📄 npc_petracemaster.c
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#include "version.h"#include <string.h>#include <time.h>#include "char.h"#include "object.h"#include "char_base.h"#include "npcutil.h"#include "lssproto_serv.h"#include "handletime.h" #ifdef _PETRACE#include "npc_petracemaster.h"#define PETRACEPETNUM 3#define PETRACEMASTER_INITPET_LOOPTIME 3000 // 3秒#define PETRACEMASTER_WAITDROPI_LOOPTIME 30000 // 30秒#define PETRACEMASTER_WAITDROPII_LOOPTIME 10000 // 10秒#define PETRACEMASTER_WAITDROPIII_LOOPTIME 5000 // 5秒#define PETRACEMASTER_WAITDROPIV_LOOPTIME 1000 // 1秒#define PETRACEMASTER_PETRACING_LOOPTIME 3000 // 3秒#define PETRACEMASTER_SHOWWINPET_LOOPTIME 10000 // 10秒#define PETRACEDROPSTAKETIME 120 // 2分钟 120#define PETRACESHOWWINPET 30 // 30秒#define PETRACESTDPAYRATE 6#define PETRACESTDGOLD 1 // 计算赔率时基本金额 1000static void NPC_PetRaceMaster_selectWindow(int meindex, int toindex, int num, int select);void NPC_findRacePetIndex(int meindex, int floor);void NPC_givePriceToPlayer(int meindex, int floor, int winpetindex);enum{ NPC_WORK_STATE = CHAR_NPCWORKINT1, NPC_WORK_PET1 = CHAR_NPCWORKINT2, NPC_WORK_PET2 = CHAR_NPCWORKINT3, NPC_WORK_PET3 = CHAR_NPCWORKINT4, NPC_WORK_PETGROUP = CHAR_NPCWORKINT5, NPC_WORK_STATECHANGE = CHAR_NPCWORKINT6, NPC_WORK_FINDPETFLAG = CHAR_NPCWORKINT7, NPC_WORK_WINPET = CHAR_NPCWORKINT8, NPC_WORK_PETGOAL = CHAR_NPCWORKINT9,};enum{ NPC_State_Init, NPC_State_WaitDropStake, NPC_State_PetRacing, NPC_State_ShowWinPet,};enum{ NPC_State_Wait, NPC_State_Run, NPC_State_ShowWin,};typedef struct tagPetRaceGraTable{ int pet1gra; int pet2gra; int pet3gra; char pet1name[64]; char pet2name[64]; char pet3name[64]; int pet1win; int pet2win; int pet3win;#ifdef _DROPSTAKENEW#else float payrate1; float payrate2; float payrate3;#endif char state1[64]; char state2[64]; char state3[64];}PetRaceGraTable;#ifdef _DROPSTAKENEWPetRaceGraTable petracegra[27] ={ {100820, 100821, 100822, "扑满乌力", "乌力莱德", "乌力固力", 0, 0, 0, "良好", "良好", "良好"}, {100823, 100824, 100825, "布依布鲁", "布依布依", "布依胖", 0, 0, 0, "良好", "良好", "良好"}, {100842, 100843, 100844, "尼加斯", "尼基斯", "特洛可斯", 0, 0, 0, "良好", "良好", "良好"}, {100852, 100853, 100855, "克拉尔", "拉斯基", "克达达", 0, 0, 0, "良好", "良好", "良好"}, {100859, 100856, 100857, "可卡特", "卡卡特", "昆依特", 0, 0, 0, "良好", "良好", "良好"}, {100864, 100865, 100866, "蓝宝", "瑞德宝", "毛宝", 0, 0, 0, "良好", "良好", "良好"}, {100829, 100826, 100827, "比比加", "加加", "加斯奥", 0, 0, 0, "良好", "良好", "良好"}, {100830, 100832, 100833, "乌宝依", "威比", "乌拉拉", 0, 0, 0, "良好", "良好", "良好"}, {100883, 100884, 100885, "尤里蛙", "裘里蛙", "艾尔蛙", 0, 0, 0, "良好", "良好", "良好"}, {100898, 100900, 100901, "可可恩", "布兰恩", "迪布恩", 0, 0, 0, "良好", "良好", "良好"}, {100834, 100836, 100837, "贝洛金", "贝洛贝", "贝洛波波", 0, 0, 0, "良好", "良好", "良好"}, {100838, 100840, 100841, "蓝龟", "龟之钢", "卡拉龟", 0, 0, 0, "良好", "良好", "良好"}, {100879, 100881, 100880, "迪加", "波波顿", "砂鲨", 0, 0, 0, "良好", "良好", "良好"}, {100888, 100887, 100889, "莫拉司", "欧瑟菲", "玛斯特", 0, 0, 0, "良好", "良好", "良好"}, {100913, 100914, 100915, "莱姆洛斯", "朱利洛斯", "辛普洛斯", 0, 0, 0, "良好", "良好", "良好"}, {100845, 100846, 100847, "呼波波", "呼鲁鲁", "鲁拉其斯", 0, 0, 0, "良好", "良好", "良好"}, {100849, 100850, 100851, "邦诺斯娜", "杨格斯", "迪基格斯", 0, 0, 0, "良好", "良好", "良好"}, {100878, 100876, 100877, "玻洛布斯", "加耶布斯", "迪米布斯", 0, 0, 0, "良好", "良好", "良好"}, {100908, 100909, 100906, "阿米朵", "邦司凉朵", "朵巴奈特", 0, 0, 0, "良好", "良好", "良好"}, {100916, 100918, 100919, "立杜鲁斯", "巴克亚司", "雷德力克斯", 0, 0, 0, "良好", "良好", "良好"}, {100860, 100862, 100861, "司尔顿", "梅尔顿", "格尔希洛", 0, 0, 0, "良好", "良好", "良好"}, {100867, 100870, 100868, "欧林吉鲁", "芭拉芭", "史凯鲁", 0, 0, 0, "良好", "良好", "良好"}, {100871, 100873, 100874, "普鲁夏", "萨格鲁", "玛斯贝卡", 0, 0, 0, "良好", "良好", "良好"}, {100894, 100895, 100896, "固力摩", "摩吉摩吉", "摩米索拉", 0, 0, 0, "良好", "良好", "良好"}, {100902, 100903, 100905, "格里兰", "摩里", "塔斯夫", 0, 0, 0, "良好", "良好", "良好"}, {100912, 100911, 100910, "伊夫霍恩", "布依伦斯", "布莱兹", 0, 0, 0, "良好", "良好", "良好"}, {100891, 100892, 100893, "嘎吱拉", "哥斯哥斯", "蒙哥拉斯", 0, 0, 0, "良好", "良好", "良好"},};#elsePetRaceGraTable petracegra[27] ={ {100820, 100821, 100822, "扑满乌力", "乌力莱德", "乌力固力", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100823, 100824, 100825, "布依布鲁", "布依布依", "布依胖", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100842, 100843, 100844, "尼加斯", "尼基斯", "特洛可斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100852, 100853, 100855, "克拉尔", "拉斯基", "克达达", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100859, 100856, 100857, "可卡特", "卡卡特", "昆依特", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100864, 100865, 100866, "蓝宝", "瑞德宝", "毛宝", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100829, 100826, 100827, "比比加", "加加", "加斯奥", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100830, 100832, 100833, "乌宝依", "威比", "乌拉拉", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100883, 100884, 100885, "尤里蛙", "裘里蛙", "艾尔蛙", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100898, 100900, 100901, "可可恩", "布兰恩", "迪布恩", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100834, 100836, 100837, "贝洛金", "贝洛贝", "贝洛波波", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100838, 100840, 100841, "蓝龟", "龟之钢", "卡拉龟", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100879, 100881, 100880, "迪加", "波波顿", "砂鲨", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100888, 100887, 100889, "莫拉司", "欧瑟菲", "玛斯特", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100913, 100914, 100915, "莱姆洛斯", "朱利洛斯", "辛普洛斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100845, 100846, 100847, "呼波波", "呼鲁鲁", "鲁拉其斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100849, 100850, 100851, "邦诺斯娜", "杨格斯", "迪基格斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100878, 100876, 100877, "玻洛布斯", "加耶布斯", "迪米布斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100908, 100909, 100906, "阿米朵", "邦司凉朵", "朵巴奈特", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100916, 100918, 100919, "立杜鲁斯", "巴克亚司", "雷德力克斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100860, 100862, 100861, "司尔顿", "梅尔顿", "格尔希洛", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100867, 100870, 100868, "欧林吉鲁", "芭拉芭", "史凯鲁", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100871, 100873, 100874, "普鲁夏", "萨格鲁", "玛斯贝卡", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100894, 100895, 100896, "固力摩", "摩吉摩吉", "摩米索拉", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100902, 100903, 100905, "格里兰", "摩里", "塔斯夫", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100912, 100911, 100910, "伊夫霍恩", "布依伦斯", "布莱兹", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"}, {100891, 100892, 100893, "嘎吱拉", "哥斯哥斯", "蒙哥拉斯", 0, 0, 0, 2, 2, 2, "良好", "良好", "良好"},};#endifBOOL NPC_PetRaceMasterInit( int meindex ){ CHAR_setInt(meindex, CHAR_LOOPINTERVAL, PETRACEMASTER_INITPET_LOOPTIME); CHAR_setInt(meindex, CHAR_WHICHTYPE, CHAR_PETRACEMASTER); CHAR_setWorkInt(meindex, NPC_WORK_STATE, NPC_State_Init); CHAR_setWorkInt(meindex, NPC_WORK_PETGROUP, 0);#ifdef _DROPSTAKENEW#else petracegra[0].payrate1 = 0; petracegra[0].payrate2 = 0; petracegra[0].payrate3 = 0;#endif return TRUE;}void NPC_PetRaceMasterTalked( int meindex , int talkerindex , char *szMes , int color ){ // 尚须新增说明以及宠物状况 if (CHAR_getInt(talkerindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER) return; if (NPC_Util_isFaceToFace(talkerindex, meindex, 2) == FALSE) if (NPC_Util_CharDistance(talkerindex, meindex) > 1) return; NPC_PetRaceMaster_selectWindow(meindex, talkerindex, 0, -1);}static void NPC_PetRaceMaster_selectWindow(int meindex, int toindex, int num, int select){ char token[1024]; int buttontype = 0, windowtype = 0, windowno = 0; int fd = getfdFromCharaIndex(toindex); if (fd == -1) return; token[0] = '\0'; switch(num) { case 0: sprintf(token, "4\n\n ★宠物竞速场★\n" "你好,想要知道什麽情报吗?\n" "\n 《察看游戏规则》" "\n 《宠物状况》" "\n 《离开》"); buttontype = WINDOW_BUTTONTYPE_NONE; windowtype = WINDOW_MESSAGETYPE_SELECT; windowno = CHAR_WINDOWTYPE_PETRACEMASTER_START; break; case 1:#ifdef _DROPSTAKENEW sprintf(token, "\n竞速场规则:" "\n参加竞速的宠物总共有三只,您可以依照宠物" "\n的状况或个人喜好下注,请将兑换得到的彩券" "\n放置於欲下注的号码前方。当竞速结束时,主" "\n持人将会自动帮您计算积分。" "\n请注意:当您离开此房间或登出时,下注的彩" "\n卷及积分将无法取回唷!");#else sprintf(token, "\n竞速场规则:参加竞速的宠物共有三只,您可" "\n以依照宠物状况或个人喜好下注,每个宠物有" "\n自己的赔率。请将石币丢置於欲下注的号码前" "\n方。当竞速结束时,主持人会自动地将金额放" "\n回你的身上或存入个人银行。" "\n请注意:银行金额请勿超过一千万!