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📄 enemy.h

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
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#ifndef __ENEMY_H__#define __ENEMY_H__enum{    E_T_SIZE_NORMAL,    E_T_SIZE_BIG,};typedef enum{    E_T_TEMPNO,    E_T_INITNUM,    E_T_LVUPPOINT,    E_T_BASEVITAL,    E_T_BASESTR,    E_T_BASETGH,    E_T_BASEDEX,    E_T_MODAI,    E_T_GET,    E_T_EARTHAT,    E_T_WATERAT,    E_T_FIREAT,    E_T_WINDAT,    E_T_POISON,               /*   汹仁凶太卞母丢□斥          */    E_T_PARALYSIS,            /* 仄太木}1  及垫  互匹五卅中[ */    E_T_SLEEP,                /* 戽曰[垫  匹五卅中            */    E_T_STONE,                /* 檗[垫  匹五卅中              */    E_T_DRUNK,                /* 办丹[      互票互月     */    E_T_CONFUSION,            /* 渔刭[  猾    毛赀月     */    E_T_PETSKILL1,    E_T_PETSKILL2,    E_T_PETSKILL3,    E_T_PETSKILL4,    E_T_PETSKILL5,    E_T_PETSKILL6,    E_T_PETSKILL7,    E_T_RARE,    E_T_CRITICAL,    E_T_COUNTER,    E_T_SLOT,    E_T_IMGNUMBER,    E_T_PETFLG,    E_T_SIZE,	E_T_ATOMBASEADD1,	E_T_ATOMFIXMIN1,	E_T_ATOMFIXMAX1,	E_T_ATOMBASEADD2,	E_T_ATOMFIXMIN2,	E_T_ATOMFIXMAX2,	E_T_ATOMBASEADD3,	E_T_ATOMFIXMIN3,	E_T_ATOMFIXMAX3,	E_T_ATOMBASEADD4,	E_T_ATOMFIXMIN4,	E_T_ATOMFIXMAX4,	E_T_ATOMBASEADD5,	E_T_ATOMFIXMIN5,	E_T_ATOMFIXMAX5,    E_T_LIMITLEVEL,	// Arminius 7.30 limit level    E_T_DATAINTNUM,}ENEMYTEMP_DATAINT;typedef enum{    E_T_NAME,    E_T_ATOMFIXNAME1,    E_T_ATOMFIXNAME2,    E_T_ATOMFIXNAME3,    E_T_ATOMFIXNAME4,    E_T_ATOMFIXNAME5,    E_T_DATACHARNUM,}ENEMYTEMP_DATACHAR;typedef enum{    ENEMY_ID,    ENEMY_TEMPNO,    ENEMY_LV_MIN,    ENEMY_LV_MAX,    ENEMY_CREATEMAXNUM,    ENEMY_CREATEMINNUM,    ENEMY_TACTICS,	ENEMY_EXP,    ENEMY_DUELPOINT,	ENEMY_STYLE,    ENEMY_PETFLG,               /* 矢永玄卞卅月井升丹井 */    ENEMY_ITEM1,    ENEMY_ITEM2,    ENEMY_ITEM3,    ENEMY_ITEM4,    ENEMY_ITEM5,    ENEMY_ITEM6,    ENEMY_ITEM7,    ENEMY_ITEM8,    ENEMY_ITEM9,    ENEMY_ITEM10,    ENEMY_ITEMPROB1,    ENEMY_ITEMPROB2,    ENEMY_ITEMPROB3,    ENEMY_ITEMPROB4,    ENEMY_ITEMPROB5,    ENEMY_ITEMPROB6,    ENEMY_ITEMPROB7,    ENEMY_ITEMPROB8,    ENEMY_ITEMPROB9,    ENEMY_ITEMPROB10,    ENEMY_DATAINTNUM,}ENEMY_DATAINT;typedef enum{    ENEMY_NAME,    ENEMY_TACTICSOPTION,#ifdef _BATTLENPC_WARP_PLAYER	ENEMY_ACT_CONDITION,#endif    ENEMY_DATACHARNUM,}ENEMY_DATACHAR;typedef enum{    GROUP_ID,	GROUP_APPEARBYITEMID,		/* 仇及失奶  丞毛  匀化中凶日请蜇允月 -1 反  骰*/	GROUP_NOTAPPEARBYITEMID,	/* 仇及失奶  丞毛  匀化中凶日请蜇仄卅中 -1 反  骰*/    ENEMY_ID1,    ENEMY_ID2,    ENEMY_ID3,    ENEMY_ID4,    ENEMY_ID5,    ENEMY_ID6,    ENEMY_ID7,    ENEMY_ID8,    ENEMY_ID9,    ENEMY_ID10,    CREATEPROB1,    CREATEPROB2,    CREATEPROB3,    CREATEPROB4,    CREATEPROB5,    CREATEPROB6,    CREATEPROB7,    CREATEPROB8,    CREATEPROB9,    CREATEPROB10,    GROUP_DATAINTNUM,}GROUP_DATAINT;typedef enum{    GROUP_NAME,    GROUP_DATACHARNUM,}GROUP_DATACHAR;typedef struct tagENEMY_EnemyTable{    int         intdata[ENEMY_DATAINTNUM];    STRING64    chardata[ENEMY_DATACHARNUM];    int         enemytemparray;}ENEMY_EnemyTable;typedef struct tagENEMYTEMP_Table{    int         intdata[E_T_DATAINTNUM];	//ANDY_EDIT    STRING64    chardata[E_T_DATACHARNUM];}ENEMYTEMP_Table;typedef struct tagGROUP_Table{    int         intdata[GROUP_DATAINTNUM];    STRING32    chardata[GROUP_DATACHARNUM];    int         enemyarray[CREATEPROB1 - ENEMY_ID1];}GROUP_Table;INLINE BOOL ENEMY_CHECKINDEX( int index);INLINE int ENEMY_setInt( int index, ENEMY_DATAINT element, int data);INLINE int ENEMY_getInt( int index, ENEMY_DATAINT element);INLINE int *ENEMY_getIntdata( int index);INLINE BOOL ENEMY_setChar( int index ,ENEMY_DATACHAR element, char* new );INLINE char *ENEMY_getChar( int index, ENEMY_DATACHAR element);int ENEMY_getEnemyNum( void);BOOL ENEMY_initEnemy( char* filename );BOOL ENEMY_reinitEnemy( void );int ENEMY_createEnemy( int array, int baselevel );int *ENEMY_getEnemy( int charaindex, int x, int y);int ENEMY_createPetFromEnemyIndex( int charaindex, int array);int ENEMY_getEnemyArrayFromId( int EnemyId);int ENEMY_getEnemyArrayFromTempNo( int EnemyTempNo);int ENEMY_getEnemyIdFromTempNo( int EnemyTempNo);int ENEMY_getEnemyTempNoFromId( int EnemyId);#ifdef _TEST_DROPITEMSint ENEMY_TEST_createPetIndex( int array);#endifint ENEMYTEMP_getEnemyNum( void);//krynn 2001/12/13INLINE BOOL ENEMYTEMP_CHECKINDEX( int index);INLINE int ENEMYTEMP_setInt( int index, ENEMYTEMP_DATAINT element, int data);INLINE int ENEMYTEMP_getInt( int index, ENEMYTEMP_DATAINT element);INLINE char *ENEMYTEMP_getChar( int index, ENEMYTEMP_DATACHAR element);INLINE BOOL ENEMYTEMP_getInt_setChar( int index ,ENEMYTEMP_DATACHAR element, char* new );INLINE char *ENEMYTEMP_getInt_getChar( int index, ENEMYTEMP_DATACHAR element);int ENEMYTEMP_getInt_getEnemyNum( void);BOOL ENEMYTEMP_getInt_initEnemy( char* filename );BOOL ENEMYTEMP_getInt_reinitEnemy( void );int ENEMYTEMP_getEnemyTempArray( int enemyindex);int ENEMYTEMP_getEnemyTempArrayFromTempNo( int EnemyTempNo);int ENEMYTEMP_getEnemyTempArrayFromInitnum( int EnemyTempNo);INLINE int GROUP_setInt( int index, GROUP_DATAINT element, int data);INLINE int GROUP_getInt( int index, GROUP_DATAINT element);INLINE BOOL GROUP_setChar( int index ,GROUP_DATACHAR element, char* new );INLINE char *GROUP_getChar( int index, GROUP_DATACHAR element);int GROUP_getEnemyNum( void);BOOL ENEMYTEMP_initEnemy( char* filename );BOOL ENEMYTEMP_reinitEnemy( void );BOOL GROUP_initGroup( char* filename );BOOL GROUP_reinitGroup( void );int PETFUSION_SetNewEgg( int toindex , int petindex, int array, int *work, int *skill1, int *skill2);BOOL PETFUSION_AddEgg(int toindex, int petID, int PetCode);#ifdef _PET_TRANSint GetNewPet( int toindex , int petindex, int array, int *work);#endif#endif

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