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📄 skill.c

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
💻 C
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#include "version.h"#include <stdio.h>#include <stdlib.h>#include <string.h>#include "skill.h"#include "util.h"#include "char.h"static SKILL_intDataSetting SKILL_setint[SKILL_DATAINTNUM]={    {"lv"},           /*  SKILL_LEVEL	*/    {"id"},           /*  SKILL_ID		*/};static SKILL_charDataSetting SKILL_setchar[SKILL_DATACHARNUM]={};static char    SKILL_dataString[STRINGBUFSIZ];char* SKILL_makeStringFromSkillData( Skill* sk ){    int     i;    int     strlength=0;    for( i = 0 ; i < SKILL_DATAINTNUM ; i ++ ){        char    linedata[128];        snprintf( linedata , sizeof(linedata),                  "%s=%d" NONCHAR_DELIMITER,                  SKILL_setint[i].dumpskill, sk->data[i] );        strcpysafe( &SKILL_dataString[strlength],                    sizeof( SKILL_dataString ) - strlength,                    linedata );        strlength += strlen( linedata );        if( strlength > sizeof( SKILL_dataString ) )goto RETURN;    }    for( i = 0 ; i < SKILL_DATACHARNUM ; i ++ ){        char    linedata[128];        char    escapebuffer[128];        snprintf( linedata, sizeof(linedata),                  "%s=%s" NONCHAR_DELIMITER,                  SKILL_setchar[i].dumpskill,                  makeEscapeString(sk->string[i].string,escapebuffer,                                   sizeof(escapebuffer)));        strcpysafe( &SKILL_dataString[strlength],                    sizeof( SKILL_dataString ) - strlength,                    linedata );        strlength += strlen( linedata );        if( strlength > sizeof( SKILL_dataString ) )goto RETURN;    }RETURN:    dchop( SKILL_dataString , NONCHAR_DELIMITER );    return SKILL_dataString;}BOOL SKILL_makeSkillFromStringToArg( char* src, Skill* sk ){    int     readindex=1;    while( 1 ){        BOOL    ret;        char    linebuf[512];        char    first[256];        char    second[256];        int     i;        ret = getStringFromIndexWithDelim( src ,NONCHAR_DELIMITER ,                                           readindex,                                           linebuf,  sizeof( linebuf ) );        if( ret == FALSE )            break;        ret = getStringFromIndexWithDelim( linebuf ,"=", 1,                                           first,  sizeof( first ) );        if( ret == FALSE )  return FALSE;        strcpysafe( second , sizeof( second ),                    linebuf + strlen(first) + strlen("=") );        for( i = 0 ; i < SKILL_DATAINTNUM ; i ++ ){            if( strcmp(first ,SKILL_setint[i].dumpskill) == 0 ){                sk->data[i] = atoi( second );                goto NEXT;            }        }        for( i = 0 ; i < SKILL_DATACHARNUM ; i ++ ){            if( strcmp(first ,SKILL_setchar[i].dumpskill) == 0 ){                strcpysafe( sk->string[i].string,                            sizeof(sk->string[i].string),                            makeStringFromEscaped(second) );                goto NEXT;            }        }        fprint( "??? : %s[%s]\n" , linebuf, first );            NEXT:        readindex++;    }    return TRUE;}INLINE int SKILL_getInt( Skill* skill, int element){	int value = skill->data[element];	if( element == SKILL_LEVEL )	value /= 100;    return value;}INLINE int SKILL_setInt( Skill* skill, int element, int new){    int     buf = SKILL_getInt( skill, element );    skill->data[element] = new;    return buf;}static void SKILL_setitemlimit( int charaindex, Skill* sk );static void SKILL_setmerchant( int charaindex, Skill* sk );static void SKILL_setlevel( int charaindex, Skill* sk );static SKILL_table  SKILL_tbl[]={    {8,SKILL_setlevel},			/*  SKILL_FIRE				*/    {4,NULL},					/*  SKILL_MAGICIAN			*/    {4,NULL},					/*  SKILL_PREIST			*/    {8,SKILL_setitemlimit},		/*  SKILL_ALOTOFTHINGS		*/    {8,NULL},					/*  SKILL_AVOIDRATEUP		*/    {4,SKILL_setlevel},			/*  SKILL_DETERMINEITEM		*/    {5,SKILL_setlevel},			/*  SKILL_DETERMINEOTHERS	*/    {8,SKILL_setmerchant},		/*  SKILL_MERCHANT			*/    {8,SKILL_setlevel},			/*  SKILL_HEALER			*/    {8,SKILL_setlevel},			/*  SKILL_LARGEVOICE		*/};static void SKILL_setitemlimit( int charaindex, Skill* sk ){    static int itemlimit[9]={        7 + 8 + 4*0,        7 + 8 + 4*1,        7 + 8 + 4*2,        7 + 8 + 4*3,        7 + 8 + 4*4,        7 + 8 + 4*5,        7 + 8 + 4*6,        7 + 8 + 4*7,        7 + 8 + 4*8,    };    int     level;    if( !CHAR_CHECKINDEX(charaindex) )return;    if( sk->data[SKILL_IDENTITY] != SKILL_ALOTOFTHINGS )return;    level = sk->data[SKILL_LEVEL];    if( level < 0 )level = 0;    if( level>=arraysizeof(itemlimit) ) level=arraysizeof(itemlimit) - 1;}static void SKILL_setmerchant( int charaindex, Skill* sk ){    int     level;    int     merchantlevel=0;    if( !CHAR_CHECKINDEX(charaindex) )return;    if( sk->data[SKILL_IDENTITY] != SKILL_MERCHANT )return;    level = sk->data[SKILL_LEVEL];    if( level < 0 )level = 0;    if( level >= SKILL_tbl[sk->data[SKILL_IDENTITY]].maxlevel )        level  = SKILL_tbl[sk->data[SKILL_IDENTITY]].maxlevel;    SETHIGHVALUE(merchantlevel,(100 - level*5));    SETLOWVALUE(merchantlevel,(20 + level*5));        CHAR_setInt( charaindex,CHAR_MERCHANTLEVEL,merchantlevel );}static void SKILL_setlevel( int charaindex, Skill* sk ){    static struct skillvalset    {        SKILL_ID        id;        CHAR_DATAINT    charadataindex;    } skvalset[] = {        { SKILL_DETERMINEITEM,      CHAR_DETERMINEITEM },        { SKILL_DETERMINEOTHERS,    CHAR_RADARSTRENGTH },        { SKILL_HEALER,             CHAR_HEALERLEVEL },        { SKILL_LARGEVOICE,         CHAR_CHATVOLUME },    };    int id;    int i;    int index=-1;    int level;    if( !CHAR_CHECKINDEX(charaindex) )return;    id = sk->data[SKILL_IDENTITY];    for( i=0 ; i<arraysizeof(skvalset) ; i ++ )        if( skvalset[i].id == id )            index = i;    if( index == -1 )return;    level = sk->data[SKILL_LEVEL];    if( level < 0 )level = 0;    if( level >= SKILL_tbl[id].maxlevel )        level  = SKILL_tbl[id].maxlevel;    CHAR_setInt(charaindex,skvalset[index].charadataindex,level );}#define SKILLSTRINGBUFSIZ   256static char    ITEM_statusStringBuffer[SKILLSTRINGBUFSIZ];char* SKILL_makeSkillStatusString( Skill* skill ){    snprintf( ITEM_statusStringBuffer,              sizeof( ITEM_statusStringBuffer ),              "%d|%d",              SKILL_getInt(skill,SKILL_IDENTITY),              SKILL_getInt(skill,SKILL_LEVEL) );    return ITEM_statusStringBuffer;}char* SKILL_makeSkillFalseString( void ){    snprintf( ITEM_statusStringBuffer,              sizeof( ITEM_statusStringBuffer ),              "|" );    return ITEM_statusStringBuffer;}BOOL  SKILL_CHECKID( int skillid ){    if( SKILL_NUM <= skillid && skillid > 0 )return FALSE;    return TRUE;}BOOL SKILL_makeSkillData( Skill* sk ,int skid, int lev ){    sk->data[SKILL_LEVEL] = lev;    sk->data[SKILL_IDENTITY] = skid;    return TRUE;}int SKILL_levelup( Skill* sk ){    int     id = sk->data[SKILL_IDENTITY];    if( !SKILL_CHECKID(id) )return -1;    sk->data[SKILL_LEVEL] ++;    sk->data[SKILL_LEVEL] = min( sk->data[SKILL_LEVEL],                                 SKILL_tbl[id].maxlevel );    return TRUE;}int SKILL_getLevelFromSkillID( int charaindex, SKILL_ID id ){    int     i;    if( !CHAR_CHECKINDEX(charaindex) )return -1;    for( i=0 ; i<CHAR_SKILLMAXHAVE ; i++ ){        CHAR_HaveSkill* sk;        sk = CHAR_getCharHaveSkill(charaindex,i);        if( sk && sk->use && sk->skill.data[SKILL_IDENTITY] == id )            return sk->skill.data[SKILL_LEVEL];            }    return -1;}BOOL SKILL_getUpableSkillID( int charaindex,char* buf, int buflen ){    int     i;    if( !CHAR_CHECKINDEX(charaindex)) return FALSE;    if( buflen <= 0 )return FALSE;    buf[0] = '\0';    for( i=0 ; i<CHAR_SKILLMAXHAVE ; i++ ){        CHAR_HaveSkill* chsk;        chsk = CHAR_getCharHaveSkill(charaindex,i);        if( chsk && chsk->use            && SKILL_CHECKID(chsk->skill.data[SKILL_IDENTITY])            && chsk->skill.data[SKILL_LEVEL]            < SKILL_tbl[chsk->skill.data[SKILL_IDENTITY]].maxlevel ){            char    tmpbuf[512];            snprintf( tmpbuf,sizeof(tmpbuf),"%d|",                      chsk->skill.data[SKILL_IDENTITY] );            strcatsafe( buf, buflen,tmpbuf );        }    }    dchop(buf,"|");    return TRUE;}void SKILL_skillEffect( int charaindex ){    int i;    if( !CHAR_CHECKINDEX(charaindex) )return;    if( CHAR_getInt(charaindex,CHAR_WHICHTYPE) != CHAR_TYPEPLAYER)        return;            for( i=0 ; i<CHAR_SKILLMAXHAVE ; i ++ ){        typedef void (*SKILLEFFECTFUNC)(int,Skill*);        SKILLEFFECTFUNC skfunc;        CHAR_HaveSkill* cskill;        Skill*          skill;        int             id;        cskill = CHAR_getCharHaveSkill(charaindex,i);        if( cskill == NULL  || cskill->use == FALSE )continue;        skill = &cskill->skill;        id = skill->data[SKILL_IDENTITY];        if( !SKILL_CHECKID(id) )continue;                skfunc = (SKILLEFFECTFUNC)SKILL_tbl[id].effectfunc;        if( skfunc )skfunc(charaindex,skill);    }    }

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