📄 spriteitem.java
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//#condition polish.usePolishGui || polish.midp2
/*
* Created on 15-Feb-2005 at 01:39:10.
*
* Copyright (c) 2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
package de.enough.polish.ui;
import javax.microedition.lcdui.Graphics;
//#if polish.midp1 || (polish.usePolishGameApi == true)
import de.enough.polish.ui.game.Sprite;
//#else
//# import de.enough.polish.ui.game.Sprite; import de.enough.polish.ui.StyleSheet;
//#endif
/**
* <p>Allows to use sprites within normal forms.</p>
*
* <p>Copyright (c) 2005, 2006 Enough Software</p>
* <pre>
* history
* 15-Feb-2005 - rob creation
* </pre>
* @author Robert Virkus, j2mepolish@enough.de
*/
public class SpriteItem
//#ifdef polish.usePolishGui
extends CustomItem
//#else
//# extends javax.microedition.lcdui.CustomItem
//#endif
{
private final Sprite sprite;
private final long animationInterval;
private final int defaultFrameIndex;
private final boolean repeatAnimation;
private boolean isFocused;
private int currentStep;
private int maxStep;
private long lastAnimationTime;
/**
* Creates a new sprite item.
*
* @param label the label of this item
* @param sprite the sprite that should be painted
* @param animationInterval the interval in milliseconds for animating this item
* @param defaultFrameIndex the frame that is shown when the SpriteItem is not focused
* @param repeatAnimation defines whether the animation should be repeated when the last frame
* of the frame-sequence has been reached.
*/
public SpriteItem(String label, Sprite sprite, long animationInterval, int defaultFrameIndex, boolean repeatAnimation ) {
//#ifdef polish.usePolishGui
this( label, sprite, animationInterval, defaultFrameIndex, repeatAnimation, null );
//#else
//# super( label );
//# this.sprite = sprite;
//# sprite.setFrame(defaultFrameIndex);
//# this.animationInterval = animationInterval;
//# this.defaultFrameIndex = defaultFrameIndex;
//# this.repeatAnimation = repeatAnimation;
//#endif
}
//#ifdef polish.usePolishGui
/**
* Creates a new sprite item.
*
* @param label the label of this item
* @param sprite the sprite that should be painted
* @param animationInterval the interval in milliseconds for animating this item
* @param defaultFrameIndex the frame that is shown when the SpriteItem is not focused
* @param repeatAnimation defines whether the animation should be repeated when the last frame
* of the frame-sequence has been reached.
* @param style the CSS style
*/
public SpriteItem(String label, Sprite sprite, long animationInterval, int defaultFrameIndex, boolean repeatAnimation, Style style) {
//#ifdef polish.usePolishGui
super(label, style);
//#else
//# super( label );
//#endif
this.sprite = sprite;
this.animationInterval = animationInterval;
this.defaultFrameIndex = defaultFrameIndex;
this.repeatAnimation = repeatAnimation;
sprite.setFrame(defaultFrameIndex);
}
//#endif
/* (non-Javadoc)
* @see de.enough.polish.ui.CustomItem#getMinContentWidth()
*/
protected int getMinContentWidth() {
return this.sprite.getWidth();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.CustomItem#getMinContentHeight()
*/
protected int getMinContentHeight() {
return this.sprite.getHeight();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.CustomItem#getPrefContentWidth(int)
*/
protected int getPrefContentWidth(int height) {
return this.sprite.getWidth();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.CustomItem#getPrefContentHeight(int)
*/
protected int getPrefContentHeight(int width) {
return this.sprite.getHeight();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.CustomItem#paint(javax.microedition.lcdui.Graphics, int, int)
*/
protected void paint(Graphics g, int w, int h) {
this.sprite.paint(g);
}
//#ifdef polish.usePolishGui
public boolean animate() {
long time = System.currentTimeMillis();
if ( time - this.lastAnimationTime >= this.animationInterval ) {
this.lastAnimationTime = time;
if ( this.repeatAnimation || this.currentStep < this.maxStep ) {
this.sprite.nextFrame();
this.currentStep++;
return true;
}
}
return false;
}
//#endif
protected boolean traverse(int direction, int viewportWidth, int viewportHeight, int[] inoutRect) {
if (this.isFocused) {
return false;
} else {
this.currentStep = 0;
if (!this.repeatAnimation) {
this.maxStep = this.sprite.getFrameSequenceLength() - 1;
}
this.isFocused = true;
return true;
}
}
protected void traverseOut() {
this.isFocused = false;
this.sprite.setFrame( this.defaultFrameIndex );
}
}
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