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📄 battle.c

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
💻 C
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		}		if( !(BattleArray[CHAR_getWorkInt( toindex,CHAR_WORKBATTLEINDEX)].Side[						CHAR_getWorkInt( toindex, CHAR_WORKBATTLESIDE)].flg			& BSIDE_FLG_HELP_OK)){			continue;		}        CONNECT_setBattlecharaindex( fd, cnt, toindex );		cnt++;		if( cnt == CONNECT_WINDOWBUFSIZE ) break;	}	if( cnt == 0 ) {	    if( pfound == FALSE ) {	        CHAR_talkToCli( charaindex, -1, "那里没有任何人。",                            CHAR_COLORYELLOW);	    }		lssproto_EN_send( fd, FALSE, 0 );	}else if( cnt == 1 ) {		if( BATTLE_RescueEntry( charaindex,                                CONNECT_getBattlecharaindex(fd,0) ) ){        	CHAR_talkToCli( charaindex, -1, "无法参战。", CHAR_COLORYELLOW);		}else {			result = TRUE;		}	}else if( cnt > 1 ) {		int		strlength;		char	msgbuf[1024];		char	escapebuf[2048];		strcpy( msgbuf, "1\n加入谁的战斗呢?\n");		strlength = strlen( msgbuf);		for( i = 0;             CONNECT_getBattlecharaindex( fd,i ) != -1			&& i< CONNECT_WINDOWBUFSIZE; i ++ ){			char	*a = CHAR_getChar( CONNECT_getBattlecharaindex(fd,i), CHAR_NAME);			char	buf[256];			snprintf( buf, sizeof( buf),"%s\n", a);			if( strlength + strlen( buf) > arraysizeof( msgbuf)){				print( "\nerr:%s:%d 视窗的讯息缓冲不足\n",						__FILE__,__LINE__);				break;			}			strcpy( &msgbuf[strlength], buf);			strlength += strlen(buf);		}		lssproto_WN_send( fd, WINDOW_MESSAGETYPE_SELECT,						WINDOW_BUTTONTYPE_CANCEL,						CHAR_WINDOWTYPE_SELECTBATTLE,						-1,					makeEscapeString( msgbuf, escapebuf, sizeof(escapebuf)));    }	return result;}BOOL BATTLE_RescueParentTry( int charaindex, int pindex){    int     result = FALSE;    if( CHAR_getFlg( charaindex, CHAR_ISDIE)) return FALSE;    if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYINDEX1) != pindex ) return FALSE;    if( CHAR_getWorkInt( pindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){		return FALSE;	}	if( BATTLE_RescueEntry( charaindex, pindex ) ){		result = FALSE;	}else{		result = TRUE;	}	if( result == FALSE ) {        CHAR_talkToCli( charaindex, -1, "无法参战。", CHAR_COLORYELLOW);    }	return result;}int BATTLE_PartyNewEntry(	int charaindex,	int battleindex,	int side){	int iRet = 0, i, work;#if 1	iRet = BATTLE_NewEntry( charaindex, battleindex, side );	if( iRet )return iRet;	CAflush( charaindex );	CDflush( charaindex );	iRet = BATTLE_PetDefaultEntry( charaindex, battleindex, side );	if( iRet )return iRet;	BATTLE_ClearGetExp( charaindex );#endif	for( i = 1; i < CHAR_PARTYMAX; i ++ ){		work = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );		if( CHAR_CHECKINDEX( work ) == FALSE )continue;		if( CHAR_getWorkInt( work, CHAR_WORKBATTLEMODE ) != 0 ){			continue;		}		iRet = BATTLE_NewEntry( work, battleindex, side );		if( iRet )break;		CAflush( work );		CDflush( work );		iRet = BATTLE_PetDefaultEntry( work, battleindex, side );		if( iRet )return iRet;		BATTLE_ClearGetExp( work );	}	return iRet;}#if 1int BATTLE_WatchNewEntry(	int charaindex,	int battleindex,	int side){	BATTLE_ENTRY	*pEntry;	BATTLE *pBattle;	int iEntryFirst = 0, iEntryMax = BATTLE_ENTRY_MAX, i;	if( BATTLE_CHECKSIDE( side ) == FALSE )return BATTLE_ERR_PARAM;	if( BATTLE_CHECKINDEX( battleindex ) == FALSE )return BATTLE_ERR_BATTLEINDEX;	if( CHAR_CHECKINDEX( charaindex ) == FALSE )return BATTLE_ERR_CHARAINDEX;	pBattle = &BattleArray[battleindex];	if( pBattle->use == FALSE )return BATTLE_ERR_NOUSE;	if( side < 0 || side > 1 ){		return BATTLE_ERR_PARAM;	}	switch( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) ){	case CHAR_TYPEPLAYER:		if( pBattle->Side[side].type != BATTLE_S_TYPE_PLAYER ){			return BATTLE_ERR_TYPE;		}		iEntryFirst = 0;		iEntryMax = BATTLE_PLAYER_MAX;		break;	default:		print( "不明(%s)(%d)\n",			CHAR_getUseName( charaindex ),			CHAR_getInt( charaindex, CHAR_WHICHTYPE ) );		return BATTLE_ERR_TYPE;	}	pEntry = pBattle->Side[side].Entry;	for( i = iEntryFirst; i < iEntryMax; i ++ ){		if( pEntry[i].charaindex == -1 )break;	}	if( i == iEntryMax ){		return BATTLE_ERR_ENTRYMAX;	}	EntryInit( &pEntry[i] );	pEntry[i].charaindex = charaindex;	pEntry[i].bid = i + side * SIDE_OFFSET;	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEINDEX,		battleindex );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE,		BATTLE_CHARMODE_WATCHINIT );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLESIDE, side );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEFLG, 0 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM1, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM2, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM3, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEWATCH, 1 );	return 0;}int BATTLE_WatchPartyNewEntry(	int charaindex,	int battleindex,	int side){	int iRet = 0, i, work;#if 1	iRet = BATTLE_WatchNewEntry( charaindex, battleindex, side );	if( iRet )return iRet;	CAflush( charaindex );	CDflush( charaindex );#endif	for( i = 1; i < CHAR_PARTYMAX; i ++ ){		work = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );		if( CHAR_CHECKINDEX( work ) == FALSE )continue;		if( CHAR_getWorkInt( work, CHAR_WORKBATTLEMODE ) != 0 ){			continue;		}		iRet = BATTLE_WatchNewEntry( work, battleindex, side );		if( iRet )break;		CAflush( work );		CDflush( work );	}	return iRet;}int BATTLE_CreateForWatcher( int charaindex, int topbattleindex );int BATTLE_WatchEntry(		int charaindex,        int toindex	){	int iRet = 0, battleindex, fd;	char szBuffer[256]="";	battleindex = CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX );	if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_FINAL	||  CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE	||  CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX ) == -1	){		iRet = 1;	}	if( iRet == 0 ){		iRet = BATTLE_CreateForWatcher( charaindex, battleindex );	}	if( iRet == 0 ){		//snprintf( szBuffer, sizeof( szBuffer ), "(%s)开始观战。",		//	CHAR_getUseName( charaindex ) );		//BATTLE_BroadCast( battleindex, szBuffer, CHAR_COLORYELLOW );		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, BattleArray[battleindex].type, BattleArray[battleindex].field_no );		}		sprintf( szBuffer, "BP|%X|%X|%X",			20, BP_FLG_JOIN, CHAR_getInt(charaindex, CHAR_MP ) );		BATTLE_CommandSend( charaindex, szBuffer );	}else{		snprintf( szBuffer, sizeof( szBuffer ), "无法观战。" );        CHAR_talkToCli( charaindex, -1, szBuffer, CHAR_COLORYELLOW);		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, FALSE, 0 );		}	}	return iRet;}BOOL BATTLE_WatchTry( int charaindex ){    int     x,y;    OBJECT  object;    int     pfound = FALSE;    int     result = FALSE;	int		fd;	int		i;	int		cnt;	fd = getfdFromCharaIndex( charaindex);	if( fd == -1 )return FALSE;	for( i = 0; i < CONNECT_WINDOWBUFSIZE ; i ++ ) {        CONNECT_setBattlecharaindex( fd,i,-1);    }    CHAR_getCoordinationDir( CHAR_getInt( charaindex, CHAR_DIR ) ,                             CHAR_getInt( charaindex , CHAR_X ),                             CHAR_getInt( charaindex , CHAR_Y ) ,                             1 , &x , &y );	cnt = 0;    /*愤坌及  及蟆及平乓仿毛潸  允月 */    for( object = MAP_getTopObj( CHAR_getInt( charaindex, CHAR_FLOOR),x,y) ;         object ;         object = NEXT_OBJECT(object ) )    {        int toindex;        int objindex = GET_OBJINDEX(object);        /* 平乓仿弁正□元扎卅中 */        if( OBJECT_getType( objindex) != OBJTYPE_CHARA) continue;        toindex = OBJECT_getIndex( objindex);        /* 皿伊奶乩□元扎卅中 */        if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER ) continue;        pfound = TRUE;        /* 爵    匹卅中卅日戚尺 */        if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){					continue;		}        CONNECT_setBattlecharaindex( fd,cnt, toindex );		cnt++;		if( cnt == CONNECT_WINDOWBUFSIZE ) break;	}	if( cnt == 0 ) {	    if( pfound == FALSE ) {	        CHAR_talkToCli( charaindex, -1, "那里没有任何人。",                            CHAR_COLORYELLOW);	    }	    // 分木手中卅仁化棋爵撩  		lssproto_EN_send( fd, FALSE, 0 );	}	/* ㄠ谛仄井中卅中桦宁反巨件玄伉□今六月 */	else if( cnt == 1 ) {		if( BATTLE_WatchEntry( charaindex,CONNECT_getBattlecharaindex(fd,0)) )		{			result = FALSE;		} else {			result = TRUE;		}	}    /*   醒谛中凶日它奴件玉它毛请仄化  中宁歹六月 */    else if( cnt > 1 ) {		int		strlength;		char	msgbuf[1024];		char	escapebuf[2048];		strcpy( msgbuf, "1\n观看谁的战斗呢?\n");		strlength = strlen( msgbuf);		/* 它奴件玉它及丢永本□斥综岳[		 * 爵    及平乓仿及域  		 */		for( i = 0;             CONNECT_getBattlecharaindex( fd,i ) != -1			&& i< CONNECT_WINDOWBUFSIZE;			i ++ )		{			char	*a = CHAR_getChar( CONNECT_getBattlecharaindex(fd,i),                                       CHAR_NAME);			char	buf[256];			snprintf( buf, sizeof( buf),"%s\n", a);			if( strlength + strlen( buf) > arraysizeof( msgbuf)){				print( "\nerr:%s:%d 视窗的讯息缓冲不足\n",						__FILE__,__LINE__);				break;			}			strcpy( &msgbuf[strlength], buf);			strlength += strlen(buf);		}		lssproto_WN_send( fd, WINDOW_MESSAGETYPE_SELECT,						WINDOW_BUTTONTYPE_CANCEL,						CHAR_WINDOWTYPE_SELECTBATTLEWATCH,						-1,					makeEscapeString( msgbuf, escapebuf, sizeof(escapebuf)));    }	return result;}#endif#define MAX_DOUJYOUENEMY	64static int	DoujyouEnemyTbl[10];	// ㄠㄟ手中日氏仃升/*************************************************************** *   桦乒□玉迕卞衬平乓仿潸   ***************************************************************/int *Doujyou_GetEnemy( int meindex, int charaindex ){	int		i;	char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE];	char	buf[1024];	int		ret;	int		insert;	int		WorkEnemyTbl[MAX_DOUJYOUENEMY];	NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));	/* 赓渝祭 */	for( i = 0; i < arraysizeof(WorkEnemyTbl); i ++ ) {		WorkEnemyTbl[i] = -1;	}	if( NPC_Util_GetStrFromStrWithDelim( argstr, "enemyno", buf, sizeof( buf))		== NULL )	{		return NULL;	}	insert = 0;	/* 娄醒卞踏中化丐月衬毛巨件玄伉□今六月 */	for( i = 0; i < MAX_DOUJYOUENEMY; i ++ ) {		int		curEnemy;		char	data[128];		ret = getStringFromIndexWithDelim( buf,",", i + 1,data, sizeof(data));		if( ret == FALSE) {			break;		}		curEnemy = ENEMY_getEnemyArrayFromId( atoi( data));		if( !ENEMY_CHECKINDEX( curEnemy) ) continue;		WorkEnemyTbl[insert] = curEnemy;		insert ++;	}	// 分木手中卅井匀凶日巨仿□	if( insert <= 0 )return NULL;	// ㄠ    仿件母丞涩烂	DoujyouEnemyTbl[0] = WorkEnemyTbl[RAND( 0, insert-1 )];	if( NPC_Util_GetStrFromStrWithDelim( argstr, "enemypetno", buf, sizeof( buf))		== NULL )	{		// 中卅井匀凶日窒手踏井卅中		DoujyouEnemyTbl[1] = -1;	}else{		insert = 0;		/* 娄醒卞踏中化丐月衬毛巨件玄伉□今六月 */		for( i = 0; i < MAX_DOUJYOUENEMY; i ++ ) {			int		curEnemy;			char	data[128];			ret = getStringFromIndexWithDelim( buf,",", i + 1,data, sizeof(data));			if( ret == FALSE) {				break;			}			curEnemy = ENEMY_getEnemyArrayFromId( atoi( data));			if( !ENEMY_CHECKINDEX( curEnemy) ) continue;			WorkEnemyTbl[insert] = curEnemy;			insert ++;		}		// ㄡ    仿件母丞涩烂		DoujyouEnemyTbl[1] = WorkEnemyTbl[RAND( 0, insert-1 )];	}	// ㄢ      仄	DoujyouEnemyTbl[2] = -1;	return DoujyouEnemyTbl;}static int DoujyouWeponTbl[] = {	-1,	ITEM_FIST,	ITEM_AXE,	ITEM_CLUB,	ITEM_SPEAR,	ITEM_BOW,	ITEM_BOOMERANG,	ITEM_BOUNDTHROW,	ITEM_BREAKTHROW,};int DoujyouRandomWeponSet( int charaindex ){	int wepon = -1, itemindex;	int work = RAND( 0, arraysizeof( DoujyouWeponTbl ) - 1 );	switch( DoujyouWeponTbl[work] ){

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