📄 数据库实践dlg.cpp
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// 数据库实践Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "数据库实践.h"
#include "数据库实践Dlg.h"
#include "GoodsInforMation.h"
#include "GoodsPosition.h"
#include "GoodsSell.h"
#include "employeeInformation.h"
#include "EmployeeJob.h"
#include "LookUp.h"
#include "ViewGroup.h"
#include "AddGoods.h"
#include "AddGood.h"
#include "AddEmployee.h"
#include "AlterGoods.h"
#include "AlterEmployee.h"
#include "AlterGoodsPosition.h"
#include "DeleteGoods.h"
#include "DeleteEmployee.h"
#include "DeleteEmployeeInfor.h"
#include "learAllGoods.h"
#include "learAllGoodsDate.h"
#include "FlashAllGoodsDate.h"
#include "FlashAllEmployeeDate.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnGoodsInformation)
ON_BN_CLICKED(IDC_BUTTON2, OnGoodsPosition)
ON_BN_CLICKED(IDC_BUTTON3, OnGoodsSell)
ON_BN_CLICKED(IDC_BUTTON4, OnEmployeeInformation)
ON_BN_CLICKED(IDC_BUTTON5, OnEmployeeJob)
ON_BN_CLICKED(IDC_BUTTON6, OnLookUp)
ON_BN_CLICKED(IDC_BUTTON7, OnViewGroup)
ON_BN_CLICKED(IDC_BUTTON9, OnAddGood)
ON_BN_CLICKED(IDC_BUTTON11, OnAddEmployee)
ON_BN_CLICKED(IDC_BUTTON10, OnAlter)
ON_BN_CLICKED(IDC_BUTTON12, OnAlterEmployee)
// ON_BN_CLICKED(IDC_BUTTON13, OnAlterGoodsPosition)
ON_BN_CLICKED(IDC_BUTTON15, OnDeleteGoods)
// ON_BN_CLICKED(IDC_BUTTON16, OnDeleteEmployee)
// ON_BN_CLICKED(IDC_BUTTON18, OnClearAll)
// ON_BN_CLICKED(IDC_BUTTON19, OnClearAllGoods)
ON_BN_CLICKED(IDC_BUTTON20, OnClearAllGoodsDate)
ON_BN_CLICKED(IDC_BUTTON21, OnClearAllEmployeeDate)
ON_BN_CLICKED(IDC_BUTTON14, OnAlterGoodsPosition)
ON_BN_CLICKED(IDC_BUTTON17, OnDeleteEmployee)
ON_BN_CLICKED(IDC_BUTTON23, OnChuFaQi)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnGoodsInformation()
{
GoodsInforMation gim;
gim.DoModal();
// TODO: Add your control notification handler code here
}
void CMyDlg::OnGoodsPosition()
{
GoodsPosition gp;
gp.DoModal();
// TODO: Add your control notification handler code here
}
void CMyDlg::OnGoodsSell()
{
// TODO: Add your control notification handler code here
GoodsSell gs;
gs.DoModal();
}
void CMyDlg::OnEmployeeInformation()
{
// TODO: Add your control notification handler code here
employeeInformation ei;
ei.DoModal();
}
void CMyDlg::OnEmployeeJob()
{
// TODO: Add your control notification handler code here
EmployeeJob ej;
ej.DoModal();
}
void CMyDlg::OnLookUp()
{
// TODO: Add your control notification handler code here
LookUp lu;
lu.DoModal();
}
void CMyDlg::OnViewGroup()
{
// TODO: Add your control notification handler code here
ViewGroup vg;
vg.DoModal();
}
void CMyDlg::OnAddGoods()
{
// TODO: Add your control notification handler code here
}
void CMyDlg::OnAddGood()
{
// TODO: Add your control notification handler code here
AddGood ag;
ag.DoModal();
}
void CMyDlg::OnAddEmployee()
{
// TODO: Add your control notification handler code here
AddEmployee ae;
ae.DoModal();
}
void CMyDlg::OnAlter()
{
// TODO: Add your control notification handler code here
AlterGoods ag;
ag.DoModal();
}
void CMyDlg::OnAlterEmployee()
{
// TODO: Add your control notification handler code here
AlterEmployee ae;
ae.DoModal();
}
void CMyDlg::OnAlterGoodsPosition()
{
// TODO: Add your control notification handler code here
AlterGoodsPosition agp;
agp.DoModal();
}
void CMyDlg::OnDeleteGoods()
{
// TODO: Add your control notification handler code here
DeleteGoods dg;
dg.DoModal();
}
void CMyDlg::OnDeleteEmployee()
{
// TODO: Add your control notification handler code here
DeleteEmployeeInfor dei;
dei.DoModal();
}
void CMyDlg::OnClearAll()
{
// TODO: Add your control notification handler code here
}
void CMyDlg::OnClearAllGoods()
{
// TODO: Add your control notification handler code here
}
void CMyDlg::OnClearAllGoodsDate()
{
// TODO: Add your control notification handler code here
FlashAllGoodsDate fagd;
fagd.DoModal();
}
void CMyDlg::OnClearAllEmployeeDate()
{
// TODO: Add your control notification handler code here
FlashAllEmployeeDate faed;
faed.DoModal();
}
void CMyDlg::OnChuFaQi()
{
// TODO: Add your control notification handler code here
}
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