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📄 pro_map.txt

📁 利用j2me所开发的一个角色扮演类游戏
💻 TXT
字号:
Bomb -> f:
    int[] nextFrame -> a
    void run() -> run
DongSprite -> c:
    int bombNum -> a
    int score -> b
    int lastdirection -> c
    int screenW -> d
    int screenH -> e
    javax.microedition.lcdui.game.Sprite meetSprite -> f
    Bomb bomb -> g
    int x -> h
    int y -> i
    int[] down -> j
    int[] left -> k
    int[] right -> l
    int[] up -> m
    int[] bombNext -> n
    void forward(int,int) -> a
    void spriteMove(int,int) -> b
    void run() -> run
GameCenter -> d:
    GameMain gameMain -> b
    java.util.Random rand -> c
    boolean isRunPlayGame -> d
    long currentGateTimes -> e
    long startTimes -> f
    int mapWidth -> g
    int mapHeight -> h
    int screenW -> i
    int screenH -> j
    DongSprite dongSprite -> k
    Bomb[] bomb -> l
    javax.microedition.lcdui.game.LayerManager layerManager -> m
    javax.microedition.lcdui.Image img -> n
    int dDirection -> o
    int dDistance -> p
    int tollGateNum -> q
    javax.microedition.lcdui.game.TiledLayer bgLayer -> r
    javax.microedition.lcdui.game.TiledLayer zaLayer -> a
    javax.microedition.lcdui.game.Sprite mb -> s
    int xView -> t
    int yView -> u
    javax.microedition.lcdui.Command usebomb1 -> v
    javax.microedition.lcdui.Command returnGameMenu -> w
    javax.microedition.lcdui.Command cancelMenu -> x
    int[] down -> y
    int[] up -> z
    javax.microedition.media.Player gameBgMusicPlayer -> A
    javax.microedition.media.Player jBombMusicPlayer -> B
    javax.microedition.media.Player uBombMusicPlayer -> C
    Score score -> D
    Settings settings -> E
    MyTextBox myTextBox -> F
    byte[][] bgMap -> G
    void newGame(int) -> a
    void placeSprite(javax.microedition.lcdui.game.Sprite,javax.microedition.lcdui.game.TiledLayer) -> a
    void placeMbSprite$7c0891e4(javax.microedition.lcdui.game.Sprite,javax.microedition.lcdui.game.Sprite) -> a
    void nextTallGateMap(int,int,int) -> a
    void loadMap(int) -> b
    void run() -> run
    void stop() -> a
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
    java.lang.String asLongString(java.lang.String,int) -> a
    javax.microedition.lcdui.Image createImage(java.lang.String) -> a
GameLogo -> b:
    GameMain gameMain -> b
    GameMenu gameMenu -> a
    boolean isShow -> c
    void run() -> run
GameMain -> GameMain:
    javax.microedition.lcdui.Display display -> a
    int gameSound -> b
    void destroyApp(boolean) -> destroyApp
    void pauseApp() -> pauseApp
    void startApp() -> startApp
    void exitGame() -> a
GameMenu -> e:
    int menuStartY -> a
    int tempi -> b
    int currentMenuItemY -> c
    boolean isFlash -> d
    int menuSelect -> e
    java.lang.String[] menuStr -> f
    javax.microedition.media.Player bgMusicPlayer -> g
    javax.microedition.media.Player moveMenuPlayer -> h
    boolean isShowMenu -> i
    GameMain gameMain -> j
    int screenW -> k
    int screenH -> l
    Score score -> m
    Settings settings -> n
    GameCenter gameCenter -> o
    javax.microedition.lcdui.Command com_Ok -> p
    javax.microedition.lcdui.Command com_Exit -> q
    java.lang.String[][] menuSetting -> r
    int menuSettingI -> s
    void setMenuSelect(int) -> a
    void drawFlashRound(javax.microedition.lcdui.Graphics,int,int,int,java.lang.String,boolean) -> a
    void drawNotFlashRound(javax.microedition.lcdui.Graphics,int,int,int,java.lang.String) -> a
    void keyControl() -> a
    void showSettings(javax.microedition.lcdui.Graphics) -> a
    void showGameRules(javax.microedition.lcdui.Graphics) -> b
    void showGameBG(javax.microedition.lcdui.Graphics) -> c
    void run() -> run
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
MyTextBox -> a:
    char[] m_text -> a
    int currentCursor -> b
    int previouseCursor -> c
    int currentKey -> d
    int keyStatus -> e
    int offPos -> f
    int currentLen -> g
    boolean showCursor -> h
    int left -> i
    int top -> j
    javax.microedition.lcdui.Command com_Ok -> k
    javax.microedition.lcdui.Command com_Return -> l
    GameMain gameMain -> m
    Score score -> n
    int spriteScore -> o
    boolean isPlay -> p
    char[][] CHAR_OPTIONS -> q
    int[] KEY_OPTIONS -> r
    void setStart(int) -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void drawCursor(javax.microedition.lcdui.Graphics) -> a
    void run() -> run
    void keyPressed(int) -> keyPressed
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
Score -> g:
    java.lang.String rmsName -> a
    javax.microedition.rms.RecordStore recordStore -> b
    java.lang.String[] names -> c
    int[] values -> d
    void initValues() -> e
    void open() -> f
    void close() -> g
    void loadScores() -> a
    int[] getValues() -> b
    java.lang.String[] getNames() -> c
    void reset() -> d
    void updateScores(int,java.lang.String) -> a
    boolean isHighScore(int) -> a
    void createDefaultData() -> h
    void updateData() -> i
Settings -> h:
    java.lang.String rmsName -> b
    javax.microedition.rms.RecordStore recordStore -> c
    int music -> d
    int sound -> a
    int vibrate -> e
    int autoFire -> f
    int level -> g
    int score -> h
    void open() -> b
    void close() -> c
    void loadSettings() -> a
    void updateSettings(int,int,int,int) -> a

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