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📄 pic_game.sdb

📁 单片机控制实现几个小游戏:贪吃蛇、俄罗斯方块、推箱子
💻 SDB
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字号:
[v _SEG28COM3 `Zb  1 s 0 @3276 ]
"764
[v _SEG29COM3 `Zb  1 s 0 @3277 ]
"765
[v _SEG30COM3 `Zb  1 s 0 @3278 ]
"766
[v _SEG31COM3 `Zb  1 s 0 @3279 ]
"769
[v _SEG32COM3 `Zb  1 s 0 @3280 ]
"770
[v _SEG33COM3 `Zb  1 s 0 @3281 ]
"771
[v _SEG34COM3 `Zb  1 s 0 @3282 ]
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[v _SEG35COM3 `Zb  1 s 0 @3283 ]
"773
[v _SEG36COM3 `Zb  1 s 0 @3284 ]
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[v _SEG37COM3 `Zb  1 s 0 @3285 ]
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[v _SEG38COM3 `Zb  1 s 0 @3286 ]
"776
[v _SEG39COM3 `Zb  1 s 0 @3287 ]
"779
[v _SEG40COM3 `Zb  1 s 0 @3288 ]
"780
[v _SEG41COM3 `Zb  1 s 0 @3289 ]
"783
[v _SE24 `Zb  1 s 0 @3296 ]
"784
[v _SE25 `Zb  1 s 0 @3297 ]
"785
[v _SE26 `Zb  1 s 0 @3298 ]
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[v _SE27 `Zb  1 s 0 @3299 ]
"787
[v _SE28 `Zb  1 s 0 @3300 ]
"788
[v _SE29 `Zb  1 s 0 @3301 ]
"789
[v _SE30 `Zb  1 s 0 @3302 ]
"790
[v _SE31 `Zb  1 s 0 @3303 ]
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[v _SE32 `Zb  1 s 0 @3304 ]
"794
[v _SE33 `Zb  1 s 0 @3305 ]
"795
[v _SE34 `Zb  1 s 0 @3306 ]
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[v _SE35 `Zb  1 s 0 @3307 ]
"797
[v _SE36 `Zb  1 s 0 @3308 ]
"798
[v _SE37 `Zb  1 s 0 @3309 ]
"799
[v _SE38 `Zb  1 s 0 @3310 ]
"800
[v _SE39 `Zb  1 s 0 @3311 ]
"803
[v _SE40 `Zb  1 s 0 @3312 ]
"804
[v _SE41 `Zb  1 s 0 @3313 ]
"4 D:\PIC_dis\defin_data.h
[v _int1_t `c  1 t 1 ]
"5
[v _int8_t `c  1 t 1 ]
"6
[v _uint8_t `uc  1 t 1 ]
"7
[v _int16_t `i  1 t 2 ]
"8
[v _uint16_t `ui  1 t 2 ]
"9
[v _int32_t `l  1 t 4 ]
"10
[v _uint32_t `ul  1 t 4 ]
"6 D:\PIC_dis\PIC_GAME.h
[v _mux_int `Cui  0a e 0 0 ]
"8
[v _mux_int `Cui  16a e 32 0 ]
"21
[v _flash_status `Xuc  1 e 1 0 ]
"23
[v _displaybuffer `Zui  32a e 64 0 ]
"24
[v _displaybuffer_16mux16 `*Zui  1 e 1 0 ]
"26
[v _flash_displaybuffer `Xui  16a e 32 0 ]
"28
[v _BG_display_16mux16 `Yui  16a e 32 0 ]
"29
[v _ROLE_display_16mux16 `Yui  16a e 32 0 ]
"31
[v _buffer_y `Xuc  1 e 1 0 ]
"33
[v _flash_ctrl `Xuc  1 e 1 0 ]
"34
[v _flash_fre_ctrl `Xuc  1 e 1 0 ]
"35
[v _flash_time `Xui  1 e 2 0 ]
"49
[v _game_over `Ci  0a e 0 0 ]
"51
[v _game_over `Ci  16a e 32 0 ]
"53
[v _game_win `Ci  0a e 0 0 ]
"55
[v _game_win `Ci  16a e 32 0 ]
"57
[v _game_dora `Ci  0a e 0 0 ]
"59
[v _game_dora `Ci  16a e 32 0 ]
"63
[v _LED_cur `Xuc  1 e 1 0 ]
"71
[v _game_model `Xuc  1 e 1 0 ]
"75
[v _stop_game `c  1 e 1 0 ]
"77
[v _currspeed `Xui  1 e 2 0 ]
"78
[v _addspeed `Xui  1 e 2 0 ]
"79
