📄 tigerstripesbackground.java
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//#condition polish.usePolishGui
package de.enough.polish.ui.backgrounds;
import java.util.Random;
import javax.microedition.lcdui.Graphics;
import de.enough.polish.ui.Background;
/**
*
* @author Tim Muders
*
*/
public class TigerStripesBackground extends Background {
private int color;
private int stripesColor;
private transient final Random random;
private int startX,endX, endStartX, endEndX;
private int number;
private int maxNumber;
private int minimalAbstand = 6, maximalAbstand = 10;
public TigerStripesBackground() {
this.random = new Random();
}
public TigerStripesBackground(int color, int stripesColor,int number) {
super();
this.color = color;
this.stripesColor = stripesColor;
this.random = new Random();
this.maxNumber = number;
}
private void stripe(int x,int y, int width, int height){
do{
this.startX = this.random.nextInt() % (x + width - this.maximalAbstand);
}
while(this.startX < x );
do{
this.endX = this.random.nextInt() % (x + width - this.maximalAbstand);
}
while(this.endX < x );
do{
this.endStartX = this.random.nextInt() % (this.startX + this.maximalAbstand);
}
while(this.endStartX <= (this.startX + this.minimalAbstand) );
do{
this.endEndX = this.random.nextInt() % (this.endX + this.maximalAbstand);
}
while(this.endEndX <= (this.endX + this.minimalAbstand));
}
private void stripeCounter(int count){
do {
this.number = Math.abs( this.random.nextInt() ) % count;
} while( this.number < 1);
}
public void paint(int x, int y, int width, int height, Graphics g) {
g.setColor( this.color );
g.fillRect( x, y, width, height );
g.setColor( this.stripesColor);
g.setStrokeStyle( Graphics.DOTTED );
g.drawRect(x ,y + 8,width ,2);
g.drawRect(x,y,width,height);
stripeCounter(this.maxNumber);
for(int i = 0 ;i < this.number; i++){
stripe(x,y,width,height);
while(this.startX < this.endStartX || this.endX < this.endEndX){
g.drawLine(this.startX,y+1,this.endX,y + height - 1);
if(this.startX < this.endStartX){
this.startX++;
}
if(this.endX < this.endEndX){
this.endX++;
}
}
}
g.setStrokeStyle( Graphics.SOLID );
}
}
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