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📄 gamemap.lst

📁 由51单片机与12864组成 俄罗斯方块游戏程序 keil工程
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C51 COMPILER V8.05a   GAMEMAP                                                              11/13/2007 09:10:26 PAGE 1   


C51 COMPILER V8.05a, COMPILATION OF MODULE GAMEMAP
OBJECT MODULE PLACED IN .\Target\GameMap.obj
COMPILER INVOKED BY: C:\Keil\C51\BIN\C51.EXE sources\GameMap.c BROWSE INCDIR(.\include;.\include) DEBUG OBJECTEXTEND PRI
                    -NT(.\LST\GameMap.lst) OBJECT(.\Target\GameMap.obj)

line level    source

   1          //*************************************************************************************************
   2          //*                                                                                                                                                                                               *
   3          //*                      ********************************游戏图像编码*******************************              *
   4          //*                                                                                                                                                                                               *
   5          //*************************************************************************************************
   6          unsigned char code uca_NumberS[10][10]={                                         //上面4行为空白。
   7          {0x80,0x40,0x40,0x80,0x00,0x1F,0x20,0x20,0x1F,0x00},
   8          {0x00,0x80,0xC0,0x00,0x00,0x00,0x20,0x3F,0x20,0x00},
   9          {0x80,0x40,0x40,0x80,0x00,0x31,0x28,0x24,0x23,0x00},
  10          {0xC0,0x40,0x40,0x80,0x00,0x30,0x22,0x22,0x1D,0x00},
  11          {0x00,0x00,0x80,0xC0,0x00,0x04,0x0B,0x08,0x3F,0x00},
  12          {0xC0,0x40,0x40,0x40,0x00,0x33,0x22,0x22,0x1C,0x00},
  13          {0x80,0x40,0xC0,0x00,0x00,0x1F,0x22,0x22,0x1C,0x00},
  14          {0x40,0x40,0xC0,0x40,0x00,0x00,0x3E,0x01,0x00,0x00},
  15          {0x80,0x40,0x40,0x80,0x00,0x1D,0x22,0x26,0x1D,0x00},
  16          {0x80,0x40,0x40,0x80,0x00,0x07,0x34,0x24,0x1F,0x00},
  17          };//16*5;12,5
  18          
  19          unsigned char code uca_LEVEL[]={
  20          0x40,0xC0,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x02,
  21          0x1E,0x30,0x1E,0x02};
  22          
  23          unsigned char code uca_MARK[]={
  24          0x02,0xFE,0x0E,0x70,0x80,0x70,0x0E,0xFE,0x02,0x00,0xA0,0x90,0x50,0x50,0x50,0x50,
  25          0xE0,0x00,0x00,0x00,0x10,0x10,0xF0,0x20,0x10,0x10,0x10,0x10,0x00,0x02,0xFE,0x40,
  26          0x60,0xB0,0x90,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x01,0x00,0x01,0x01,
  27          0x01,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x01,0x01,0x01,0x01,
  28          0x01,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00,0x01,0x01,0x01,0x00,0x00,0x00
  29          };//16*40
  30          
  31          unsigned char code uca_TIME[]={
  32          0xF0,0x0C,0x44,0xC4,0x40,0x40,0xA0,0xA0,0xC0,0x00,0xE0,0x20,0xE0,0x20,0xE0,0xC0,
  33          0xA0,0xA0,0xC0,0x0C,0x04,0xFC,0x04,0x04,0x20,0xE4,0x00,0x00,0xE0,0x20,0xE0,0x20,
  34          0xE0,0xC0,0xA0,0xA0,0xC0,0x00,0x00,0x00,0x01,0x02,0x02,0x01,0x00,0x01,0x02,0x02,
  35          0x03,0x02,0x03,0x00,0x03,0x00,0x03,0x01,0x02,0x02,0x02,0x00,0x02,0x03,0x02,0x00,
  36          0x02,0x03,0x02,0x00,0x03,0x00,0x03,0x00,0x03,0x01,0x02,0x02,0x02,0x00,0x00,0x00
  37          };//16*40
  38          
  39          unsigned char code uca_MAOHAO[]={0x00,0x05,0x00};
  40                                                                           
  41          unsigned char code uca_GAMEOVER[]={
  42          0xFF,0x01,0x01,0xE1,0xF9,0x1D,0x05,0x05,0x1D,0x1D,0x01,0x01,0x81,0xC1,0x41,0x41,
  43          0x41,0xC1,0x81,0x41,0xC1,0xC1,0x41,0xC1,0xC1,0x41,0xC1,0x01,0x81,0xC1,0x41,0x41,
  44          0x41,0xC1,0x81,0xF1,0xF9,0x0D,0x05,0x05,0x0D,0xF9,0xF1,0x41,0xC1,0xC1,0x41,0x01,
  45          0x41,0xC1,0xC1,0x01,0x81,0xC1,0x41,0x41,0x41,0xC1,0x81,0x41,0x41,0xC1,0xC1,0xC1,
  46          0x41,0xC1,0xC1,0x01,0x01,0xFF,0xFF,0x80,0x80,0x83,0x8F,0x9C,0x90,0x91,0x9F,0x8F,
  47          0x81,0x80,0x8C,0x9E,0x93,0x91,0x91,0x9F,0x9F,0x90,0x9F,0x9F,0x90,0x9F,0x9F,0x90,
  48          0x9F,0x80,0x8F,0x9F,0x91,0x91,0x91,0x99,0x89,0x87,0x8F,0x98,0x90,0x90,0x98,0x8F,
  49          0x87,0x80,0x80,0x87,0x9F,0x9C,0x87,0x83,0x80,0x80,0x8F,0x9F,0x91,0x91,0x91,0x99,
  50          0x89,0x90,0x90,0x9F,0x9F,0x90,0x90,0x80,0x80,0x80,0x80,0xFF}; 
  51                                                                                                                                                            
  52                                                                                             
  53          
  54          
C51 COMPILER V8.05a   GAMEMAP                                                              11/13/2007 09:10:26 PAGE 2   



MODULE INFORMATION:   STATIC OVERLAYABLE
   CODE SIZE        =   ----    ----
   CONSTANT SIZE    =    423    ----
   XDATA SIZE       =   ----    ----
   PDATA SIZE       =   ----    ----
   DATA SIZE        =   ----    ----
   IDATA SIZE       =   ----    ----
   BIT SIZE         =   ----    ----
END OF MODULE INFORMATION.


C51 COMPILATION COMPLETE.  0 WARNING(S),  0 ERROR(S)

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