[v _total_NO `Xui  1 e 2 0 ]
"89
[v _keywords `Xuc  1 e 1 0 ]
"99
[v _Current_game `Xuc  1 e 1 0 ]
"100
[v _select_game `Xuc  1 e 1 0 ]
"115
[v F1236 `(v  1 t 0 ]
"118
[s S1 . 4 `*F1236  1 my_game 2 0 
`*Ci  1 my_game_wait 2 2 
]
[v _MY_GAME `S1  1 t 4 ]
"22 D:\PIC_dis\C51_2_ANSI.H
[v _EN_LED `Xuc  1 e 1 0 ]
"23
[v _seg_7_led_buffer `Xuc  4a e 4 0 ]
"24
[v _SEG_7_LED_EN `Cuc  4a e 4 0 ]
"25
[v _SEG_7_LED `Cuc  10a e 10 0 ]
"28
[v _display_LED_total_NO `(v  1 e 0 0 ]
{
"32
} 0
"6 D:\PIC_dis\r74HC595_16_8.c
[v _r595_send_data `(v  1 e 0 0 ]
{
[v _t_data `ui  1 p 2 0 ]
[v _i `uc  1 a 1 0 ]
[v _t_data `ui  1 p 2 0 ]
"16
} 1
"6 D:\PIC_dis\C51_2_ANSI.c
[v _cpu_inti `(v  1 e 0 0 ]
{
"21
} 0
"24
[v F1259 `(v  1 t 0 ]
[v _display_refresh `IF1259  1 e 0 0 ]
{
"79
} 0
"82
[v _rand `(ui  1 e 2 0 ]
{
"83
[v F1261 `uc  1 s 1 rand_temp_1 ]
[v F1262 `uc  1 s 1 rand_temp_2 ]
"87
} 0
"90
[v _rand_int `(ui  1 e 2 0 ]
{
"91
[v F1264 `uc  1 s 1 rand_temp_1 ]
[v F1265 `uc  1 s 1 rand_temp_2 ]
"95
} 0
"12 D:\PIC_dis\CLASS_MAP.H
[v _add_char `Cuc  8a e 8 0 ]
"13
[v _dec_char `Cuc  8a e 8 0 ]
"14
[v F1269 `Zuc  24a t 24 ]
[v _full_map `ZF1269  4a e 96 @272 ]
"24 D:\PIC_dis\CLASS_MAP.c
[v _chang_map_point `(v  1 e 0 0 ]
{
[v _point_x `uc  1 a 1 w ]
[v _point_y `uc  1 p 1 0 ]
[v _point_data `uc  1 p 1 1 ]
[v _point_data `uc  1 p 1 1 ]
[v _point_y `uc  1 p 1 0 ]
[v _point_x `uc  1 a 1 0 ]
"25
[v _point_x `uc  1 a 1 0 ]
"29
} 1
"6 D:\PIC_dis\snake.h
[v _snake_x `Yuc  40a e 40 @272 ]
"7
[v _snake_y `Yuc  40a e 40 @320 ]
"8
[v _n `Zuc  1 e 1 0 ]
"9
[v _addx `Zc  1 e 1 0 ]
[v _addy `Zc  1 e 1 0 ]
"14
[v _game_snake `Ci  0a e 0 0 ]
"16
[v _game_snake `Ci  16a e 32 0 ]
"5 D:\PIC_dis\snake.C
[v _snake `(v  1 e 0 0 ]
{
"20
{
[v _i `uc  1 a 1 0 ]
}
"49
} 1
"52
[v _key_snake `(v  1 e 0 0 ]
{
"72
} 0
"75
[v _knock `(c  1 e 1 0 ]
{
[v _i `uc  1 a 1 0 ]
"82
} 1
"5 D:\PIC_dis\hit_brick.c
[v _hit_brick `(v  1 e 0 0 ]
{
"15
{
[v _i `uc  1 a 1 0 ]
}
"31
} 1
"34
[v _hit_delay_long `(v  1 e 0 0 ]
{
[v _delay_time `ul  1 p 4 0 ]
[v F1301 `ui  1 s 2 push_no ]
[v _delay_time `ul  1 p 4 0 ]
"65
} 0
"68
[v _hit_brick_clr `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
[v _j `uc  1 a 1 1 ]
"78
} 2
"81
[v _key_hit `(v  1 e 0 0 ]
{
"103
} 0
"106
[v _hit_stone `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
"130
} 1
"12 D:\PIC_dis\hit_brick.h
[v _game_brick_hit `Ci  0a e 0 0 ]
"15
[v _game_brick_hit `Ci  16a e 32 0 ]
"8 D:\PIC_dis\brick.h
[v _brick_y `Zuc  1 e 1 0 ]
"9
[v _brick_x `Zuc  1 e 1 0 ]
"10
[v _brick_shape_turn `Zuc  1 e 1 0 ]
"11
[v _brick_shape `Zuc  1 e 1 0 ]
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[v _fast_down `Zuc  1 e 1 0 ]
"14
[v F1316 `Cc  4a t 4 ]
[v F1315 `CF1316  4a t 16 ]
[v _brick_shape_x `CF1315  7a e 112 0 ]
"24
[v F1319 `Cc  4a t 4 ]
[v F1318 `CF1319  4a t 16 ]
[v _brick_shape_y `CF1318  7a e 112 0 ]
"34
[v _display_shape `Cuc  7a e 7 0 ]
"6 D:\PIC_dis\brick.c
[v _brick `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
"18
{
[v _conflict_down `uc  1 a 1 1 ]
[v _k `uc  1 a 1 2 ]
[v _del_line `uc  1 a 1 3 ]
[v _j `c  1 a 1 4 ]
[v _i `c  1 a 1 5 ]
}
"63
} 6
"66
[v _delay_very_long `(v  1 e 0 0 ]
{
[v _delay_time `ui  1 p 2 0 ]
[v _i `uc  1 a 1 0 ]
[v _delay_time `ui  1 p 2 0 ]
[v _push_no `ui  1 a 2 1 ]
"96
} 3
"99
[v _key_brick `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
"109
{
[v _brick_shape_turn_temp `uc  1 a 1 1 ]
}
"128
} 2
"131
[v _test_conflict `(c  1 e 1 0 ]
{
[v _x `c  1 a 1 w ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _temp_y `uc  1 a 1 0 ]
[v _temp_x `uc  1 a 1 1 ]
[v _x `c  1 a 1 2 ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _i `uc  1 a 1 3 ]
"132
[v _x `c  1 a 1 2 ]
"141
} 4
"144
[v _test_conflict_int `(c  1 e 1 0 ]
{
[v _x `c  1 a 1 w ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _temp_y `uc  1 a 1 0 ]
[v _temp_x `uc  1 a 1 1 ]
[v _x `c  1 a 1 2 ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _i `uc  1 a 1 3 ]
"145
[v _x `c  1 a 1 2 ]
"154
} 4
"158
[v _connect `(v  1 e 0 0 ]
{
[v _x `c  1 a 1 w ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _x `c  1 a 1 0 ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _temp_x `uc  1 a 1 1 ]
[v _temp_y `uc  1 a 1 2 ]
[v _i `uc  1 a 1 3 ]
"160
[v _x `c  1 a 1 0 ]
"167
} 4
"170
[v _connect_int `(v  1 e 0 0 ]
{
[v _x `c  1 a 1 w ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _x `c  1 a 1 0 ]
[v _y `c  1 p 1 0 ]
[v _z `c  1 p 1 1 ]
[v _temp_x `uc  1 a 1 1 ]
[v _temp_y `uc  1 a 1 2 ]
[v _i `uc  1 a 1 3 ]
"172
[v _x `c  1 a 1 0 ]
"179
} 4
"182
[v _renew_brick `(v  1 e 0 0 ]
{
[v F1380 `i  1 s 2 brick_shape_tmp ]
"189
} 0
"47 D:\PIC_dis\brick.h
[v _game_brick `Ci  0a e 0 0 ]
"50
[v _game_brick `Ci  16a e 32 0 ]
"29 D:\PIC_dis\lostway.h
[v _end_x `Zuc  1 e 1 0 ]
[v _end_y `Zuc  1 e 1 0 ]
"30
[v _cur_map_x `Zuc  1 e 1 0 ]
[v _cur_map_y `Zuc  1 e 1 0 ]
"31
[v _get_out `Zc  1 e 1 0 ]
"6 D:\PIC_dis\lostway.c
[v _lostway `(v  1 e 0 0 ]
{
[v _l `c  1 a 1 0 ]
[v _setoff_x `c  1 a 1 1 ]
[v _setoff_y `c  1 a 1 2 ]
[v _k `c  1 a 1 3 ]
[v _j `c  1 a 1 4 ]
[v _i `c  1 a 1 5 ]
"58
} 6
"62
[v _lostway_key `(v  1 e 0 0 ]
{
"108
} 0
"112
[v _screen_setoff_uint `(c  1 e 1 0 ]
{
[v _point_data `c  1 a 1 w ]
[v _point_data `c  1 a 1 0 ]
"113
[v _point_data `c  1 a 1 0 ]
"116
} 1
"119
[v _screen_setoff_y_uint `(c  1 e 1 0 ]
{
[v _point_data `c  1 a 1 w ]
[v _point_data `c  1 a 1 0 ]
"120
[v _point_data `c  1 a 1 0 ]
"123
} 1
"127
[v _screen_setoff `(c  1 e 1 0 ]
{
[v _point_data `c  1 a 1 w ]
[v _point_data `c  1 a 1 0 ]
"139
[v _point_data `c  1 a 1 0 ]
"142
} 1
"145
[v _screen_setoff_y `(c  1 e 1 0 ]
{
[v _point_data `c  1 a 1 w ]
[v _point_data `c  1 a 1 0 ]
"146
[v _point_data `c  1 a 1 0 ]
"149
} 1
"152
[v _lost_display_pr `(v  1 e 0 0 ]
{
[v _j `c  1 a 1 0 ]
[v _l `c  1 a 1 1 ]
[v _setoff_x `c  1 a 1 2 ]
[v _setoff_y `c  1 a 1 3 ]
[v _k `c  1 a 1 4 ]
[v _i `c  1 a 1 5 ]
"167
} 6
"170
[v _make_map `(v  1 e 0 0 ]
{
[v _for_out `c  1 a 1 0 ]
[v _j `c  1 a 1 1 ]
[v _i `c  1 a 1 2 ]
"193
} 3
"196
[v _make_way `(v  1 e 0 0 ]
{
[v _point_x `uc  1 a 1 w ]
[v _point_y `uc  1 p 1 0 ]
[v _staute `uc  1 a 1 0 ]
[v _addx `c  1 a 1 1 ]
[v _addy `c  1 a 1 2 ]
[v _point_y `uc  1 p 1 0 ]
[v _point_x `uc  1 a 1 3 ]
"199
[v _point_x `uc  1 a 1 3 ]
"374
} 4
"378
[v _get_staute `(uc  1 e 1 0 ]
{
[v _point_x `uc  1 a 1 w ]
[v _point_y `uc  1 p 1 0 ]
[v _fi_down `c  1 a 1 0 ]
[v _fi_left `c  1 a 1 1 ]
[v _fi_right `c  1 a 1 2 ]
[v _fi_up `c  1 a 1 3 ]
[v _point_y `uc  1 p 1 0 ]
[v _point_x `uc  1 a 1 4 ]
"380
[v _point_x `uc  1 a 1 4 ]
"398
} 5
"401
[v _find_end `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
"409
} 1
"45 D:\PIC_dis\lostway.h
[v _game_lostway `Ci  0a e 0 0 ]
"48
[v _game_lostway `Ci  16a e 32 0 ]
"128 D:\PIC_dis\PIC_GAME.h
[v _game `CS1  5a e 20 0 ]
"129
[v _defaults `(v  0 e 0 0 ]
"132
[v _display_speed_0 `Ci  16a e 32 0 ]
"137
[v _display_speed_1 `Ci  2a e 4 0 ]
"141
[v _display_speed_2 `Ci  3a e 6 0 ]
"6 D:\PIC_dis\PIC_GAME.c
[v _main `(v  1 e 0 0 ]
{
[v _i `uc  1 a 1 0 ]
"23
} 1
"26
[v _display_moving_down `(v  1 e 0 0 ]
{
[v _cur `*Ci  1 p 2 0 ]
[v _i `uc  1 a 1 0 ]
[v _cur `*Ci  1 p 2 0 ]
"62
} 1
"65
[v _display_moving_up `(v  1 e 0 0 ]
{
[v _cur `*Ci  1 p 2 0 ]
[v _i `uc  1 a 1 0 ]
[v _cur `*Ci  1 p 2 0 ]
"101
} 1
"104
[v _delay `(v  1 e 0 0 ]
{
[v _MS `uc  1 a 1 w ]
[v _MS `uc  1 a 1 0 ]
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[v _MS `uc  1 a 1 0 ]
"106
} 1
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[v _delay_long `(v  1 e 0 0 ]
{
[v _MS `ui  1 p 2 0 ]
[v _MS `ui  1 p 2 0 ]
"111
} 0
"114
[v _delay_long_int `(v  1 e 0 0 ]
{
[v _MS `ui  1 p 2 0 ]
[v _MS `ui  1 p 2 0 ]
"116
} 0
"119
[v _defaults `(v  1 e 0 0 ]
{
"124
} 0
"127
[v _defaults_key `(v  1 e 0 0 ]
{
"149
} 0
"152
[v _display_cmd `(v  1 e 0 0 ]
{
[v _cmd `uc  1 a 1 w ]
[v _d_data `ui  1 p 2 0 ]
[v _cmd `uc  1 a 1 0 ]
[v _i `uc  1 a 1 1 ]
[v _d_data `ui  1 p 2 0 ]
"154
[v _cmd `uc  1 a 1 0 ]
"177
} 2

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