📄 smoothcolorbackground.java
字号:
//#condition polish.usePolishGui
/*
* Created on 22.08.2005 at 10:34:28.
*
* Copyright (c) 2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
package de.enough.polish.ui.backgrounds;
import javax.microedition.lcdui.Graphics;
import de.enough.polish.ui.Background;
public class SmoothColorBackground extends Background {
private int color,stripesColor;
private final int stroke;
public SmoothColorBackground(int color, int stripesColor,int stroke){
this.color = color;
this.stripesColor = stripesColor;
this.stroke = stroke;
}
synchronized private int colorValue(int value1,int value2,int sumX,int sumY){
if(value1 != value2){
int woh;
if(sumX <= sumY){
woh = sumX;
}else{
woh = sumY;
}
if(value1 < value2){
int sum = (value2-value1 ) / woh;
value1+= sum;
}
else{
int sum = (value1 -value2) / woh;
value1-= sum;
}
}
return value1;
}
public void paint(int x, int y, int width, int height, Graphics g) {
g.setStrokeStyle(this.stroke);
int startX = x;
int startY = y;
g.setColor(000000);
g.drawRect(x+1,y+1,width,height);
int red,green, blue,red2,green2,blue2;
red = (0x00FF & (this.color >>> 16));
green = (0x0000FF & (this.color >>> 8));
blue = this.color & (0x000000FF );
red2 = (0x00FF & (this.stripesColor >>> 16));
green2 = (0x0000FF & (this.stripesColor >>> 8));
blue2 = this.stripesColor & (0x000000FF);
do{
int sumX = width-(x-startX);
int sumY = height-(y-startY);
g.setColor(red,green,blue);
g.drawRect(x,y,sumX,sumY);
x ++;
y ++;
red = this.colorValue(red,red2,sumX,sumY);
green = this.colorValue(green,green2,sumX,sumY);
blue = this.colorValue(blue,blue2,sumX,sumY);
}
while((red != red2 || green != green2 || blue != blue2) && x <= (width+startX) && y <= (height+startY));
g.setStrokeStyle( Graphics.SOLID );
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -