📄 display.sym
字号:
_snake_y 140 0
save_btemp12 F 0 CODE
_hit_delay_long 1F8E 0 CODE
?a_delay_very_long 34 0 BANK0
_key_hit 1F2C 0 CODE
save_btemp13 F 0 CODE
__Hpstrings 190 0 CODE
_game_brick_hit 1A01 0 CONST
__Lpstrings 190 0 CODE
_brick_shape_turn 1A3 0 BANK3
?a_display_moving_up 2C 0 BANK0
save_btemp14 F 0 CODE
_brick_y 1A5 0 BANK3
?_hit_delay_long 2B 0 BANK0
?a_snake 2A 0 BANK0
?a_delay 2A 0 BANK0
_currspeed AB 0 BANK1
_test_conflict_int 1102 0 CODE
_hit_stone 1226 0 CODE
_make_map 16DA 0 CODE
_test_conflict 1194 0 CODE
__Brbit_0 20 FFFFFF20 BANK0
__Hidloc 2000 0 IDLOC
_display_moving_up 1CE2 0 CODE
__Lidloc 2000 0 IDLOC
clear_bit0 141 0 CODE
?a_lostway 2A 0 BANK0
reset_vec 0 0 CODE
__Hrbit_0 100 FFFFFF20 BANK0
__Hend_init 17A 0 CODE
__Lend_init 162 0 CODE
__Lrbit_0 100 FFFFFF20 BANK0
copy_data 16D 0 CODE
__Hidata_3 3 0 CODE
?_get_staute 3D 0 BANK0
__Lidata_3 3 0 CODE
?a_hit_brick 2A 0 BANK0
_find_end 15D6 0 CODE
_n 1AC 0 BANK3
?_make_way 38 0 BANK0
__Bnvbit_3 1ED FFFFF285 BANK3
__Hrdata_3 1ED 0 BANK3
_add_char 1AC3 0 CONST
_dec_char 191 0 CONST
__Htext 1ED 0
__Hnvbit_3 F68 FFFFF285 BANK3
__Lrdata_3 1ED 0 BANK3
_display_speed_0 1964 0 CONST
__Ltext 1ED 0
__Lnvbit_3 F68 FFFFF285 BANK3
__Hreset_vec 3 0 CODE
_full_map 110 0
_game_snake 1985 0 CONST
_screen_setoff_y_uint 1C4C 0 CODE
__Lreset_vec 0 0 CODE
?a_key_brick 49 0 BANK0
__Hintsave 1ED 0
__Hfpp__hit_brick 1AEB 0 CONST
_r595_send_data 1BC6 0 CODE
__Lintsave 1ED 0
__Lfpp__hit_brick 1AE8 0 CONST
__Hnvram_1 D6 0 BANK1
__Lnvram_1 D6 0 BANK1
?_chang_map_point 3D 0 BANK0
__Brbit_1 A0 FFFFFBA0 BANK1
used_code_ptr 1 0
_mux_int 1901 0 CONST
_renew_brick 1BEF 0 CODE
?_test_conflict 39 0 BANK0
_snake 97C 0 CODE
_game_over 19C7 0 CONST
__Hrbit_1 500 FFFFFBA0 BANK1
__Hrbss_0 5B 0 BANK0
__Lrbit_1 500 FFFFFBA0 BANK1
__Lrbss_0 20 0 BANK0
save_code_ptr 1B 0 CODE
_display_shape 1ACC 0 CONST
copy_bank0 145 0 CODE
_chang_map_point 1D4E 0 CODE
_display_LED_total_NO 1E7F 0 CODE
_SEG_7_LED 801 0 CONST
_brick_shape 1A2 0 BANK3
__Hintcode 138 0 CODE
_brick C4A 0 CODE
_keywords A7 0 BANK1
?a_brick 2A 0 BANK0
int_func 1F 0 CODE
__Lintcode 1F 0 CODE
_Current_game A0 0 BANK1
code_ptr 5F 0 BANK0
?a_r595_send_data 4B 0 BANK0
_knock 199 0 CODE
_rand_int 1005 0 CODE
?_display_moving_down 2A 0 BANK0
_lostway_key AE1 0 CODE
_brick_shape_x 1872 0 CONST
int_restore 13C 0 CODE
?a_get_staute 3E 0 BANK0
__Brbit_2 120 FFFFF820 BANK2
used_btemp0 1 0
__Hintret 141 0 CODE
clear_bit1 14D 0 CODE
__Lintret 138 0 CODE
__Hrbit_2 900 FFFFF820 BANK2
__Hrbss_1 D5 0 BANK1
?a_test_conflict_int 4F 0 BANK0
__Hidata_0 4 0 CODE
__Lrbit_2 900 FFFFF820 BANK2
__Lrbss_1 A0 0 BANK1
__Lidata_0 3 0 CODE
save_btemp0 D 0 CODE
used_btemp2 1 0
__Hstruct 6A 0 BANK0
_delay_long 1A9B 0 CODE
__Lstruct 6A 0 BANK0
_buffer_y A3 0 BANK1
__Hcode 1ED 0
_hit_brick_clr 1E2D 0 CODE
__Bptbit_0 1ED FFFFF285
?a_knock 2B 0 BANK0
?a_screen_setoff_uint 31 0 BANK0
?a_make_way 39 0 BANK0
save_btemp2 11 0 CODE
__Lcode 1ED 0
__Bnvbit_0 1ED FFFFF285
used_btemp4 1 0
__Hptbit_0 F68 FFFFF285
?_display_cmd 32 0 BANK0
__Hrdata_0 5C 0 BANK0
_cur_map_x 1A6 0 BANK3
_screen_setoff_uint 1C7E 0 CODE
__Lptbit_0 F68 FFFFF285
__Hnvbit_0 F68 FFFFF285
__Hstringtable 190 0 ENTRY
__Lrdata_0 5B 0 BANK0
__Lnvbit_0 F68 FFFFF285
__Lstringtable 17A 0 ENTRY
save_btemp4 15 0 CODE
used_btemp6 1 0
?_connect_int 55 0 BANK0
_brick_shape_y 1801 0 CONST
_flash_status A5 0 BANK1
__Hstrings 190 0 STRING
_end_x 1A8 0 BANK3
save_btemp6 19 0 CODE
__Lstrings 190 0 STRING
_game_lostway 1943 0 CONST
_screen_setoff_y 1CB0 0 CODE
_BG_display_16mux16 120 0 BANK2
clear_bank0 141 0 CODE
__Beeprom_data 2100 4200 EEDATA
__Hconfig 2007 0 CONFIG
_end_y 1A9 0 BANK3
?_r595_send_data 49 0 BANK0
_total_NO AF 0 BANK1
__Lconfig 2007 0 CONFIG
save_btemp8 1B 0 CODE
__Heeprom_data 0 4200 EEDATA
__Leeprom_data 0 4200 EEDATA
clear_bank2 15A 0 CODE
__Hnvram_2 160 0 BANK2
__Lnvram_2 160 0 BANK2
__Brbit_3 1A0 FFFFF4A0 BANK3
_stop_game 24 0 BANK0
_delay 1AB6 0 CODE
_game_model A6 0 BANK1
__Hfloat_text0 3 0 CODE
?_delay_very_long 32 0 BANK0
?a_lostway_key 49 0 BANK0
_lostway E0F 0 CODE
__Hrbit_3 D00 FFFFF4A0 BANK3
__Hrbss_2 160 0 BANK2
?a_chang_map_point 3F 0 BANK0
_get_out 1AB 0 BANK3
__Lfloat_text0 3 0 CODE
__S0 2007 0
__S1 1ED 0
__Lrbit_3 D00 FFFFF4A0 BANK3
__Lrbss_2 120 0 BANK2
_hit_brick 1438 0 CODE
__S2 2100 0
?a_hit_stone 49 0 BANK0
_ROLE_display_16mux16 140 0 BANK2
__Hclrtext 17A 0 CODE
__Hintentry 1F 0 CODE
?a_make_map 31 0 BANK0
_key_brick 1506 0 CODE
copy_bank1 151 0 CODE
dowdiv 7C6 0 CODE
__Lclrtext 17A 0 CODE
__Lintentry 4 0 CODE
_EN_LED A1 0 BANK1
?a_test_conflict 3B 0 BANK0
_display_speed_1 1001 0 CONST
__Hnvram 5C 0 BANK0
_get_staute 47A 0 CODE
__Hfpp__defaults 1AE2 0 CONST
__Lnvram 5C 0 BANK0
__Lfpp__defaults 1ADF 0 CONST
_make_way 217 0 CODE
__Hfloat_text1 7FF 0 CODE
__Hcommon_ram 1ED 0
_game 1A78 0 CONST
__Lfloat_text1 7B0 0 CODE
_rand 19E7 0 CODE
__Lcommon_ram 1ED 0
__Hpowerup 0 0 CODE
_cpu_inti 18E2 0 CODE
clear_bit2 15A 0 CODE
__Lpowerup 0 0 CODE
__Hrbss_3 1ED 0 BANK3
__Hidata_1 800 0 CODE
awmod 7B0 0 CODE
?a_connect 43 0 BANK0
lwmod 7C5 0 CODE
__Lrbss_3 1A0 0 BANK3
__Lidata_1 7FF 0 CODE
_key_snake 1ED2 0 CODE
_main 1DDD 0 CODE
_defaults_key 80B 0 CODE
__Bnvbit_1 D6 FFFFFA26 BANK1
?a_screen_setoff 51 0 BANK0
ldecr 1A42 0 CODE
__Hrdata_1 D6 0 BANK1
_cur_map_y 1A7 0 BANK3
__Hnvbit_1 6B0 FFFFFA26 BANK1
__Lrdata_1 D5 0 BANK1
__Hfloat_text2 3 0 CODE
_game_win 1922 0 CONST
__Lnvbit_1 6B0 FFFFFA26 BANK1
__Lfloat_text2 3 0 CODE
__Hinit23 162 0 CODE
_display_cmd 1377 0 CODE
__Linit23 159 0 CODE
abmul 1AAA 0 CODE
_flash_time AD 0 BANK1
_connect_int 101C 0 CODE
lbmul 1AAA 0 CODE
_addx 1A0 0 BANK3
?a_hit_brick_clr 49 0 BANK0
_seg_7_led_buffer B1 0 BANK1
_addy 1A1 0 BANK3
__Hcode_ptr 61 0 BANK0
_displaybuffer_16mux16 5B 0 BANK0
awmul 1A62 0 CODE
?a_display_moving_down 2C 0 BANK0
__Lcode_ptr 5F 0 BANK0
?a_main 29 0 BANK0
lwmul 1A62 0 CODE
string_table 17A 0 ENTRY
_display_refresh 1F 0 CODE
awdiv 7B0 0 CODE
_delay_very_long 12BB 0 CODE
__Hnvram_3 1ED 0 BANK3
_exit 141 0 CODE
lwdiv 7C5 0 CODE
?a_find_end 31 0 BANK0
__Lnvram_3 1ED 0 BANK3
start 141 0 CODE
_game_dora 19A6 0 CONST
__Hfloat_text3 3 0 CODE
__Lfloat_text3 3 0 CODE
_display_moving_down 1D18 0 CODE
?_test_conflict_int 4D 0 BANK0
intlevel0 4 0 CODE
?_connect 41 0 BANK0
?a_screen_setoff_y_uint 31 0 BANK0
int_entry 4 0 CODE
?_delay_long 2B 0 BANK0
?a_lost_display_pr 4A 0 BANK0
?a_screen_setoff_y 51 0 BANK0
__Hfpp__snake 1AE8 0 CONST
__Lfpp__snake 1AE5 0 CONST
__Hfloat_text4 3 0 CODE
__Hintsave_0 78 0 COMBANK
__Lfloat_text4 3 0 CODE
__Hfpp__brick 1AE5 0 CONST
_fast_down 1AA 0 BANK3
__Lintsave_0 77 0 COMBANK
__Lfpp__brick 1AE2 0 CONST
__Hfpp__lostway 1AEE 0 CONST
used_btemp1 1 0
_flash_ctrl A4 0 BANK1
_connect 108F 0 CODE
?a_display_cmd 34 0 BANK0
__Htemp 77 0 BANK0
__Hintsave_1 D6 0 BANK1
__Lfpp__lostway 1AEB 0 CONST
clear_bit3 15E 0 CODE
__Hidata_2 3 0 CODE
_screen_setoff 1C1A 0 CODE
__Ltemp 70 0 BANK0
__Lintsave_1 D6 0 BANK1
save_btemp1 F 0 CODE
__Lidata_2 3 0 CODE
used_btemp3 1 0
_LED_cur A2 0 BANK1
__Hintsave_2 160 0 BANK2
_SEG_7_LED_EN 1ADB 0 CONST
_display_speed_2 1AD4 0 CONST
__Lintsave_2 160 0 BANK2
intlevel1 4 0 CODE
save_btemp3 13 0 CODE
__Bnvbit_2 160 FFFFF660 BANK2
_select_game A8 0 BANK1
_addspeed A9 0 BANK1
used_btemp5 1 0
__Hrdata_2 160 0 BANK2
abmul_t 1AAB 0 CODE
_displaybuffer 1AD 0 BANK3
__Hintsave_3 1ED 0 BANK3
lbmul_t 1AAB 0 CODE
?a_connect_int 57 0 BANK0
__Hnvbit_2 B00 FFFFF660 BANK2
__Lrdata_2 160 0 BANK2
__Lintsave_3 1ED 0 BANK3
__Lnvbit_2 B00 FFFFF660 BANK2
_flash_fre_ctrl D5 0 BANK1
save_btemp5 17 0 CODE
_snake_x 110 0
__Hxtemp 6A 0 BANK0
clear_ram 168 0 CODE
_game_brick 1A22 0 CONST
string_indir 17D 0 ENTRY
__Lxtemp 6A 0 BANK0
save_btemp7 1B 0 CODE
_defaults 1D8E 0 CODE
clear_bank1 14D 0 CODE
save_btemp10 F 0 CODE
__Hinit 159 0 CODE
_flash_displaybuffer B5 0 BANK1
_delay_long_int 1A8C 0 CODE
__Linit 141 0 CODE
?_delay_long_int 29 0 BANK0
save_btemp9 1B 0 CODE
__Hmaintext 17A 0 CODE
clear_bank3 15E 0 CODE
_lost_display_pr 84E 0 CODE
?a_display_refresh 47 0 BANK0
?_display_moving_up 2A 0 BANK0
save_btemp11 F 0 CODE
__Lmaintext 17A 0 CODE
_brick_x 1A4 0 BANK3
%segments
reset_vec 0 7 CODE
intentry 8 31F CODE
rbit_0 100 149 BANK0
rbit_1 500 535 BANK1
idata_1 FFE FFF CODE
rbit_2 900 93F BANK2
rbit_3 D00 D4C BANK3
temp 70 77 COMBANK
float_text1 F60 FFD CODE
text32 8F4 F5F CODE
text31 42E 8F3 CODE
text23 1C1E 1FFF CODE
text15 1894 1C1D CODE
text24 15C2 1893 CODE
text7 12F8 15C1 CODE
text29 109C 12F7 CODE
text30 2DB4 2FFF CODE
text33 2BAC 2DB3 CODE
text17 2A0C 2BAB CODE
text10 2870 2A0B CODE
text42 26EE 286F CODE
text16 2576 26ED CODE
text14 244C 2575 CODE
text18 2328 244B CODE
text19 2204 2327 CODE
text9 332 42D CODE
text20 211E 2203 CODE
text21 2038 211D CODE
text11 3F1C 3FFF CODE
const12 3000 31C3 CONST
text13 3E58 3F1B CODE
text8 3DA4 3E57 CODE
text0 3CFE 3DA3 CODE
text12 3C5A 3CFD CODE
text34 3BBA 3C59 CODE
text40 3B1C 3BB9 CODE
text41 1016 109B CODE
text6 3A9C 3B1B CODE
text35 3A30 3A9B CODE
text36 39C4 3A2F CODE
text28 3960 39C3 CODE
text25 38FC 395F CODE
text26 3898 38FB CODE
text27 3834 3897 CODE
text22 37DE 3833 CODE
text1 378C 37DD CODE
const1 3200 33CD CONST
const10 3400 3483 CONST
text 3484 34ED CODE
text2 31C4 31FF CODE
text5 200A 2037 CODE
text4 33CE 33FB CODE
