📄 battle_item.c
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//--------------------------------------------------------------// 爵 及桦宁void ITEM_useFieldChange_Battle( int charaindex, // 银匀凶谛及奶件犯永弁旦 int toNo, // 银歹木月谛及 寞 int haveitemindex // 银丹谛及失奶 丞及 寞){ int itemindex; char *pArg; // 失奶 丞互丐月井升丹井 itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; //------- 仇仇井日质 ----------- // 由仿丢□正毛潸 pArg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); // 由仿丢□正 中及匹撩 if( pArg == "\0" )return ; BATTLE_FieldAttChange( charaindex, pArg ); // 爵 卞失奶 丞互壅尹凶桦宁及隋骚质 BATTLE_ItemUseDelete( charaindex, haveitemindex );}//--------------------------------------------------------------// 箪岭 鳖失奶 丞毛银匀凶桦宁及质 //--------------------------------------------------------------// 爵 及桦宁void ITEM_useAttReverse_Battle( int charaindex, // 银匀凶谛及奶件犯永弁旦 int toNo, // 银歹木月谛及 寞 int haveitemindex // 银丹谛及失奶 丞及 寞){ int itemindex, battleindex, attackNo; // 失奶 丞互丐月井升丹井 itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; //------- 仇仇井日质 ----------- battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); // 蝈够 BATTLE_MultiAttReverse( battleindex, attackNo, toNo, SPR_item3, SPR_kyu ); // 爵 卞失奶 丞互壅尹凶桦宁及隋骚质 BATTLE_ItemUseDelete( charaindex, haveitemindex );}//--------------------------------------------------------------// 竣濮井日汊唾毛银匀凶桦宁及质 //--------------------------------------------------------------// 爵 及桦宁void ITEM_useRessurect( int charaindex, // 银匀凶谛及奶件犯永弁旦 int toNo, // 银歹木月谛及 寞 int haveitemindex // 银丹谛及失奶 丞及 寞){ int itemindex, battleindex, attackNo, par = 0, pow = 0, ReceveEffect; char *pszP = NULL; // 失奶 丞互丐月井升丹井 itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; //------- 仇仇井日质 ----------- pszP = ITEM_getChar(itemindex, ITEM_ARGUMENT ); if( strstr( pszP, "%" ) ){ // 仇及桦宁反⊙煌遥 par = 1; } if( sscanf( pszP, "%d", &pow ) != 1 ){ // 窒禾奶件玄荚汊允月井" pow = 0; // ㄟ及桦宁反敦蝈荚汊 } battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); if( pow <= 0 ){ ReceveEffect = SPR_fukkatu3; }else if( pow <= 100 ){ ReceveEffect = SPR_fukkatu1; }else if( pow <= 300 ){ ReceveEffect = SPR_fukkatu2; }else{ ReceveEffect = SPR_fukkatu3; } // 蝈够 BATTLE_MultiRessurect( battleindex, attackNo, toNo, pow, par, SPR_item3, ReceveEffect ); // 爵 卞失奶 丞互壅尹凶桦宁及隋骚质 BATTLE_ItemUseDelete( charaindex, haveitemindex );}//--------------------------------------------------------------// 凯 膜恳毛银匀凶桦宁及质 //--------------------------------------------------------------// 爵 及桦宁void ITEM_useCaptureUp_Battle( int charaindex, // 银匀凶谛及奶件犯永弁旦 int toNo, // 银歹木月谛及 寞 int haveitemindex // 银丹谛及失奶 丞及 寞){ int itemindex, battleindex, attackNo, pow = 5, ReceveEffect; char *pArg; // 失奶 丞互丐月井升丹井 itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; //------- 仇仇井日质 ----------- // 由仿丢□正毛潸 pArg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); // 由仿丢□正 中及匹撩 if( pArg == "\0" )return ; if( sscanf( pArg, "%d", &pow ) != 1 ){ // 窒禾奶件玄荚汊允月井" pow = 5; } battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); ReceveEffect = SPR_hoshi; // 蝈够 BATTLE_MultiCaptureUp( battleindex, attackNo, toNo, pow, SPR_item3, ReceveEffect ); // 爵 卞失奶 丞互壅尹凶桦宁及隋骚质 BATTLE_ItemUseDelete( charaindex, haveitemindex );}#ifdef _ITEM_CRACKERvoid ITEM_useCracker_Effect( charaindex, toindex, haveitemindex){ int itemindex,x,y,tofd; itemindex = CHAR_getItemIndex(charaindex,haveitemindex); // 检查物品 if(!ITEM_CHECKINDEX(itemindex)) return; x = CHAR_getInt( charaindex, CHAR_X); y = CHAR_getInt( charaindex, CHAR_Y); CHAR_setMyPosition( charaindex, x, y, TRUE); CHAR_setWorkInt( charaindex, CHAR_WORKITEM_CRACKER, 1); CHAR_sendCrackerEffect( charaindex, 101125); //to client tofd = getfdFromCharaIndex( charaindex ); lssproto_IC_send(tofd, x, y); //清除道具 BATTLE_ItemUseDelete(charaindex,haveitemindex); CHAR_talkToCli(charaindex,-1,"道具消失了。",CHAR_COLORYELLOW);}#endif#ifdef _ITEM_REFRESH //vincent 解除异常状态道具void ITEM_useRefresh_Effect( charaindex, toindex, haveitemindex){ int i,itemindex,ReceveEffect; char *arg;// char szBuffer[128]=""; int status = -1,attackNo,index2; int battleindex; char *pszP;//print("\nvincent--ITEM_useRefresh_Effect"); // 检查物品 itemindex = CHAR_getItemIndex(charaindex,haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); pszP = arg; // 躲绊毛潸 for( ;status == -1 && pszP[0] != 0; pszP++ ){ // ㄠ井日腹绸 for( i = 1; i < BATTLE_ST_END; i ++ ){ // 躲绊疋永正伉井" if( strncmp( pszP, aszStatus[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } }//print("\nvincent-->status:%d",status); // 躲绊卅中及匹撩 if( status == -1 ) return; // 田玄伙 寞 battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); index2 = BATTLE_No2Index( battleindex, toindex);//被击中目标之index attackNo = BATTLE_Index2No( battleindex, charaindex );// defNo = BATTLE_Index2No( battleindex, index2 );//print("\nvincent-->charaindex:%d,attackNo:%d,index2:%d,defNo:%d,",charaindex,attackNo,index2,defNo); /* 平乓仿弁正□及赭 伉旦玄井日壅蛔 */ CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex);/* 失奶 丞凳蕙 */// if( CHAR_getWorkInt( charaindex, StatusTbl[status] ) > 0 ){// ReceveEffect = SPR_tyusya;// }else{// ReceveEffect = SPR_hoshi;// } ReceveEffect = SPR_tyusya;//打针 BATTLE_MultiStatusRecovery( battleindex, attackNo, toindex, status, MAGIC_EFFECT_USER, ReceveEffect ); /* 壅允 */ ITEM_endExistItemsOne( itemindex );//////////////////////////// BATTLE_MultiList( battleindex, defNo, ToList );// for( i = 0; ToList[i] != -1; i ++ ){// toindex = BATTLE_No2Index( battleindex, ToList[i] );//// } ////////////////////////////}#endif#ifdef _ITEM_ADDEXP //vincent 经验提升void ITEM_useAddexp_Effect( charaindex, toindex, haveitemindex){ int itemindex,power,vtime; //,pindex char *p = NULL, *arg; char szBuffer[1024]=""; itemindex = CHAR_getItemIndex(charaindex,haveitemindex); // 检查物品 if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); if( (p = strstr( arg, "增" )) != NULL ){ sscanf( p+2, "%d", &power ); } if( (p = strstr( arg, "分" )) != NULL ){ sscanf( p+2, "%d", &vtime ); } if( p == NULL )return;#ifdef _ITEM_ADDEXP2 // 智果时间可以累加 { int point; point = CHAR_getWorkInt( charaindex, CHAR_WORKITEM_ADDEXP) * (int)(CHAR_getWorkInt( charaindex, CHAR_WORKITEM_ADDEXPTIME)/60); if( point >= 72000) { CHAR_talkToCli( charaindex, -1, "智慧之果累计时间及效果已达上限。", CHAR_COLORYELLOW); return; } point += (power * vtime); point = min( point, 72000); vtime = (int)(point / power); }#endif CHAR_setWorkInt( charaindex, CHAR_WORKITEM_ADDEXP, power); CHAR_setWorkInt( charaindex, CHAR_WORKITEM_ADDEXPTIME,vtime*60 ); //清除道具 BATTLE_ItemUseDelete(charaindex,haveitemindex); //sprintf(szBuffer, "学习经验的能力提升了%d%", power); sprintf(szBuffer, "学习经验的能力提升了%d%,时效剩余%d分钟。", power, vtime); CHAR_talkToCli(charaindex,-1,szBuffer,CHAR_COLORYELLOW);}#endif//Terry add 2001/12/24#ifdef _ITEM_FIRECRACKERvoid ITEM_useFirecracker_Battle( charaindex, toindex, haveitemindex){ int itemindex, battleindex, masteridx=-1, index2; char szWork[128];#ifdef _FIX_FIRECRACKER int petid=-1, i=1; BOOL FINDPET=FALSE; char *buff1; char token[256], buf1[256];#else int PetEscape = 0;#endif itemindex = CHAR_getItemIndex(charaindex,haveitemindex); // 检查物品 if(!ITEM_CHECKINDEX(itemindex)) return; battleindex = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEINDEX);#ifdef _FIX_FIRECRACKER index2 = BATTLE_No2Index( battleindex, toindex); if( !CHAR_CHECKINDEX( index2) ) return; { int attackNo = BATTLE_Index2No( battleindex, charaindex ); int safeSide = 0; int MySide_start, MySide_end; if( attackNo >= 10 ) safeSide = 1; MySide_start = safeSide*SIDE_OFFSET; MySide_end = ((safeSide*SIDE_OFFSET) + SIDE_OFFSET); if( (toindex >= MySide_start) && (toindex<MySide_end) ){ //同边 return; } } if( BATTLE_Index2No( battleindex, charaindex ) == toindex ){ BATTLE_ItemUseDelete(charaindex,haveitemindex);//用在自身 return; } if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) { petid = -1;//作用在人物 }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPET ) { masteridx = BATTLE_No2Index(battleindex,toindex-5);//作用在宠物 if( !CHAR_CHECKINDEX( masteridx) ) return; petid = CHAR_getInt(index2,CHAR_PETID);//宠物id }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEENEMY ) { petid = CHAR_getInt(index2,CHAR_PETID); } if( (buff1 = ITEM_getChar( itemindex, ITEM_ARGUMENT)) == "\0" ) return; memset( token, 0, sizeof( token)); if( NPC_Util_GetStrFromStrWithDelim( buff1, "KPET", token, sizeof( token) ) == NULL) { print( "Can't get KPET: %s!!\n", buff1); return; } // won fix while( getStringFromIndexWithDelim( token,"_", i, buf1, sizeof( buf1)) != FALSE ) { //while( getStringFromIndexWithDelim( token,"|", i, buf1, sizeof( buf1)) != FALSE ) { i++; if( petid == atoi( buf1) ){//年兽判别 FINDPET = TRUE; break; } } sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork);//丢出鞭炮的动画//送讯息至玩家 if( FINDPET == TRUE ) {//若为年兽 char buf4[255]; sprintf( buf4, "%s被吓跑了!", CHAR_getChar( index2, CHAR_NAME)); BATTLE_Exit(index2,battleindex);//离开战斗 if( CHAR_CHECKINDEX( masteridx) ){ CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1);//无参战宠 CHAR_talkToCli( masteridx,-1, buf4, CHAR_COLORYELLOW); } sprintf(szWork,"BQ|e%X|",toindex);//逃跑动画 BATTLESTR_ADD(szWork); CHAR_talkToCli( charaindex,-1, buf4, CHAR_COLORYELLOW); }else { CHAR_talkToCli( charaindex, -1, "什麽事都没发生。", CHAR_COLORYELLOW); } BATTLE_ItemUseDelete( charaindex, haveitemindex);//删除鞭炮#else index2 = BATTLE_No2Index(battleindex,toindex); // 被炸到的是否为宠物 if(CHAR_getInt(index2,CHAR_WHICHTYPE) == CHAR_TYPEPET) { // 如果被炸的是年兽 if(CHAR_getInt(index2,CHAR_PETID) >= 901 && CHAR_getInt(index2,CHAR_PETID) <= 904){ // 取得目标的正後方的角色的index masteridx = BATTLE_No2Index(battleindex,toindex-5); // 如果对战的是玩家 if(CHAR_getInt(masteridx,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) PetEscape = 1; else print("\n年兽在遇敌时出现"); } } // 如果不是炸自己 if(BATTLE_Index2No(battleindex,charaindex) != toindex) { sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork); if(PetEscape) { BATTLE_Exit(index2,battleindex); CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1); sprintf(szWork,"BQ|e%X|",toindex); BATTLESTR_ADD(szWork); CHAR_talkToCli(masteridx,-1,"年兽被吓跑了!",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"年兽被吓跑了!",CHAR_COLORWHITE); } } CHAR_talkToCli(charaindex,-1,"什麽事都没发生。",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"道具消失了。",CHAR_COLORWHITE); // 使用後道具消失 BATTLE_ItemUseDelete(charaindex,haveitemindex);#endif}#endif//Terry end//气绝状态回复耐力,复加复活(光,镜,守)精灵 参数同魔法(光,镜,守)精灵,但只能在战斗之使用,用完就没了 //参数 例如:耐力值 吸 turn 1#ifdef _FEV_ADD_NEW_ITEM // FEV ADD 增加复活守精void ITEM_ResAndDef( int charaindex, int toindex, int haveitemindex ){ int itemindex, battleindex, attackNo, par = 0, pow = 0, ReceveEffect; char *buffer = NULL; char *magicarg = NULL; char *magicarg2 = NULL; char *magicarg3 = NULL; char magicarg4[200]; char *pszP = NULL; char delim[] = " ";//协助分解字串的区隔字元 int status = -1, i, turn = 3; char szTurn[] = "turn"; // 失奶 丞互丐月井升丹井 itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; buffer = ITEM_getChar(itemindex, ITEM_ARGUMENT );//整串字串 pszP = strtok(buffer, delim);//第一个参数 magicarg = strtok(NULL, delim);//第二个参数 magicarg2 = strtok(NULL, delim);//第叁个参数 magicarg3 = strtok(NULL, delim);//第四个参数 sprintf(magicarg4,"%s %s %s",magicarg,magicarg2,magicarg3); magicarg = (char*)magicarg4; //在气绝状态回复耐力 if( strstr( pszP, "%" ) ){ par = 1; } if( sscanf( pszP, "%d", &pow ) != 1 ){ pow = 0; } attackNo = BATTLE_Index2No( battleindex, charaindex ); //选择代表的特效 if( pow <= 0 ){ ReceveEffect = SPR_fukkatu3; }else if( pow <= 100 ){ ReceveEffect = SPR_fukkatu1; }else if( pow <= 300 ){ ReceveEffect = SPR_fukkatu2; }else{ ReceveEffect = SPR_fukkatu3; } BATTLE_MultiRessurect( battleindex, attackNo, toindex, pow, par, SPR_item3, ReceveEffect ); //(光,镜,守)精灵 // 躲绊毛潸 for( ;status == -1 && magicarg[0] != 0; magicarg++ ){ for( i = 1; i < BATTLE_MD_END; i ++ ){ // 躲绊疋永正伉井" if( strncmp( magicarg, aszMagicDef[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } // 躲绊卅中及匹撩 if( status == -1 ) return; // 窒荚 凳今六月井" if( ( magicarg = strstr( magicarg, szTurn ) ) != NULL){ magicarg += sizeof( szTurn ); sscanf( magicarg, "%d", &turn ); } //print("次数:%d",turn); // 田玄伙 寞 battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); // 蝈够 BATTLE_MultiMagicDef( battleindex, attackNo, toindex, status, turn, MAGIC_EFFECT_USER, SPR_difence ); BATTLE_ItemUseDelete( charaindex, haveitemindex );}#endif
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