当您离开" "\n此房间或登出时,下注的金额将无法取回唷!");#endif buttontype = WINDOW_BUTTONTYPE_OK; windowtype = WINDOW_MESSAGETYPE_MESSAGE; windowno = CHAR_WINDOWTYPE_PETRACEMASTER_RULE; break; case 2: { int petgroup = CHAR_getWorkInt(meindex, NPC_WORK_PETGROUP); int petindex1 = CHAR_getWorkInt(meindex, NPC_WORK_PET1); int petindex2 = CHAR_getWorkInt(meindex, NPC_WORK_PET2); int petindex3 = CHAR_getWorkInt(meindex, NPC_WORK_PET3); int pet1win = petracegra[petgroup].pet1win; int pet2win = petracegra[petgroup].pet2win; int pet3win = petracegra[petgroup].pet3win; int total = pet1win + pet2win + pet3win; float winrate1 = 0, winrate2 = 0, winrate3 = 0;#ifdef _DROPSTAKENEW#else char cpayrate1[64], cpayrate2[64], cpayrate3[64]; if (petracegra[petgroup].payrate1 == 0) snprintf(cpayrate1, sizeof(cpayrate1), "???"); else snprintf(cpayrate1, sizeof(cpayrate1), "%6.2f", petracegra[petgroup].payrate1); if (petracegra[petgroup].payrate2 == 0) snprintf(cpayrate2, sizeof(cpayrate2), "???"); else snprintf(cpayrate2, sizeof(cpayrate2), "%6.2f", petracegra[petgroup].payrate2); if (petracegra[petgroup].payrate3 == 0) snprintf(cpayrate3, sizeof(cpayrate3), "???"); else snprintf(cpayrate3, sizeof(cpayrate3), "%6.2f", petracegra[petgroup].payrate3);#endif if (total == 0) { winrate1 = 0; winrate2 = 0; winrate3 = 0; } else { winrate1 = (float)pet1win / (float)total; winrate2 = (float)pet2win / (float)total; winrate3 = (float)pet3win / (float)total; }#ifdef _DROPSTAKENEW sprintf(token, "宠物状况\n\n 宠物 胜场 败场 状况 胜场率\n" "========================================" "%-10s%-6d%-6d%-8s%-6.2f\n" "%-10s%-6d%-6d%-8s%-6.2f\n" "%-10s%-6d%-6d%-8s%-6.2f\n", CHAR_getChar(petindex1, CHAR_NAME), pet1win, total - pet1win, petracegra[petgroup].state1, winrate1, CHAR_getChar(petindex2, CHAR_NAME), pet2win, total - pet2win, petracegra[petgroup].state2, winrate2, CHAR_getChar(petindex3, CHAR_NAME), pet3win, total - pet3win, petracegra[petgroup].state3, winrate3);#else sprintf(token, "宠物状况\n\n 宠物 胜场 败场 状况 胜场率 赔率\n" "========================================" "%-10s%-6d%-6d%-6s%-6.2f%-4s\n" "%-10s%-6d%-6d%-6s%-6.2f%-4s\n" "%-10s%-6d%-6d%-6s%-6.2f%-4s\n", CHAR_getChar(petindex1, CHAR_NAME), pet1win, total - pet1win, petracegra[petgroup].state1, winrate1, cpayrate1, CHAR_getChar(petindex2, CHAR_NAME), pet2win, total - pet2win, petracegra[petgroup].state2, winrate2, cpayrate2, CHAR_getChar(petindex3, CHAR_NAME), pet3win, total - pet3win, petracegra[petgroup].state3, winrate3, cpayrate3);#endif buttontype = WINDOW_BUTTONTYPE_OK; windowtype = WINDOW_MESSAGETYPE_MESSAGE; windowno = CHAR_WINDOWTYPE_PETRACEMASTER_PET; } break; case 3: default: break; } lssproto_WN_send(fd, windowtype, buttontype, windowno, CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX), token);}void NPC_PetRaceMasterWindowTalked(int meindex, int talkerindex, int seqno, int select, char *data){ int datanum = 0; makeStringFromEscaped(data); datanum = atoi(data); switch(seqno) { case CHAR_WINDOWTYPE_PETRACEMASTER_START: if (datanum == 1)
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