📄 brick.h
字号:
#ifndef __brick_H__
#define __brick_H__
#define BRICK_SPEED 60000 //速度控制
#define YES 1
#define NO 0
bank3 uint8_t brick_y; //方块位置
bank3 uint8_t brick_x; //方块位置
bank3 uint8_t brick_shape_turn; //方块形状,方块转动
bank3 uint8_t brick_shape; //方块形状,方块转动
bank3 uint8_t fast_down;
ROM_DTAT int8_t brick_shape_x[7][4][4]= //方块X地址
{
-1,0,1,2,0,0,0,0,-1,0,1,2,0,0,0,0, //长条
-1,0,1,1,0,0,0,1,1,0,-1,-1,0,0,0,-1,//左7
1,0,-1,-1,0,0,0,1,-1,0,1,1,0,0,0,-1,//右7
0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1, //田
-1,0,0,1,0,0,1,1,-1,0,0,1,0,0,1,1, //左5
-1,0,0,1,0,0,1,1,-1,0,0,1,0,0,1,1, //右5
-1,0,0,1,0,0,0,1,-1,0,0,1,-1,0,0,0 //土
};
ROM_DTAT int8_t brick_shape_y[7][4][4]= //方块Y地址
{
0,0,0,0,2,1,0,-1,0,0,0,0,2,1,0,-1,
0,0,0,1,1,0,-1,-1,0,0,0,-1,-1,0,1,1,
0,0,0,1,-1,0,1,1,0,0,0,-1,1,0,-1,-1,
0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,
0,0,1,1,1,0,0,-1,0,0,1,1,1,0,0,-1,
1,1,0,0,-1,0,0,1,1,1,0,0,-1,0,0,1,
0,1,0,0,1,0,-1,0,0,-1,0,0,0,1,0,-1
};
ROM_DTAT uint8_t display_shape[7]={0x30,0x31,0x07,0x63,0x64,0x52,0x46};
void renew_brick(void); //生成新的方块
void connect(int8_t x,int8_t y,int8_t z); //在缓冲区生成方块形状
int1_t test_conflict(int8_t x,int8_t y,int8_t z); //判断冲突
void delay_very_long(uint16_t delay_time);//游戏速度控制,键盘连击控制
void connect_int(int8_t x,int8_t y,int8_t z); //在缓冲区生成方块形状
int1_t test_conflict_int(int8_t x,int8_t y,int8_t z); //判断冲突
void brick(void);
#include "brick.c"
//俄罗斯待机显示内容
ROM_DTAT int16_t game_brick[]={
0xFFDF,0xFEBF,0xFE3F,0x103F,0x000E,0x0004,0x0000,0x0000,
0x0000,0x0000,0x0000,0x0000,0x0080,0x0380,0x0000,0x0000
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -