⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 battle_event.h

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
💻 H
字号:
#ifndef __BATTLE_EVENT_H__#define __BATTLE_EVENT_H__#define BCC_HIT		'H'#define BCC_FIRE	'F'#define BCF_DEATH		(1 << 0)#define BCF_NORMAL		(1 << 1)#define BCF_KAISHIN		(1 << 2)#define BCF_GUARD		(1 << 3)#define BCF_COUNTER		(1 << 4)#define BCF_DODGE		(1 << 5)#define BCF_ULTIMATE_1	(1 << 6)#define BCF_ULTIMATE_2	(1 << 7)#define BCF_GBREAK		(1 << 8)#define BCF_GUARDIAN	(1 << 9)#define BCF_REFRECT		(1 << 10)#define BCF_ABSORB		(1 << 11)#define BCF_VANISH		(1 << 12)#define BCF_CRUSH		(1 << 13)#define BCF_FALL		(1 << 14)	//落马术#ifdef _SKILL_TOOTH#define BCF_TOOTH		(1 << 15)	//囓齿#endif#ifdef _PSKILL_MODIFY#define BCF_ATTDOUBLE	(1 << 16)	//属性强化#endif#ifdef _SKILL_ROAR  #define BCF_ROAR		(1 << 17)	//宠技:大吼(克年兽)#endif #ifdef _MAGIC_DEFMAGICATT#define BCF_DEFMAGICATT	(1 << 19)#endif#ifdef  _MAGIC_SUPERWALL#define BCF_SUPERWALL	(1 << 20)#endif#ifdef _PSKILL_MDFYATTACK#define BCF_MODIFY		(1 << 21)#endif#define BCF_B_SKILLACT	(1 << 23)	//击中後秀图#ifdef _PETSKILL_ANTINTER#define BCF_ANTINTER    (1 << 28)#endif#ifdef _OTHER_MAGICSTAUTS#ifdef _MAGICSTAUTS_RESIST#define MAXSTATUSTYPE 6#else#define MAXSTATUSTYPE 3#endif //_MAGICSTAUTS_RESISTextern char MagicStatus[MAXSTATUSTYPE][36];extern int MagicTbl[];extern int MagicTypeTbl[];#endifextern char *aszStatus[];extern char *aszStatusFull[];extern int StatusTbl[];extern int RegTbl[];extern int MagicDefTbl[];extern char *aszMagicDefFull[];extern char *aszMagicDef[];extern char *aszParamChange[];extern char *aszParamChangeFull[];extern int aParamChangeTbl[];extern float gBattleDamageModyfy;extern int   gBattleDuckModyfy;extern int	 gBattleStausChange;extern int	 gBattleStausTurn;enum{	BATTLE_ST_NONE,		 //  0 "正常",	BATTLE_ST_POISON,	 //  1 "毒",	BATTLE_ST_PARALYSIS, //  2 "麻",	BATTLE_ST_SLEEP,	 //  3 "眠",	BATTLE_ST_STONE,	 //  4 "石",	BATTLE_ST_DRUNK,	 //  5 "醉",	BATTLE_ST_CONFUSION, //  6 "乱",    BATTLE_ST_WEAKEN,    //  7 "虚"	BATTLE_ST_DEEPPOISON,//  8 "剧毒"	BATTLE_ST_BARRIER,   //  9 "魔障"	BATTLE_ST_NOCAST,    // 10 "沉默"#ifdef _PET_SKILL_SARS				// WON ADD 毒煞蔓延	BATTLE_ST_SARS,		 // 11 "煞"#endif	BATTLE_ST_END};#ifdef _OTHER_MAGICSTAUTSenum{	BATTLE_MST_NONE,	BATTLE_MST_DEFMAGIC,	BATTLE_MST_SUPERWALL,#ifdef _MAGICSTAUTS_RESIST	BATTLE_MST_MAGICFIRE, 	BATTLE_MST_MAGICTHUNDER, 	BATTLE_MST_MAGICICE,#endif	BATTLE_MST_END};#endifenum{	BATTLE_MD_NONE,	BATTLE_MD_ABSROB,	BATTLE_MD_REFLEC,	BATTLE_MD_VANISH,	BATTLE_MD_TRAP,	BATTLE_MD_END };#ifdef _PETSKILL_RETRACE    //存放BATTLE_Attack函式执行後的攻击模式   typedef struct tagBattle_Attack_ReturnData_x1{    int Battle_Attack_ReturnData;}Battle_Attack_ReturnData_x1;Battle_Attack_ReturnData_x1 Battle_Attack_ReturnData_x;#endifint BATTLE_DamageCalc( int attackindex, int defindex );BOOL BATTLE_Attack( int battleindex, int attackNo, int defNo );BOOL BATTLE_Counter( int battleindex, int attackNo, int defNo );BOOL BATTLE_Capture( int battleindex, int attackNo, int defNo );void BATTLE_Guard( int battleindex, int attackNo );// Nuke 20040112 fix for performance#define BATTLE_BroadCast(A,B,C) 0#define BATTLE_BroadCastOn(A,B,C) 0//int  BATTLE_BroadCast( int battleindex, char *pszBuffer, int color );//int  BATTLE_BroadCastOn( int battleindex, char *pszBuffer, int color );BOOL BATTLE_Escape( int battleindex, int attackNo, int flag);int BATTLE_NoAction( int battleindex, int attackNo );int BATTLE_PetIn( int battleindex, int attackNo );int BATTLE_PetOut( int battleindex, int attackNo );int BATTLE_SurpriseCheck( int battleindex );int BATTLE_Magic( int battleindex, int attackNo );int BATTLE_S_GBreak( int battleindex, int attackNo, int defNo );#ifdef _SKILL_GUARDBREAK2//破除防御2 vincent add 2002/05/20int BATTLE_S_GBreak2( int battleindex, int attackNo, int defNo );#endif#ifdef _SKILL_SACRIFICEint BATTLE_S_Sacrifice( int battleindex, int attackNo, int defNo );#endif#ifdef _SKILL_REFRESHint BATTLE_S_Refresh( int battleindex, int attackNo, int defNo, int marray );#endif#ifdef _SKILL_WEAKEN  //vincent宠技:虚弱int BATTLE_S_Weaken( int battleindex, int attackNo, int defNo, int marray );#endif#ifdef _SKILL_DEEPPOISON  //vincent宠技:剧毒 int BATTLE_S_Deeppoison( int battleindex, int attackNo, int defNo, int marray );#endif#ifdef _SKILL_BARRIER  //vincent宠技:魔障int BATTLE_S_Barrier( int battleindex, int attackNo, int defNo, int marray );#endif#ifdef _SKILL_ROAR //vincent宠技:大吼int BATTLE_S_Roar( int battleindex, int attackNo, int defNo, int marray );#endifint BATTLE_Charge( int battleindex, int attackNo );int BATTLE_StatusAttackCheck(	int attackindex,	int defindex,	int status,	//BATTLE_ST_POISON,	    1 "毒",	//BATTLE_ST_PARALYSIS,  2 "麻",	//BATTLE_ST_SLEEP,	    3 "眠",	//BATTLE_ST_STONE,	    4 "石",	//BATTLE_ST_DRUNK,	    5 "醉",	//BATTLE_ST_CONFUSION,  6 "乱"	int PerOffset,	int Range,	float Bai,	int *pPer);int BATTLE_Combo( int battleindex, int *pAttackList, int defNo );int BATTLE_EarthRoundHide( int battleindex, int attackNo );int BATTLE_GetDamageReact( int charaindex );void  BATTLE_talkToCli( int charaindex, char *pszBuffer, int color );#ifdef _PETSKILL_SETDUCKBOOL BATTLE_CheckMySkillDuck( int charaindex );#endifBOOL BATTLE_LostEscape( int battleindex, int attackNo );BOOL BATTLE_Abduct( int battleindex, int attackNo, int defNo, int array );void BATTLE_Steal( int battleindex, int attackNo, int defNo );int BATTLE_getReactFlg( int index, int react);#ifdef _BATTLESTEAL_FIXvoid BATTLE_StealMoney( int battleindex, int attackNo, int defNo) ;#endif#ifdef _PETSKILL_BATTLE_MODELvoid BATTLE_BattleModel(int battleindex,int attackNo,int myside);#endif// Robin 0727 Ride Pet#define	ATTACKSIDE	1#define DEFFENCESIDE	2float BATTLE_adjustRidePet3A( int charaindex, int petindex, int workindex, int action );int BATTLE_getRidePet( int charaindex );#ifdef _PSKILL_FALLGROUND	//落马术int BATTLE_S_FallGround( int battleindex, int attackNo, int defNo, int skill_type );#endif#ifdef _PETSKILL_PROPERTYint BATTLE_S_PetSkillProperty( int battleindex, int attackNo, int skill_type, int skill);#endifint BATTLE_S_AttackDamage( int battleindex, int attackNo, int defNo, int skill_type, int skill);#ifdef _MAGIC_SUPERWALLint	PETSKILL_MagicStatusChange_Battle( int battleindex, int attackNo, int toNo, int marray);#endif#ifdef _PETSKILL_SETDUCKint	PETSKILL_SetDuckChange_Battle( int battleindex, int attackNo, int toNo, int marray);#endif#ifdef _MAGICPET_SKILLint PETSKILL_SetMagicPet_Battle( int battleindex, int attackNo, int toNo, int marray);#endif#ifdef _TAKE_ITEMDAMAGEint BATTLE_ItemCrushCheck( int charaindex , int flg);int BATTLE_ItemCrush( int charaindex, int ItemEquip, int Damages, int flg);#endif#ifdef _PRO_BATTLEENEMYSKILLint BATTLE_E_ENEMYREFILE( int battleindex, int attackNo, int defNo, int skill_type );int BATTLE_E_ENEMYREHP( int battleindex, int attackNo, int defNo, int skill_type );int BATTLE_E_ENEMYHELP( int battleindex, int attackNo, int defNo, int skill_type );#endif#ifdef _USER_CHARLOOPSint CHAR_BattleStayLoop( int charaindex);//原地遇敌#endif#ifdef _PETSKILL_PROPERTYint PET_PetskillPropertyEvent( int Myindex, int defindex, int *damage, int *T_Pow, int size);#endif#ifdef _PETSKILL_FIREKILL //火线猎杀专用int BATTLE_Attack_FIREKILL( int battleindex, int attackNo, int defNo );#endif#ifdef _NEED_ITEM_ENEMYint need_item_eneny_init();#endif#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -