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📄 chess.java

📁 人工智能代码JAVA程序,包括神经网络,遗传算法
💻 JAVA
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                    // first check for possible pawn captures:
                    for (int delta=-1; delta<= 1; delta += 2) {
                        move_offset = square_index + side_index * 10 + delta;
                        int target = b[move_offset];
                        if ((target <= -1 && target != 7 && piece > 0) ||
                            (target >= 1 && target != 7 && piece < 0)) {
                            // kluge: count pawn control more:
                            control[square_index + side_index * delta] += 1.25f;
                        }
                    }
                }
                // Note: no break here: we want pawns to use move table also:
            case ChessPosition.KNIGHT:
            case ChessPosition.BISHOP:
            case ChessPosition.ROOK:
            case ChessPosition.KING:
            case ChessPosition.QUEEN:
                {
                    move_index = piece; if (move_index < 0) move_index = -move_index;
                    move_index = index[move_index];
                    //System.out.println("move_index="+move_index);
                    next_square = square_index + pieceMovementTable[move_index];
                outer:
                    while (true) {
                    inner:
                        while (true) {
                            if (next_square > 99) break inner;
                            if (next_square < 22) break inner;
                            if (b[next_square] == 7) break inner;
                            control[next_square] += 1;
                            // the next statement should be augmented for x-ray analysis:
                            if (side_index < 0 && b[next_square] < 0) break inner;
                            if (side_index > 0 && b[next_square] > 0 && b[next_square] != 7) break inner;
                            // NOTE: prevents calculating guarding:
                            //if (b[next_square] != 0) break inner;

                            if (piece_type == ChessPosition.PAWN &&
                                (square_index / 10 == 3))  break inner;
                            if (piece_type == ChessPosition.KNIGHT) break inner;
                            if (piece_type == ChessPosition.KING) break inner;
                            next_square += pieceMovementTable[move_index];
                        }
                        move_index += 1;
                        if (pieceMovementTable[move_index] == 0) break outer;
                        next_square = square_index + pieceMovementTable[move_index];
                    }
                }
            }
        }
        //      System.out.println("Human control:");
        //      for (int i=99; i>=22; i--) {
        //          if (b[i] == 7 && b[i+1]==7) System.out.println();
        //          if (b[i] != 7) System.out.print(humanControl[i]);
        //      }
        //      System.out.println();
        //      System.out.println("Computer control:");
        //      for (int i=99; i>=22; i--) {
        //          if (b[i] == 7 && b[i+1]==7) System.out.println();
        //          if (b[i] != 7) System.out.print(computerControl[i]);
        //      }
        //      System.out.println();
        //      System.exit(1);
    }

    static class aMove {
        int from;
        int to;
    }
    private static aMove [] possibleMoveList = new aMove[255];
    static {
        for (int i=0; i<255; i++) possibleMoveList[i] = new aMove();
    }

    private int calcPossibleMoves(ChessPosition pos, boolean player) {
        //System.out.println("calcPossibleMoves()");
        int [] b = pos.board;
        int count = 0;
        for (int i=22; i<100; i++) {
            int board_val = b[i];
            //System.out.println(board_val);
            if (board_val == 7) continue;
            // computer pieces will be negative:
            if ((board_val < 0 && !player) || (board_val > 0 && player)) {
                int num = calcPieceMoves(pos, i);
                for (int j=0; j<num; j++) {
                    if (b[piece_moves[j]] != 7) {
                        //System.out.println("count="+count+", i="+i);
                        possibleMoveList[count].from = i;
                        possibleMoveList[count].to = piece_moves[j];
                        //                      System.out.println("possible move: player="+player+
                        //                                         ", from="+i+", to="+piece_moves[j]);
                        count++;
                    }
                }
                // TBD: castle logic, etc. (page 159)
            }
        }
        return count;
    }

    private int calcPieceMoves(ChessPosition pos, int square_index) {
        int [] b = pos.board;
        int piece = b[square_index];
        int piece_type = piece;
        if (piece_type < 0) piece_type = -piece_type;
        int count = 0, side_index, move_offset, temp, next_square;
        int piece_index = index[piece_type];
        int move_index = pieceMovementTable[piece_index];
        if (piece < 0) side_index = -1;
        else           side_index = 1;
        switch (piece_type) {
        case ChessPosition.PAWN:
            {
                // first check for possible pawn captures:
                for (int delta=-1; delta<= 1; delta += 2) {
                    move_offset = square_index + side_index * 10 + delta;
                    int target = b[move_offset];
                    if ((target <= -1 && target != 7 && piece > 0) ||
                        (target >= 1 && target != 7 && piece < 0)) {
                        piece_moves[count++] = square_index + side_index * delta;
                    }
                }
                // check for initial pawn move of 2 squares forward:
                move_offset = square_index + side_index * 20;
                if (piece > 0) temp = 3; else temp = 8;
                if (b[move_offset] == 0 &&
                    (square_index / 10) == temp &&
                    ((piece < 0 && b[square_index - 10]==0) ||
                     (piece > 0 && b[square_index + 10]==0))) {
                    piece_moves[count++] = square_index + side_index * 20;
                }
                // try to move forward 1 square:
                move_offset = square_index + side_index * 10;
                if (b[move_offset] == 0) {
                    piece_moves[count++] = move_offset;
                }
            }
            break;
        case ChessPosition.KNIGHT:
        case ChessPosition.BISHOP:
        case ChessPosition.ROOK:
        case ChessPosition.KING:
        case ChessPosition.QUEEN:
            {
		move_index = piece; if (move_index < 0) move_index = -move_index;
		move_index = index[move_index];
		//System.out.println("move_index="+move_index);
		next_square = square_index + pieceMovementTable[move_index];
    outer:
		while (true) {
		inner:
		    while (true) {
			if (next_square > 99) break inner;
			if (next_square < 22) break inner;
                        if (b[next_square] == 7) break inner;
			
                        // check for piece on the same side:
                        if (side_index < 0 && b[next_square] < 0) break inner;
                        if (side_index >0 && b[next_square]  > 0) break inner;
			
                        piece_moves[count++] = next_square;
                        if (b[next_square] != 0) break inner;
                        if (piece_type == ChessPosition.KNIGHT) break inner;
                        if (piece_type == ChessPosition.KING) break inner;
                        next_square += pieceMovementTable[move_index];
		    }
		    move_index += 1;
		    if (pieceMovementTable[move_index] == 0) break outer;
		    next_square = square_index + pieceMovementTable[move_index];
		}
	    }
        }
        return count;
    }

    private static int [] piece_moves = new int[255];

    private static int [] initialBoard = {
        7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
        7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
        4, 2, 3, 5, 9, 3, 2, 4, 7, 7,   // white pieces
        1, 1, 1, 1, 1, 1, 1, 1, 7, 7,   // white pawns
        0, 0, 0, 0, 0, 0, 0, 0, 7, 7,   // 8 blank squares, 2 off board
        0, 0, 0, 0, 0, 0, 0, 0, 7, 7,   // 8 blank squares, 2 off board
        0, 0, 0, 0, 0, 0, 0, 0, 7, 7,   // 8 blank squares, 2 off board
        0, 0, 0, 0, 0, 0, 0, 0, 7, 7,   // 8 blank squares, 2 off board
        -1,-1,-1,-1,-1,-1,-1,-1, 7, 7,  // black pawns
        -4,-2,-3,-5,-9,-3,-2,-4, 7, 7,  // black pieces
        7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
        7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
    };

    private static int [] index = {
        0, 12, 15, 10, 1, 6, 0, 0, 0, 6
    };

    private static int [] pieceMovementTable = {
        0, -1, 1, 10, -10, 0, -1, 1, 10, -10, -9, -11, 9,
        11, 0, 8, -8, 12, -12, 19, -19, 21, -21, 0, 10, 20,
        0, 0, 0, 0, 0, 0, 0, 0
    };
    private static int [] value = {
        0, 1, 3, 3, 5, 9, 0, 0, 0, 12
    };
    private static int [] blackSquares = {
        22, 24, 26, 28, 33, 35, 37, 39,
        42, 44, 46, 48, 53, 55, 57, 59,
        62, 64, 66, 68, 73, 75, 77, 79,
        82, 84, 86, 88, 93, 95, 97, 99
    };
}

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