standarddrawingview.java
来自「开源(Open Source)项目JHotDraw的文档和源程序」· Java 代码 · 共 690 行 · 第 1/2 页
JAVA
690 行
Enumeration k = selectionHandles();
while (k.hasMoreElements()) {
handle = (Handle) k.nextElement();
if (handle.containsPoint(x, y))
return handle;
}
return null;
}
/**
* Informs that the current selection changed.
* By default this event is forwarded to the
* drawing editor.
*/
protected void selectionChanged() {
fEditor.selectionChanged(this);
}
/**
* Gets the position of the last click inside the view.
*/
public Point lastClick() {
return fLastClick;
}
/**
* Sets the grid spacing that is used to constrain points.
*/
public void setConstrainer(PointConstrainer c) {
fConstrainer = c;
}
/**
* Gets the current constrainer.
*/
public PointConstrainer getConstrainer() {
return fConstrainer;
}
/**
* Constrains a point to the current grid.
*/
protected Point constrainPoint(Point p) {
// constrin to view size
Dimension size = getSize();
//p.x = Math.min(size.width, Math.max(1, p.x));
//p.y = Math.min(size.height, Math.max(1, p.y));
p.x = Geom.range(1, size.width, p.x);
p.y = Geom.range(1, size.height, p.y);
if (fConstrainer != null )
return fConstrainer.constrainPoint(p);
return p;
}
/**
* Handles mouse down events. The event is delegated to the
* currently active tool.
* @return whether the event was handled.
*/
public void mousePressed(MouseEvent e) {
requestFocus(); // JDK1.1
Point p = constrainPoint(new Point(e.getX(), e.getY()));
fLastClick = new Point(e.getX(), e.getY());
tool().mouseDown(e, p.x, p.y);
checkDamage();
}
/**
* Handles mouse drag events. The event is delegated to the
* currently active tool.
* @return whether the event was handled.
*/
public void mouseDragged(MouseEvent e) {
Point p = constrainPoint(new Point(e.getX(), e.getY()));
tool().mouseDrag(e, p.x, p.y);
checkDamage();
}
/**
* Handles mouse move events. The event is delegated to the
* currently active tool.
* @return whether the event was handled.
*/
public void mouseMoved(MouseEvent e) {
tool().mouseMove(e, e.getX(), e.getY());
}
/**
* Handles mouse up events. The event is delegated to the
* currently active tool.
* @return whether the event was handled.
*/
public void mouseReleased(MouseEvent e) {
Point p = constrainPoint(new Point(e.getX(), e.getY()));
tool().mouseUp(e, p.x, p.y);
checkDamage();
}
/**
* Handles key down events. Cursor keys are handled
* by the view the other key events are delegated to the
* currently active tool.
* @return whether the event was handled.
*/
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if ((code == KeyEvent.VK_BACK_SPACE) || (code == KeyEvent.VK_DELETE)) {
Command cmd = new DeleteCommand("Delete", this);
cmd.execute();
} else if (code == KeyEvent.VK_DOWN || code == KeyEvent.VK_UP ||
code == KeyEvent.VK_RIGHT || code == KeyEvent.VK_LEFT) {
handleCursorKey(code);
} else {
tool().keyDown(e, code);
}
checkDamage();
}
/**
* Handles cursor keys by moving all the selected figures
* one grid point in the cursor direction.
*/
protected void handleCursorKey(int key) {
int dx = 0, dy = 0;
int stepX = 1, stepY = 1;
// should consider Null Object.
if (fConstrainer != null) {
stepX = fConstrainer.getStepX();
stepY = fConstrainer.getStepY();
}
switch (key) {
case KeyEvent.VK_DOWN:
dy = stepY;
break;
case KeyEvent.VK_UP:
dy = -stepY;
break;
case KeyEvent.VK_RIGHT:
dx = stepX;
break;
case KeyEvent.VK_LEFT:
dx = -stepX;
break;
}
moveSelection(dx, dy);
}
private void moveSelection(int dx, int dy) {
FigureEnumeration figures = selectionElements();
while (figures.hasMoreElements())
figures.nextFigure().moveBy(dx, dy);
checkDamage();
}
/**
* Refreshes the drawing if there is some accumulated damage
*/
public synchronized void checkDamage() {
Enumeration each = drawing().drawingChangeListeners();
while (each.hasMoreElements()) {
Object l = each.nextElement();
if (l instanceof DrawingView) {
((DrawingView)l).repairDamage();
}
}
}
public void repairDamage() {
if (fDamage != null) {
repaint(fDamage.x, fDamage.y, fDamage.width, fDamage.height);
fDamage = null;
}
}
public void drawingInvalidated(DrawingChangeEvent e) {
Rectangle r = e.getInvalidatedRectangle();
if (fDamage == null)
fDamage = r;
else
fDamage.add(r);
}
public void drawingRequestUpdate(DrawingChangeEvent e) {
repairDamage();
}
/**
* Updates the drawing view.
*/
public void update(Graphics g) {
paint(g);
}
/**
* Paints the drawing view. The actual drawing is delegated to
* the current update strategy.
* @see Painter
*/
public void paint(Graphics g) {
fUpdateStrategy.draw(g, this);
}
/**
* Draws the contents of the drawing view.
* The view has three layers: background, drawing, handles.
* The layers are drawn in back to front order.
*/
public void drawAll(Graphics g) {
boolean isPrinting = g instanceof PrintGraphics;
drawBackground(g);
if (fBackgrounds != null && !isPrinting)
drawPainters(g, fBackgrounds);
drawDrawing(g);
if (fForegrounds != null && !isPrinting)
drawPainters(g, fForegrounds);
if (!isPrinting)
drawHandles(g);
}
/**
* Draws the currently active handles.
*/
public void drawHandles(Graphics g) {
Enumeration k = selectionHandles();
while (k.hasMoreElements())
((Handle) k.nextElement()).draw(g);
}
/**
* Draws the drawing.
*/
public void drawDrawing(Graphics g) {
fDrawing.draw(g);
}
/**
* Draws the background. If a background pattern is set it
* is used to fill the background. Otherwise the background
* is filled in the background color.
*/
public void drawBackground(Graphics g) {
g.setColor(getBackground());
g.fillRect(0, 0, getBounds().width, getBounds().height);
}
private void drawPainters(Graphics g, Vector v) {
for (int i = 0; i < v.size(); i++)
((Painter)v.elementAt(i)).draw(g, this);
}
/**
* Adds a background.
*/
public void addBackground(Painter painter) {
if (fBackgrounds == null)
fBackgrounds = new Vector(3);
fBackgrounds.addElement(painter);
repaint();
}
/**
* Removes a background.
*/
public void removeBackground(Painter painter) {
if (fBackgrounds != null)
fBackgrounds.removeElement(painter);
repaint();
}
/**
* Removes a foreground.
*/
public void removeForeground(Painter painter) {
if (fForegrounds != null)
fForegrounds.removeElement(painter);
repaint();
}
/**
* Adds a foreground.
*/
public void addForeground(Painter painter) {
if (fForegrounds == null)
fForegrounds = new Vector(3);
fForegrounds.addElement(painter);
repaint();
}
/**
* Freezes the view by acquiring the drawing lock.
* @see Drawing#lock
*/
public void freezeView() {
drawing().lock();
}
/**
* Unfreezes the view by releasing the drawing lock.
* @see Drawing#unlock
*/
public void unfreezeView() {
drawing().unlock();
}
private void readObject(ObjectInputStream s)
throws ClassNotFoundException, IOException {
s.defaultReadObject();
fSelection = new Vector(); // could use lazy initialization instead
if (fDrawing != null)
fDrawing.addDrawingChangeListener(this);
}
private void checkMinimumSize() {
FigureEnumeration k = drawing().figures();
Dimension d = new Dimension(0, 0);
while (k.hasMoreElements()) {
Rectangle r = k.nextFigure().displayBox();
d.width = Math.max(d.width, r.x+r.width);
d.height = Math.max(d.height, r.y+r.height);
}
if (fViewSize.height < d.height || fViewSize.width < d.width) {
fViewSize.height = d.height+10;
fViewSize.width = d.width+10;
setSize(fViewSize);
}
}
public boolean isFocusTraversable() {
return true;
}
// listener methods we are not interested in
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void keyTyped(KeyEvent e) {}
public void keyReleased(KeyEvent e) {}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?