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📄 main.c

📁 凌阳061a单片机语音识别使用例程。包括两个基本语音识别例子
💻 C
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//===========================================================================================
#include "SPCE061A.h"
#include "bsrsd.h"
#define P_IOA_Data (volatile unsigned int *) 0x7000
#define P_IOA_Buffer (volatile unsigned int *)0x7001
#define P_IOA_Dir (volatile unsigned int *)0x7002
#define P_IOA_Attrib (volatile unsigned int *)0x7003
#define P_Watchdog_Clear (volatile unsigned int *)0x7012


#define NAME_ID 		0x100
#define COMMAND_ONE_ID 	0x101
#define COMMAND_TWO_ID 	0x102
#define RSP_INTR		0
#define RSP_NAME		1
#define RSP_FIRE		2
#define RSP_GUARD		3
#define RSP_AGAIN		4
#define RSP_NOVOICE		5
#define RSP_NAMEDIFF	6
#define RSP_CMDDIFF		7
#define RSP_STAR		8
#define RSP_MASTER		9
#define RSP_HERE		10
#define RSP_GUNSHOT		0
#define RSP_PATROL		11
#define RSP_READY		12
#define RSP_COPY		13
#define RSP_NOISY		14

//..................全程变量....................
int gActivated = 0;	//该变量用于检测是否有触发命令,当有识别出语句
                    //为触发名称则该位置1 
					 
int gTriggerRespond[] = {RSP_MASTER, RSP_HERE, RSP_MASTER};
int gComm2Respond[] = {RSP_PATROL, RSP_READY, RSP_COPY};

int PlayFlag = 0;

void PlayRespond2(int Result)//第二条命令回复子程序
{
	BSR_StopRecognizer();
	SACM_A2000_Initial(1);
	SACM_A2000_Play(Result, 3, 3);
	while((SACM_A2000_Status()&0x0001) != 0)
	{
		SACM_A2000_ServiceLoop();
		*P_Watchdog_Clear=0x0001;
	}
	SACM_A2000_Stop();
	BSR_InitRecognizer(BSR_MIC);
	BSR_EnableCPUIndicator();	
}

void PlayRespond(int Result)//放音子程序
{
	BSR_StopRecognizer();
	SACM_S480_Initial(1);
	SACM_S480_Play(Result, 3, 3);
	while((SACM_S480_Status()&0x0001) != 0)
	{
		SACM_S480_ServiceLoop();
		*P_Watchdog_Clear=0x0001;
	}
	SACM_S480_Stop();
	BSR_InitRecognizer(BSR_MIC);
	BSR_EnableCPUIndicator();	//实时监控
}

int TrainWord(int WordID, int RespondID)//训练
{
	int res;
	PlayRespond(RespondID);
	while(1)
	{
		res = BSR_Train(WordID,BSR_TRAIN_TWICE);
		if(res == 0) 
		 {
	        *P_IOA_Data=0x0001;	 	
		   	break;
		 }
		switch(res)
		{
		case -1: 									//没有检测出声音
			PlayRespond(RSP_NOVOICE);
			return -1;
		case -2: 									//需要重新训练一遍
			PlayRespond(RSP_AGAIN);
			break;
		case -3: 									//环境太吵
			PlayRespond(RSP_NOISY);
			return -1;		
		case -4: 									//数据库满
		 	return -1;
    	case -5: 									//检测出声音不同
			if(WordID == NAME_ID)	PlayRespond(RSP_NAMEDIFF);//两次输入名称不同
			else					PlayRespond(RSP_CMDDIFF);//两次输入命令不同
			return -1;
		case -6: 									//序号错误
			return -1;
		}
	}
	return 0;
}

int main()
{
	int res, timeCnt=0, random_no=0;
	
	//add
	*P_IOA_Data=0x0000;
    *P_IOA_Dir = 0xffff;
    *P_IOA_Attrib = 0xffff;
    
    
	BSR_DeleteSDGroup(0);							// 初始化存储器RAM

	PlayRespond(RSP_INTR);				    		//播放开始训练的提示音
	//..........训练名称..............................
	while(TrainWord(NAME_ID,1) != 0) ;
	//..........训练第一条命令.......................
	while(TrainWord(COMMAND_ONE_ID,2) != 0) ;
	//..........训练第二条命令.......................
	while(TrainWord(COMMAND_TWO_ID,3) != 0) ;
	
	//..........开始识别命令.........................
	BSR_InitRecognizer(BSR_MIC);		    		//辨识器初始化
	BSR_EnableCPUIndicator();

	PlayRespond(RSP_STAR);			    			// 播放开始辨识的提示音
	
	while(1)
	{
		random_no ++;
		if(random_no >= 3) random_no = 0;
		res = BSR_GetResult();
		
		if(res > 0)									//识别出命令
		{
			if(gActivated)
			{
				timeCnt = 0;
				switch(res)
				{
				case NAME_ID:
					PlayRespond(gTriggerRespond[random_no]);
					break;
				case COMMAND_ONE_ID:
					PlayFlag = 1;
					PlayRespond2(RSP_GUNSHOT);
					PlayFlag = 0;
					gActivated = 0;
					break;
				case COMMAND_TWO_ID:
					PlayRespond(gComm2Respond[random_no]);	
					gActivated = 0;
				}				
			}
			else
			{
				if(res == NAME_ID)
				{
					PlayRespond(gTriggerRespond[random_no]);
					gActivated = 1;
					timeCnt = 0;
				}
			}	
		}
		else if (gActivated)
		{
			if (++timeCnt > 450)					//超出定时
			{
				PlayRespond(RSP_NOVOICE); 			//在设定时间内没有检测出声音					
				gActivated = 0;
				timeCnt = 0;
			}
		}
	}
}

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