📄 dropshadowborder.java
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//#condition polish.usePolishGui
/*
* Created on 22-Aug-2005 at 16:50:12.
*
* Copyright (c) 2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
package de.enough.polish.ui.borders;
import javax.microedition.lcdui.Graphics;
import de.enough.polish.ui.Border;
import de.enough.polish.util.DrawUtil;
/**
* <p>Paints a translucent shadow on MIDP 2.0 and Nokia-UI-API devices.</p>
*
* <p>Copyright (c) 2005, 2006 Enough Software</p>
* <pre>
* history
* 22-Aug-2005 - rob creation
* </pre>
* @author Robert Virkus, j2mepolish@enough.de
*/
public class DropShadowBorder extends Border {
public final static int BOTTOM_RIGHT = 0;
public final static int TOP_RIGHT = 1;
public final static int BOTTOM_LEFT = 2;
public final static int TOP_LEFT = 3;
private final int[] shadowColors;
private final int orientation;
private final int offset;
public DropShadowBorder( int innerColor, int outerColor, int width, int offset, int orientation ) {
super();
this.borderWidth = width;
this.offset = offset;
this.orientation = orientation;
this.shadowColors = DrawUtil.getGradient(innerColor, outerColor, width);
}
public void paint(int x, int y, int width, int height, Graphics g) {
int left = x;
int top = y;
int right = x + width;
int bottom = y + height;
for (int i = 0; i < this.borderWidth; i++ ) {
int color = this.shadowColors[i];
switch (this.orientation) {
case BOTTOM_RIGHT:
// right:
DrawUtil.drawLine(color, right + i, top + i, right + i, bottom + i, g);
// bottom:
DrawUtil.drawLine(color, left + i, bottom + i, right + i, bottom + i, g);
break;
case TOP_RIGHT:
// right:
DrawUtil.drawLine(color, right + i, top - i, right + i, bottom - i, g);
// top:
DrawUtil.drawLine(color, left + i, top - i, right + i, top - i, g);
break;
case BOTTOM_LEFT:
// left:
DrawUtil.drawLine(color, left - i, top + i, left - i, bottom + i, g);
// bottom:
DrawUtil.drawLine(color, left - i, bottom + i, left - i, bottom + i, g);
break;
case TOP_LEFT:
// left:
DrawUtil.drawLine(color, left - i, top - i, left - i, bottom - i, g);
// top:
DrawUtil.drawLine(color, left - i, top - i, right - i, top - i, g);
break;
}
}
}
}
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