📄 npc_gamblebank.c
字号:
#include "version.h"#include <string.h>#include <math.h>#include "char.h"#include "object.h"#include "char_base.h"#include "npcutil.h"#include "lssproto_serv.h"#include "enemy.h"#include "log.h"#include "battle.h"#include "readmap.h"#include "handletime.h"#include "configfile.h"#ifdef _GAMBLE_BANK#include "npc_gamblebank.h"static void NPC_GambleBank_selectWindow( int meindex, int toindex, int num, int flg);int NPC_GambleBank_DoGold( int meindex, int toindex, int Gold, int flg);BOOL NPC_GambleBank_AddItem( int meindex, int toindex, int itemId, int count);enum { GAMBLE_START = 0, GAMBLE_SELET, GAMBLE_MAN_BANK, GAMBLE_MAN_CHANG1, GAMBLE_MAN_CHANG2, GAMBLE_END,};enum { NPC_WORK_INDEX = CHAR_NPCWORKINT1, NPC_WORK_WORKTYPE = CHAR_NPCWORKINT2, // 0,-1 = NULL 2 = 银行 3 = 换币 4 = BOTH NPC_WORK_CURRENTTIME = CHAR_NPCWORKINT3, NPC_WORK_PAGE = CHAR_NPCWORKINT4,/* NPC_WORK_ROUTETOY = CHAR_NPCWORKINT2, NPC_WORK_ROUTEPOINT = CHAR_NPCWORKINT3, NPC_WORK_ROUNDTRIP = CHAR_NPCWORKINT4, NPC_WORK_MODE = CHAR_NPCWORKINT5, NPC_WORK_CURRENTROUTE = CHAR_NPCWORKINT6, NPC_WORK_ROUTEMAX = CHAR_NPCWORKINT7, NPC_WORK_WAITTIME = CHAR_NPCWORKINT8, NPC_WORK_CURRENTTIME = CHAR_NPCWORKINT9, NPC_WORK_SEFLG = CHAR_NPCWORKINT10,*/};#define _GAMBLEBANK_U_NOLOCK //同时对多人#define GAMBLEBANK_LOOPTIME 80#define GAMBLEBANK_STANDBY 5000 #define GAMBLEBANK_DEF 3 //手续费 / 100#define GAMBLEBANK_GETMAX 1000000#define GAMBLEBANK_GETMIN 100#define LIST_PAGE 7BOOL NPC_GambleBankInit( int meindex ){ char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE]; char buf1[256]; CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_GAMBLEBANK );#ifdef _GAMBLEBANK_U_NOLOCK CHAR_setInt( meindex, CHAR_LOOPINTERVAL, GAMBLEBANK_STANDBY); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);#endif CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1); if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg)) == NULL) { print("GambleBank:GetArgStrErr"); return FALSE; } if(NPC_Util_GetStrFromStrWithDelim( npcarg,"GAMBLE_TYPE", buf1,sizeof( buf1) ) == NULL) { print("GAMBLE_TYPE err !"); return FALSE; } CHAR_setWorkInt( meindex, NPC_WORK_WORKTYPE, atoi( buf1) ); return TRUE;}//CHAR_send_P_StatusString( charaindex, CHAR_P_STRING_GOLD);void NPC_GambleBankLoop( int meindex){#ifdef _GAMBLEBANK_U_NOLOCK int fulltime = GAMBLEBANK_LOOPTIME; if( ( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + fulltime) >= NowTime.tv_sec ) return; CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);#endif return;}void NPC_GambleBankTalked( int meindex , int talkerindex , char *szMes ,int color ){ char buf1[256]; char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE]; int work_type; if( !CHAR_CHECKINDEX( talkerindex) || !CHAR_CHECKINDEX( meindex) ) return; if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) { return; } if(NPC_Util_isFaceToFace( meindex ,talkerindex , 2) == FALSE) { if(NPC_Util_isFaceToChara( talkerindex, meindex, 1) == FALSE) { return; } } if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg)) == NULL) { print("GambleBank:GetArgStrErr"); return; }#ifdef _FIX_GAMBLENUM if( CHAR_getInt( talkerindex, CHAR_GAMBLENUM) < 0 ) { CHAR_setInt( talkerindex, CHAR_GAMBLENUM, 0); }#endif if(NPC_Util_GetStrFromStrWithDelim( npcarg,"GAMBLE_TYPE", buf1,sizeof( buf1) ) == NULL) { print("GAMBLE_TYPE err !"); return; } CHAR_setWorkInt( meindex, NPC_WORK_WORKTYPE, atoi( buf1) ); work_type = CHAR_getWorkInt( meindex, NPC_WORK_WORKTYPE); if( work_type < 1 || work_type > 4 ) { // 0 or -1 strcpy( buf1,"暂时停止服务。"); CHAR_talkToCli( talkerindex, meindex, buf1, CHAR_COLORYELLOW); CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1); return; }#ifdef _GAMBLEBANK_U_NOLOCK#else if( CHAR_getWorkInt( meindex , NPC_WORK_INDEX) >= 0 ) { strcpy( buf1,"我正忙着!"); CHAR_talkToCli( talkerindex, meindex, buf1, CHAR_COLORYELLOW); return; }else { CHAR_setWorkInt( meindex , NPC_WORK_INDEX, talkerindex); CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec); }#endif CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 1); NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_START, 1);}static void NPC_GambleBank_selectWindow( int meindex, int toindex, int num, int flg){ char token[256]; char buf1[256],buf2[256]; char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE]; int buttontype = 0, windowtype = 0, windowno = 0; int fd = getfdFromCharaIndex( toindex); int i; int page=-1; //flg <= 0 错误 1 正常 flg = 2 钱不够 3 = 个人存款将满 // 4 = 个人银行将满 5 = 提领上限 6 = 提领下限 char Gamble_End[][56] = { "error_msg", "end_msg", "money_msg", "full_msg1", "full_msg2","getmax_msg","getmin_msg", }; if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg))==NULL){ print("GambleBank:GetArgStrErr"); return; } windowtype = WINDOW_MESSAGETYPE_MESSAGE; switch( num) { case GAMBLE_START: if( NPC_Util_GetStrFromStrWithDelim( npcarg,"gamble_start", token, sizeof( token) ) == NULL) { print("gamble_start msg err !"); return; } buttontype = WINDOW_BUTTONTYPE_YESNO; windowno = NPC_GambleBank_START; break; case GAMBLE_SELET: i = 1; strcpy( token, "\0"); sprintf( buf2,"%s%d", "gamble_msg0", i); while( NPC_Util_GetStrFromStrWithDelim( npcarg, buf2, buf1, sizeof( buf1) ) != NULL ) { if( strstr( buf1, "NULL" ) == NULL ) { strcat( token , buf1); strcat( token, "\n"); }else { strcat( token, "\n"); } i++; sprintf( buf2,"%s%d", "gamble_msg0", i); } windowtype=WINDOW_MESSAGETYPE_SELECT; windowno = NPC_GambleBank_SELECT; break; case GAMBLE_MAN_BANK: //银行 sprintf( token,"%d", CHAR_getInt( toindex, CHAR_PERSONAGOLD ) ); windowtype = WINDOW_MESSAGETYPE_BANK; windowno = NPC_GambleBank_BANK; break; case GAMBLE_MAN_CHANG1: //换物 { char snum[256]; page = CHAR_getWorkInt( toindex, CHAR_WORKSHOPRELEVANT); strcpy( token, "换物"); sprintf( token, "你有%d积分,想换哪一个奖品呢?\n", CHAR_getInt( toindex, CHAR_GAMBLENUM)); for( i=(page*LIST_PAGE);i<(page*LIST_PAGE+LIST_PAGE);i++) { if( i>=arraysizeof( GB_ITEMS)) { break; } if( !strcmp( GB_ITEMS[i].name,"NEXT") ) { strcat( token, " 下一页"); break; } if( !strcmp( GB_ITEMS[i].name,"END") ) { strcat( token, " 取消\n"); break; } sprintf( snum,"%s%d\t%s", "积分:", GB_ITEMS[i].Gnum, GB_ITEMS[i].name); snum[36] = 0; strcat( token, snum); strcat( token,"\n"); strcpy( snum, "\0"); } windowtype = WINDOW_MESSAGETYPE_SELECT; buttontype = WINDOW_BUTTONTYPE_NONE; windowno = NPC_GambleBank_CHANG1; } break; case GAMBLE_END: CHAR_send_P_StatusString( toindex, CHAR_P_STRING_GOLD); if( flg < 0 || flg > 6) { flg = 0; } if( NPC_Util_GetStrFromStrWithDelim( npcarg, Gamble_End[flg], token, sizeof( token) ) == NULL) { print("Gamble_End[%d] noe found !", flg); return; } CHAR_setWorkInt( toindex, CHAR_WORKSHOPRELEVANT, -1);#ifdef _GAMBLEBANK_U_NOLOCK#else CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);#endif windowno = NPC_GambleBank_END; buttontype = WINDOW_BUTTONTYPE_OK; break; } lssproto_WN_send( fd, windowtype, buttontype,
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -