📄 fadeinbackground.java
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//#condition polish.usePolishGui
/*
* Created on 22-Aug-2005 at 12:53:15.
*
* Copyright (c) 2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
package de.enough.polish.ui.backgrounds;
import javax.microedition.lcdui.Graphics;
//#if polish.api.nokia-ui
//# import com.nokia.mid.ui.DirectGraphics;
//# import com.nokia.mid.ui.DirectUtils;
//#endif
import de.enough.polish.ui.Background;
/**
* <p>Fades in the background from fully transparent to the target color, which might also be translucent.</p>
* <p>This background is only available when the target device supports MIDP 2.0</p>
*
* <p>Copyright (c) 2005, 2006 Enough Software</p>
* <pre>
* history
* 22-Aug-2005 - rob creation
* </pre>
* @author Robert Virkus, j2mepolish@enough.de
*/
public class FadeInBackground extends Background {
private final int targetArgbColor;
private int currentColor;
private long lastUpdateTime;
private int lastX;
private int lastY;
private boolean animationRunning = true;
//#ifdef polish.api.nokia-ui
//# private final int[] xCoords;
//# private final int[] yCoords;
//#elifdef polish.midp2
//# // int MIDP/2.0 the buffer is always used:
//# private int[] buffer;
//# private int lastWidth;
//#if polish.Bugs.drawRgbNeedsFullBuffer
//# private int lastHeight;
//#endif
//#endif
private final boolean restartOnPositionChange;
private final boolean restartOnTime;
public FadeInBackground( int targetArgbColor, boolean restartOnTime, boolean restartOnPositionChange ) {
super();
this.targetArgbColor = targetArgbColor;
this.restartOnTime = restartOnTime;
this.restartOnPositionChange = restartOnPositionChange;
this.currentColor = 0x00FFFFFF & targetArgbColor;
//#if polish.api.nokia-ui
//# this.xCoords = new int[4];
//# this.xCoords[0] = Integer.MIN_VALUE;
//# this.yCoords = new int[4];
//# this.yCoords[0] = Integer.MIN_VALUE;
//#endif
}
public void paint(int x, int y, int width, int height, Graphics g) {
// System.out.println("FadeInBackround: currentColor=" + Integer.toHexString(this.currentColor));
if ( this.restartOnTime ) {
long updateTime = System.currentTimeMillis();
if (!this.animationRunning) {
boolean restart = (updateTime - this.lastUpdateTime) > 5 * 1000; // restart after 5 seconds
this.lastUpdateTime = updateTime;
if (restart) {
this.currentColor = 0x00FFFFFF & this.targetArgbColor;
this.animationRunning = true;
return;
}
}
this.lastUpdateTime = updateTime;
}
//#ifdef polish.api.nokia-ui
//# // in drawPolygon no x or y value must be 0 or less...
//# if (x < 1) {
//# width += x;
//# x = 1;
//# }
//# if ( this.lastX != x) {
//# this.lastX = x;
//# this.xCoords[0] = x;
//# this.xCoords[1] = x + width;
//# this.xCoords[2] = x + width;
//# this.xCoords[3] = x;
//# if (this.restartOnPositionChange) {
//# this.animationRunning = true;
//# this.currentColor = 0x00FFFFFF & this.targetArgbColor;
//# return;
//# }
//# }
//# // in drawPolygon no x or y value must be 0 or less...
//# if (y < 1) {
//# height += y;
//# y = 1;
//# }
//# if ( this.lastY != y) {
//# this.lastY = y;
//# this.yCoords[0] = y;
//# this.yCoords[1] = y;
//# this.yCoords[2] = y + height;
//# this.yCoords[3] = y + height;
//# if (this.restartOnPositionChange) {
//# this.animationRunning = true;
//# this.currentColor = 0x00FFFFFF & this.targetArgbColor;
//# return;
//# }
//# }
//# DirectGraphics dg = DirectUtils.getDirectGraphics(g);
//# // try {
//# dg.fillPolygon( this.xCoords, 0, this.yCoords, 0, 4, this.currentColor );
//# // System.out.println("FadeInBg - drawn with currentColor=" + Integer.toHexString(this.currentColor) + " at "+ x+ ", " + y + ", " + width + ", " + height );
//# // } catch (Exception e) {
//# // e.printStackTrace();
//# // //#debug error
//# // System.out.println("Unable to draw FadeInBackground" + e);
//# // }
//#elifdef polish.midp2
//# // on the SE K700 for example the translated origin of the graphics
//# // does not seem to used. Instead the real origin is used:
//#ifdef polish.Bugs.drawRgbOrigin
//# x += g.getTranslateX();
//# y += g.getTranslateY();
//#endif
//#
//# // check if the buffer needs to be re-created:
//#
//#if polish.Bugs.drawRgbNeedsFullBuffer
//# if (width != this.lastWidth || height != this.lastHeight) {
//# this.lastWidth = width;
//# this.lastHeight = height;
//# int[] newBuffer = new int[ width * height ];
//# for (int i = newBuffer.length; --i >= 0; ) {
//# newBuffer[i] = this.currentColor;
//# }
//# this.buffer = newBuffer;
//# if (this.restartOnPositionChange) {
//# this.animationRunning = true;
//# this.currentColor = 0x00FFFFFF & this.targetArgbColor;
//# return;
//# }
//# }
//#else
//# if (width != this.lastWidth) {
//# this.lastWidth = width;
//# int[] newBuffer = new int[ width ];
//# for (int i = width; --i >= 0;) {
//# newBuffer[i] = this.currentColor;
//# }
//# this.buffer = newBuffer;
//# if (this.restartOnPositionChange) {
//# this.animationRunning = true;
//# this.currentColor = 0x00FFFFFF & this.targetArgbColor;
//# return;
//# }
//# }
//#endif
//# if (x != this.lastX || y != this.lastY ) {
//# this.lastX = x;
//# this.lastY = y;
//# if (this.restartOnPositionChange) {
//# this.animationRunning = true;
//# this.currentColor = 0x00FFFFFF & this.targetArgbColor;
//# return;
//# }
//# }
//# if (x < 0) {
//# width += x;
//# if (width < 0) {
//# return;
//# }
//# x = 0;
//# }
//# if (y < 0) {
//# height += y;
//# if (height < 0) {
//# return;
//# }
//# y = 0;
//# }
//#if polish.Bugs.drawRgbNeedsFullBuffer
//# g.drawRGB(this.buffer, 0, width, x, y, width, height, true);
//#else
//# g.drawRGB(this.buffer, 0, 0, x, y, width, height, true);
//#endif
//#else
// ignore alpha-value
g.setColor( this.currentColor );
g.fillRect(x, y, width, height);
//#endif
this.lastX = x;
this.lastY = y;
}
public boolean animate() {
if (this.restartOnTime) {
this.lastUpdateTime = System.currentTimeMillis();
}
//#if !polish.api.nokia-ui && polish.midp2
//# if (this.buffer == null) {
//# return false;
//# }
//#endif
// okay, increase the alpha value, until the translucency is as high as the target translucency:
int currentTranslucency = this.currentColor >>> 24;
int targetTranslucency = this.targetArgbColor >>> 24;
currentTranslucency += 20;
if (currentTranslucency > targetTranslucency) {
currentTranslucency = targetTranslucency;
this.animationRunning = false;
}
this.currentColor = (0x00FFFFFF & this.targetArgbColor) | ( currentTranslucency << 24 );
//#if ! polish.api.nokia-ui && polish.midp2
//#if polish.Bugs.drawRgbNeedsFullBuffer
//# for (int i = this.buffer.length; --i >= 0 ;) {
//# this.buffer[i] = this.currentColor;
//# }
//#else
//# for (int i = this.buffer.length; --i >= 0 ; ) {
//# this.buffer[i] = this.currentColor;
//# }
//#endif
//#endif
//System.out.println("FadeInBackground.animate()=" + this.animationRunning);
return this.animationRunning;
}
}
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