw a dialog here
CPaintDC * pDC;
pDC = (CPaintDC *) GetDC();
pDC->TextOut(250,200,"I love you");
Invalidate(FALSE);
}
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