const16 34EE 3517 CONST
text39 3518 3583 CODE
const6 1000 1015 CONST
const8 320 331 CONST
const7 3584 35DB CONST
const18 2000 2009 CONST
%locals
C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\sqc.obj
FSR 4
INDF 0
clrloop 165 0 CODE
count 70 0 BANK0
cpyloop 16E 0 CODE
PCLATH A
STATUS 3
D:\PIC_dis\PIC_GAME.obj
pc 2
fsr 4
F1301 25 0 BANK0
F1261 20 0 BANK0
F1262 21 0 BANK0
F1264 22 0 BANK0
F1265 23 0 BANK0
F1380 27 0 BANK0
btemp 70 0 BANK0
saved_w 77 0 COMBANK
fpl__hit_brick 1AE8 0 CONST
saved_fsr 5D 0 BANK0
fpl__defaults 1ADF 0 CONST
saved_pclath 5E 0 BANK0
pclath A
saved_status 5C 0 BANK0
fpl__brick 1AE2 0 CONST
status 3
fpl__snake 1AE5 0 CONST
fpl__lostway 1AEB 0 CONST
D:\PIC_dis\C51_2_ANSI.H
29 1E7F 0 CODE
30 1E97 0 CODE
31 1EBA 0 CODE
32 1ED0 0 CODE
D:\PIC_dis\r74HC595_16_8.c
8 1BC6 0 CODE
9 1BC9 0 CODE
11 1BCB 0 CODE
12 1BCC 0 CODE
13 1BE5 0 CODE
9 1BE6 0 CODE
15 1BED 0 CODE
16 1BEE 0 CODE
D:\PIC_dis\C51_2_ANSI.c
8 18E2 0 CODE
9 18E9 0 CODE
10 18EA 0 CODE
11 18ED 0 CODE
12 18EE 0 CODE
13 18F0 0 CODE
14 18F2 0 CODE
15 18F3 0 CODE
16 18F5 0 CODE
17 18F7 0 CODE
18 18FA 0 CODE
19 18FB 0 CODE
21 18FE 0 CODE
25 1F 0 CODE
27 2B 0 CODE
28 2D 0 CODE
29 2F 0 CODE
30 30 0 CODE
31 31 0 CODE
33 38 0 CODE
34 39 0 CODE
35 47 0 CODE
36 4D 0 CODE
38 4E 0 CODE
39 4F 0 CODE
40 54 0 CODE
41 5A 0 CODE
43 81 0 CODE
45 AB 0 CODE
46 BB 0 CODE
47 BF 0 CODE
48 C9 0 CODE
49 D1 0 CODE
51 DB 0 CODE
52 E3 0 CODE
54 EC 0 CODE
55 ED 0 CODE
56 F2 0 CODE
59 F3 0 CODE
60 F8 0 CODE
62 F9 0 CODE
63 FE 0 CODE
65 FF 0 CODE
66 104 0 CODE
68 105 0 CODE
69 10A 0 CODE
71 10B 0 CODE
72 110 0 CODE
75 111 0 CODE
76 112 0 CODE
56 113 0 CODE
79 124 0 CODE
84 19E7 0 CODE
85 19EB 0 CODE
86 19ED 0 CODE
87 19FD 0 CODE
92 1005 0 CODE
93 1009 0 CODE
94 100B 0 CODE
95 101B 0 CODE
D:\PIC_dis\CLASS_MAP.c
25 1D51 0 CODE
26 1D56 0 CODE
28 1D72 0 CODE
29 1D8D 0 CODE
D:\PIC_dis\snake.C
6 97C 0 CODE
7 982 0 CODE
8 984 0 CODE
9 986 0 CODE
10 988 0 CODE
11 98D 0 CODE
12 991 0 CODE
14 99B 0 CODE
15 9AD 0 CODE
16 9B0 0 CODE
17 9B2 0 CODE
18 9BB 0 CODE
21 9C0 0 CODE
22 9C9 0 CODE
23 9DE 0 CODE
24 9E4 0 CODE
25 A12 0 CODE
26 A14 0 CODE
27 A18 0 CODE
29 A1F 0 CODE
31 A2C 0 CODE
33 A31 0 CODE
35 A43 0 CODE
36 A66 0 CODE
37 A71 0 CODE
38 A7C 0 CODE
39 A84 0 CODE
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