📄 skin.h
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#if !defined(AFX_SKIN_H__77F69A75_C89B_4BBC_B709_973ECE8DA2B6__INCLUDED_)
#define AFX_SKIN_H__77F69A75_C89B_4BBC_B709_973ECE8DA2B6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Skin.h : header file
//
#include <afxcmn.h>
#define WM_CXSHADE_RADIO WM_USER + 0x100
/////////////////////////////////////////////////////////////////////////////
// Skin window
class CSkin: public CButton
{
// Construction
public:
CSkin();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkin)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
//void SetToolTipText(CString s);
//void SetToolTipText(int nText);
COLORREF SetTextColor(COLORREF new_color);
void SetSkin(UINT nBitmap, short drawmode = 0, short border = 0, short
margin = 0, BOOL bMask = FALSE);
virtual ~CSkin();
protected:
bool m_Checked; // radio & check buttons
DWORD m_Style; // radio & check buttons
BOOL m_bMask;
bool m_tracking;
bool m_button_down;
//void RelayEvent(UINT message, WPARAM wParam, LPARAM lParam);
//CToolTipCtrl m_tooltip;
CBitmap m_bImage;
CSize m_ButtonSize;
short m_FocusRectMargin; // dotted margin offset
COLORREF m_TextColor; // button text color
HRGN hClipRgn; // clipping region
BOOL m_Border; // 0 = flat; 1 = 3D;
short m_DrawMode; // 0 = normal; 1 = stretch; 2 = tiled;
HRGN CreateRgnFromBitmap(HBITMAP hBmp, COLORREF color);
void FillWithBitmap(CDC *dc, HBITMAP hbmp, RECT r);
void DrawBitmap(CDC *dc, int nState, RECT r, int DrawMode);
int GetBitmapWidth(HBITMAP hBitmap);
int GetBitmapHeight(HBITMAP hBitmap);
// Generated message map functions
protected:
//{{AFX_MSG(CSkin)
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd *pNewWnd);
afx_msg BOOL OnClicked();
//afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
afx_msg LRESULT OnMouseLeave(WPARAM, LPARAM);
//afx_msg LRESULT OnRadioInfo(WPARAM, LPARAM);
afx_msg LRESULT OnBMSetCheck(WPARAM, LPARAM);
//afx_msg LRESULT OnBMGetCheck(WPARAM, LPARAM);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
// !defined(AFX_SKIN_H__77F69A75_C89B_4BBC_B709_973ECE8DA2B6__INCLUDED_)
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