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📄 数据库实践dlg.cpp

📁 使用MFC界面连SQL2000实现管理操作
💻 CPP
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// 数据库实践Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "数据库实践.h"
#include "数据库实践Dlg.h"
#include "GoodsInforMation.h"
#include "GoodsPosition.h"
#include "GoodsSell.h"
#include "employeeInformation.h"
#include "EmployeeJob.h"
#include "LookUp.h"
#include "ViewGroup.h"
#include "AddGoods.h"
#include "AddGood.h"
#include "AddEmployee.h"
#include "AlterGoods.h"
#include "AlterEmployee.h"
#include "AlterGoodsPosition.h"
#include "DeleteGoods.h"
#include "DeleteEmployee.h"
#include "DeleteEmployeeInfor.h"
#include "learAllGoods.h"
#include "learAllGoodsDate.h"
#include "FlashAllGoodsDate.h"
#include "FlashAllEmployeeDate.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnGoodsInformation)
	ON_BN_CLICKED(IDC_BUTTON2, OnGoodsPosition)
	ON_BN_CLICKED(IDC_BUTTON3, OnGoodsSell)
	ON_BN_CLICKED(IDC_BUTTON4, OnEmployeeInformation)
	ON_BN_CLICKED(IDC_BUTTON5, OnEmployeeJob)
	ON_BN_CLICKED(IDC_BUTTON6, OnLookUp)
	ON_BN_CLICKED(IDC_BUTTON7, OnViewGroup)
	ON_BN_CLICKED(IDC_BUTTON9, OnAddGood)
	ON_BN_CLICKED(IDC_BUTTON11, OnAddEmployee)
	ON_BN_CLICKED(IDC_BUTTON10, OnAlter)
	ON_BN_CLICKED(IDC_BUTTON12, OnAlterEmployee)
//	ON_BN_CLICKED(IDC_BUTTON13, OnAlterGoodsPosition)
	ON_BN_CLICKED(IDC_BUTTON15, OnDeleteGoods)
//	ON_BN_CLICKED(IDC_BUTTON16, OnDeleteEmployee)
//	ON_BN_CLICKED(IDC_BUTTON18, OnClearAll)
//	ON_BN_CLICKED(IDC_BUTTON19, OnClearAllGoods)
	ON_BN_CLICKED(IDC_BUTTON20, OnClearAllGoodsDate)
	ON_BN_CLICKED(IDC_BUTTON21, OnClearAllEmployeeDate)
	ON_BN_CLICKED(IDC_BUTTON14, OnAlterGoodsPosition)
	ON_BN_CLICKED(IDC_BUTTON17, OnDeleteEmployee)
	ON_BN_CLICKED(IDC_BUTTON23, OnChuFaQi)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::OnGoodsInformation() 
{
     GoodsInforMation gim;
	 gim.DoModal();
	// TODO: Add your control notification handler code here
	
}

void CMyDlg::OnGoodsPosition() 
{
	GoodsPosition gp;
	gp.DoModal();
	// TODO: Add your control notification handler code here
	
}

void CMyDlg::OnGoodsSell() 
{
	// TODO: Add your control notification handler code here
	GoodsSell gs;
	gs.DoModal();
	
}

void CMyDlg::OnEmployeeInformation() 
{
	// TODO: Add your control notification handler code here
	employeeInformation ei;
	ei.DoModal();
}

void CMyDlg::OnEmployeeJob() 
{
	// TODO: Add your control notification handler code here
	EmployeeJob ej;
	ej.DoModal();
	
}

void CMyDlg::OnLookUp() 
{
	// TODO: Add your control notification handler code here
	LookUp lu;
	lu.DoModal();
	
}

void CMyDlg::OnViewGroup() 
{
	// TODO: Add your control notification handler code here
	ViewGroup vg;
	vg.DoModal();
	
}


void CMyDlg::OnAddGoods() 
{
	// TODO: Add your control notification handler code here

	
	
}

void CMyDlg::OnAddGood() 
{
	// TODO: Add your control notification handler code here
	AddGood  ag;
	ag.DoModal();
	
}

void CMyDlg::OnAddEmployee() 
{
	// TODO: Add your control notification handler code here
	AddEmployee ae;
	ae.DoModal();
	
}

void CMyDlg::OnAlter() 
{
	// TODO: Add your control notification handler code here
	AlterGoods ag;
	ag.DoModal();
	
}

void CMyDlg::OnAlterEmployee() 
{
	// TODO: Add your control notification handler code here
	AlterEmployee ae;
	ae.DoModal();
}

void CMyDlg::OnAlterGoodsPosition() 
{
	// TODO: Add your control notification handler code here
	AlterGoodsPosition  agp;
	agp.DoModal();
	
	
}

void CMyDlg::OnDeleteGoods() 
{
	// TODO: Add your control notification handler code here
	DeleteGoods  dg;
	dg.DoModal();
	
}

void CMyDlg::OnDeleteEmployee() 
{
	// TODO: Add your control notification handler code here
    DeleteEmployeeInfor  dei;
	dei.DoModal();
	
	
}

void CMyDlg::OnClearAll() 
{
	// TODO: Add your control notification handler code here
	
}

void CMyDlg::OnClearAllGoods() 
{
	// TODO: Add your control notification handler code here

	
}

void CMyDlg::OnClearAllGoodsDate() 
{
	// TODO: Add your control notification handler code here
	FlashAllGoodsDate fagd;
	fagd.DoModal();  
	
}

void CMyDlg::OnClearAllEmployeeDate() 
{
	// TODO: Add your control notification handler code here
	FlashAllEmployeeDate faed;
	faed.DoModal();
}

void CMyDlg::OnChuFaQi() 
{
	// TODO: Add your control notification handler code here
	
	
}

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