📄 bottomscreenchangeanimation.java
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//#condition polish.usePolishGui
/*
* Created on 27-May-2005 at 18:54:36.
*
* Copyright (c) 2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
package de.enough.polish.ui.screenanimations;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import de.enough.polish.ui.AccessibleCanvas;
import de.enough.polish.ui.ScreenChangeAnimation;
import de.enough.polish.ui.Style;
/**
* <p>Moves the new screen from the bottom to the top.</p>
* <p>Activate this animation by specifying it in the corresponding screen's style:
* <pre>
* .myAlert {
* screen-change-animation: bottom;
* bottom-screen-change-animation-speed: 4; ( 2 is default )
* bottom-screen-change-animation-move-previous: true; ( false is default )
* }
* </pre>
* </p>
*
* <p>Copyright (c) 2005, 2006, 2007 Enough Software</p>
* <pre>
* history
* 27-May-2005 - rob creation
* </pre>
* @author Robert Virkus, j2mepolish@enough.de
*/
public class BottomScreenChangeAnimation extends ScreenChangeAnimation {
private int currentY;
//#if polish.css.bottom-screen-change-animation-speed
//# private int speed = 2;
//#endif
//#if polish.css.bottom-screen-change-animation-move-previous
//# private boolean movePrevious;
//#endif
/**
* Creates a new animation
*/
public BottomScreenChangeAnimation() {
super();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.ScreenChangeAnimation#show(de.enough.polish.ui.Style, javax.microedition.lcdui.Display, int, int, javax.microedition.lcdui.Image, javax.microedition.lcdui.Image, de.enough.polish.ui.Screen)
*/
protected void show(Style style, Display dsplay, int width, int height,
Image lstScreenImage, Image nxtScreenImage, AccessibleCanvas nxtCanvas, Displayable nxtDisplayable )
{
//#if polish.css.bottom-screen-change-animation-speed
//# Integer speedInt = style.getIntProperty( 66 );
//# if (speedInt != null ) {
//# this.speed = speedInt.intValue();
//# }
//#endif
//#if polish.css.bottom-screen-change-animation-move-previous
//# Boolean movePreviousBool = style.getBooleanProperty(220);
//# if (movePreviousBool != null) {
//# this.movePrevious = movePreviousBool.booleanValue();
//# }
//#endif
super.show(style, dsplay, width, height, lstScreenImage,
nxtScreenImage, nxtCanvas, nxtDisplayable );
}
/* (non-Javadoc)
* @see de.enough.polish.ui.ScreenChangeAnimation#animate()
*/
protected boolean animate() {
if (this.currentY < this.screenHeight) {
//#if polish.css.bottom-screen-change-animation-speed
//# this.currentY += this.speed;
//#else
this.currentY += 2;
//#endif
return true;
} else {
//#if polish.css.bottom-screen-change-animation-speed
//# this.speed = 2;
//#endif
this.currentY = 0;
return false;
}
}
/* (non-Javadoc)
* @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)
*/
public void paint(Graphics g) {
//#if polish.Bugs.fullScreenInPaint
//# if (! this.fullScreenModeSet ) {
//# setFullScreenMode(true);
//# this.fullScreenModeSet = true;
//# }
//#endif
int y = 0;
//#if polish.css.bottom-screen-change-animation-move-previous
//# if (this.movePrevious) {
//# y = -this.currentY;
//# }
//#endif
g.drawImage( this.lastCanvasImage, 0, y, Graphics.TOP | Graphics.LEFT );
g.drawImage( this.nextCanvasImage, 0, this.screenHeight - this.currentY, Graphics.TOP | Graphics.LEFT );
this.display.callSerially( this );
}
}
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