📄 socket.h
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/*
* socket.h
*
* Berkley sockets ancestor class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Portions are Copyright (C) 1993 Free Software Foundation, Inc.
* All Rights Reserved.
*
* Contributor(s): ______________________________________.
*
* $Log: socket.h,v $
* Revision 1.18 2001/09/10 02:51:23 robertj
* Major change to fix problem with error codes being corrupted in a
* PChannel when have simultaneous reads and writes in threads.
*
* Revision 1.17 2001/05/22 12:49:32 robertj
* Did some seriously wierd rewrite of platform headers to eliminate the
* stupid GNU compiler warning about braces not matching.
*
* Revision 1.16 1999/02/16 08:10:33 robertj
* MSVC 6.0 compatibility changes.
*
* Revision 1.15 1998/11/30 02:55:31 robertj
* New directory structure
*
* Revision 1.14 1998/09/24 03:30:25 robertj
* Added open software license.
*
* Revision 1.13 1998/08/27 02:06:42 robertj
* GNU C library v6 compatibility
*
* Revision 1.12 1996/10/08 13:05:01 robertj
* More IPX support.
*
* Revision 1.11 1996/09/14 13:09:46 robertj
* Major upgrade:
* rearranged sockets to help support IPX.
* added indirect channel class and moved all protocols to descend from it,
* separating the protocol from the low level byte transport.
*
* Revision 1.10 1996/08/08 10:09:14 robertj
* Directory structure changes for common files.
*
* Revision 1.9 1996/07/27 04:08:58 robertj
* Created static version of ConvertOSError().
*
* Revision 1.8 1996/03/31 09:11:40 robertj
* Fixed major performance problem in timeout read/write to sockets.
*
* Revision 1.7 1995/12/10 11:49:43 robertj
* Numerous fixes for sockets.
*
* Revision 1.6 1995/03/12 05:00:01 robertj
* Re-organisation of DOS/WIN16 and WIN32 platforms to maximise common code.
* Used built-in equate for WIN32 API (_WIN32).
*
* Revision 1.5 1995/01/02 12:16:22 robertj
* Moved constructor to platform dependent code.
*
* Revision 1.4 1994/12/12 10:10:17 robertj
* Changed so can compile if no winsock available.
*
* Revision 1.3 1994/10/30 11:24:22 robertj
* Fixed DOS version of header.
*
* Revision 1.2 1994/10/23 05:36:51 robertj
* Sockets implementation.
*
* Revision 1.1 1994/08/22 00:18:02 robertj
* Initial revision
*
* Revision 1.1 1994/07/27 06:00:10 robertj
* Initial revision
*
*/
#if !defined(_PSOCKET) && !defined(_PSOCKET_PLATFORM_INCLUDE)
#if (defined(_WINDOWS) && defined(PHAS_WINSOCK)) || defined(_WIN32)
#include <winsock.h>
#define PIPX
#endif
typedef int socklen_t;
///////////////////////////////////////////////////////////////////////////////
// PSocket
#define _PSOCKET_PLATFORM_INCLUDE
#include "../../socket.h"
#undef _PSOCKET_PLATFORM_INCLUDE
#endif
#ifdef _PSOCKET_PLATFORM_INCLUDE
public:
~PSocket();
// close a socket
virtual BOOL Read(void * buf, PINDEX len);
virtual BOOL Write(const void * buf, PINDEX len);
virtual BOOL Close();
protected:
BOOL ConvertOSError(int status, ErrorGroup group = LastGeneralError);
static BOOL ConvertOSError(int error, Errors & lastError, int & osError);
private:
#ifdef PHAS_WINSOCK
static BOOL WinSockStarted;
#endif
#endif
#if !defined(_PSOCKET) && !defined(_PSOCKET_PLATFORM_INCLUDE)
#define _PSOCKET
class PWinSock : public PSocket
{
PCLASSINFO(PWinSock, PSocket)
// Must be one and one only instance of this class, and it must be static!.
public:
PWinSock();
~PWinSock();
private:
virtual BOOL OpenSocket();
virtual const char * GetProtocolName() const;
};
#endif
// End Of File ///////////////////////////////////////////////////////////////
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