📄 pro_map.txt
字号:
Bomb -> f:
int[] nextFrame -> a
void run() -> run
DongSprite -> c:
int bombNum -> a
int score -> b
int lastdirection -> c
int screenW -> d
int screenH -> e
javax.microedition.lcdui.game.Sprite meetSprite -> f
Bomb bomb -> g
int x -> h
int y -> i
int[] down -> j
int[] left -> k
int[] right -> l
int[] up -> m
int[] bombNext -> n
void forward(int,int) -> a
void spriteMove(int,int) -> b
void run() -> run
GameCenter -> d:
GameMain gameMain -> b
java.util.Random rand -> c
boolean isRunPlayGame -> d
long currentGateTimes -> e
long startTimes -> f
int mapWidth -> g
int mapHeight -> h
int screenW -> i
int screenH -> j
DongSprite dongSprite -> k
Bomb[] bomb -> l
javax.microedition.lcdui.game.LayerManager layerManager -> m
javax.microedition.lcdui.Image img -> n
int dDirection -> o
int dDistance -> p
int tollGateNum -> q
javax.microedition.lcdui.game.TiledLayer bgLayer -> r
javax.microedition.lcdui.game.TiledLayer zaLayer -> a
javax.microedition.lcdui.game.Sprite mb -> s
int xView -> t
int yView -> u
javax.microedition.lcdui.Command usebomb1 -> v
javax.microedition.lcdui.Command returnGameMenu -> w
javax.microedition.lcdui.Command cancelMenu -> x
int[] down -> y
int[] up -> z
javax.microedition.media.Player gameBgMusicPlayer -> A
javax.microedition.media.Player jBombMusicPlayer -> B
javax.microedition.media.Player uBombMusicPlayer -> C
Score score -> D
Settings settings -> E
MyTextBox myTextBox -> F
byte[][] bgMap -> G
void newGame(int) -> a
void placeSprite(javax.microedition.lcdui.game.Sprite,javax.microedition.lcdui.game.TiledLayer) -> a
void placeMbSprite$7c0891e4(javax.microedition.lcdui.game.Sprite,javax.microedition.lcdui.game.Sprite) -> a
void nextTallGateMap(int,int,int) -> a
void loadMap(int) -> b
void run() -> run
void stop() -> a
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
java.lang.String asLongString(java.lang.String,int) -> a
javax.microedition.lcdui.Image createImage(java.lang.String) -> a
GameLogo -> b:
GameMain gameMain -> b
GameMenu gameMenu -> a
boolean isShow -> c
void run() -> run
GameMain -> GameMain:
javax.microedition.lcdui.Display display -> a
int gameSound -> b
void destroyApp(boolean) -> destroyApp
void pauseApp() -> pauseApp
void startApp() -> startApp
void exitGame() -> a
GameMenu -> e:
int menuStartY -> a
int tempi -> b
int currentMenuItemY -> c
boolean isFlash -> d
int menuSelect -> e
java.lang.String[] menuStr -> f
javax.microedition.media.Player bgMusicPlayer -> g
javax.microedition.media.Player moveMenuPlayer -> h
boolean isShowMenu -> i
GameMain gameMain -> j
int screenW -> k
int screenH -> l
Score score -> m
Settings settings -> n
GameCenter gameCenter -> o
javax.microedition.lcdui.Command com_Ok -> p
javax.microedition.lcdui.Command com_Exit -> q
java.lang.String[][] menuSetting -> r
int menuSettingI -> s
void setMenuSelect(int) -> a
void drawFlashRound(javax.microedition.lcdui.Graphics,int,int,int,java.lang.String,boolean) -> a
void drawNotFlashRound(javax.microedition.lcdui.Graphics,int,int,int,java.lang.String) -> a
void keyControl() -> a
void showSettings(javax.microedition.lcdui.Graphics) -> a
void showGameRules(javax.microedition.lcdui.Graphics) -> b
void showGameBG(javax.microedition.lcdui.Graphics) -> c
void run() -> run
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
MyTextBox -> a:
char[] m_text -> a
int currentCursor -> b
int previouseCursor -> c
int currentKey -> d
int keyStatus -> e
int offPos -> f
int currentLen -> g
boolean showCursor -> h
int left -> i
int top -> j
javax.microedition.lcdui.Command com_Ok -> k
javax.microedition.lcdui.Command com_Return -> l
GameMain gameMain -> m
Score score -> n
int spriteScore -> o
boolean isPlay -> p
char[][] CHAR_OPTIONS -> q
int[] KEY_OPTIONS -> r
void setStart(int) -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void drawCursor(javax.microedition.lcdui.Graphics) -> a
void run() -> run
void keyPressed(int) -> keyPressed
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
Score -> g:
java.lang.String rmsName -> a
javax.microedition.rms.RecordStore recordStore -> b
java.lang.String[] names -> c
int[] values -> d
void initValues() -> e
void open() -> f
void close() -> g
void loadScores() -> a
int[] getValues() -> b
java.lang.String[] getNames() -> c
void reset() -> d
void updateScores(int,java.lang.String) -> a
boolean isHighScore(int) -> a
void createDefaultData() -> h
void updateData() -> i
Settings -> h:
java.lang.String rmsName -> b
javax.microedition.rms.RecordStore recordStore -> c
int music -> d
int sound -> a
int vibrate -> e
int autoFire -> f
int level -> g
int score -> h
void open() -> b
void close() -> c
void loadSettings() -> a
void updateSettings(int,int,int,int) -> a
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -