📄 messages_de.txt
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#######################################
# #
# This file contains translations #
# of the application. #
# Key and Value are separated #
# by the equals-sign "=". #
# #
#######################################
# You can also define localized preprocessing variables here, by starting the
# definition with "var:". Variables defined here will override the ones defined
# in the <variables>-section of your build.xml.
# Variables starting with "polish." or "MIDlet-" don't need to start with "var:"
# by the way.
var:MyExampleVariable=Hallo Welt
var:GameName=Beispiel
# Setting J2ME Polish variables:
polish.command.ok=OK
polish.command.cancel=Abbruch
polish.command.select=Ausw\u00e4hlen
polish.command.options=Optionen
# It's also possible to set MIDlet-attributes for your JAD- and MANIFEST-files here.
# If you like you can start them with "var:" as well, but it is not needed.
# Again MIDlet-attributes defined override the one defined in the <info>-
# and <jad>-sections of your build.xml
MIDlet-Description=Eine Beispielsanwendung.
MIDlet-Name=J2ME Polish Beispiel
MIDlet-Delete-Confirm=J2ME Polish wirklich l\u00f6schen?
# Setting appplication specific translations:
cmd.StartGame=${GameName} starten
cmd.Quit=Ende
cmd.ShowLog=Log anzeigen
menu.StartGame=${GameName} Start!
menu.LoadGame=${GameName} laden
menu.Highscore=Rangliste
menu.Quit=Ende
messages.welcome=Willkommen zum Spiel, {0}!!!
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