📄 char_base.h
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CHAR_BECOMEPIG,
CHAR_BECOMEPIG_BBI,//要变成的图号
#endif
CHAR_LASTLEAVETIME, // Robin add 最後离线时间
#ifdef _ITEM_ADDEXP2
CHAR_ADDEXPPOWER,
CHAR_ADDEXPTIME,
#endif
#ifdef _GM_ITEM
CHAR_GMTIME, // 玩家GM命令次数
#endif
#ifdef _VIP_SERVER
CHAR_AMPOINT, // 会员点数
#endif
#ifdef _VIP_RIDE
CHAR_VIPRIDE, // 会员骑黑鸡
#endif
CHAR_LISTPAGE,
#ifdef _AUTO_PK
CHAR_AUTOPK, // 自动化PK
#endif
#ifdef _BATTLE_PK
CHAR_BATTLEPK,
#endif
#ifdef _PET_BEATITUDE
CHAR_BEATITUDE,
#endif
#ifdef _RIDE_CF
CHAR_LOWRIDEPETS1,
#endif
CHAR_DATAINTNUM,
}CHAR_DATAINT;
typedef enum {
CHAR_MODAI = CHAR_CHARM, /* 矢永玄 及及镝擦艘膜恳袄 */
CHAR_VARIABLEAI = CHAR_LUCK, /* 矢永玄及镝擦艘 祭袄 ㄠㄟㄟ 仄凶袄匹 匀化云仁 */
CHAR_SLOT = CHAR_DEFAULTPET, /* 檗 毛本永玄请 月旦夫永玄醒 矢永玄互银迕 */
CHAR_PETGETLV = CHAR_CHATVOLUME, /* 必永玄今木凶伊矛伙 矢永玄及心银迕 */
CHAR_PUTPETTIME = CHAR_LOGINCOUNT, /* 矢永玄互哗 卞 井木凶凛棉 */
CHAR_MAILMODE = CHAR_RADARSTRENGTH, /* 矢永玄及心银迕 丢□伙霜耨橇谪 */
CHAR_ALLOCPOINT = CHAR_LEVELUPPOINT, /* 伊矛伙失永皿凛及喃曰蕊曰禾奶件玄(矢永玄迕) */
CHAR_PETMAILBUFINDEX = CHAR_GETPETCOUNT, /* 矢永玄丢□伙(offmsg)尺及index */
CHAR_PETMAILIDLETIME = CHAR_SENDMAILCOUNT, /* 矢永玄丢□伙及啃及凛棉卅升 */
CHAR_PETMAILFROMFLOOR = CHAR_DUELBATTLECOUNT, /* 丢□伙毛霜匀凶凛及白夫失 */
CHAR_PETMAILFROMX = CHAR_DUELWINCOUNT, /* 丢□伙毛霜匀凶凛及 甄 */
CHAR_PETMAILFROMY = CHAR_DUELLOSECOUNT, /* 丢□伙毛霜匀凶凛及 甄 */
CHAR_PETMAILEFFECT = CHAR_DUELSTWINCOUNT, /* 矢永玄丢□伙及请蜇及巨白尼弁玄 寞 */
CHAR_PETSENDMAILCOUNT = CHAR_TALKCOUNT, /* 矢永玄互丢□伙毛扪氏分荚醒 */
CHAR_PETRANK = CHAR_LASTTIMESETLUCK, /* 矢永玄及仿件弁(矢永玄迕 ㄠ ㄥ[ㄟ反巨仿□迕 */
CHAR_PETID = CHAR_DUELMAXSTWINCOUNT,/* 矢永玄及 件皿伊□玄及 */
CHAR_PETFAMILY = CHAR_FMLEADERFLAG, // CoolFish: Family 判断是否为家族守护兽
}CHAR_PET;
typedef enum
{
CHAR_NAME,
CHAR_OWNTITLE,
CHAR_USERPETNAME = CHAR_OWNTITLE,
CHAR_NPCARGUMENT,
CHAR_CDKEY = CHAR_NPCARGUMENT,
CHAR_OWNERCDKEY,
CHAR_OWNERCHARANAME,
CHAR_FMNAME,
#ifdef _UNIQUE_P_I
CHAR_UNIQUECODE,
#endif
#ifdef _ACTION_GMQUE
CHAR_GMQUESTR1,
#endif
#ifdef _ITEM_SETLOVER
CHAR_LOVE, // 结婚判断
CHAR_LOVERID, // 爱人帐号
CHAR_LOVERNAME, // 爱人名字
#endif
#ifdef _GM_ITEM
CHAR_GMFUNCTION, // 玩家GM命令
#endif
CHAR_NEWNAME,
CHAR_DATACHARNUM,
}CHAR_DATACHAR;
typedef enum
{
CHAR_ISATTACK,
CHAR_ISATTACKED,
CHAR_ISOVER,
CHAR_ISOVERED,
CHAR_HAVEHEIGHT,
CHAR_ISVISIBLE,
CHAR_ISTRANSPARENT,
CHAR_ISFLYING,
CHAR_ISDIE,
CHAR_ISBIG,
CHAR_ISSHOWBATTLEMSG,
CHAR_ISPARTY,
CHAR_ISWARP,
CHAR_ISDUEL,
CHAR_ISPARTYCHAT,
CHAR_ISTRADECARD,
CHAR_ISTRADE,
CHAR_FLGNUM,
}CHAR_DATAFLG;
#define CHAR_FS_PARTY (1 << 0)
#define CHAR_FS_BATTLE (1 << 1)
#define CHAR_FS_DUEL (1 << 2)
#define CHAR_FS_PARTYCHAT (1 << 3) //队伍频道开关
#define CHAR_FS_TRADECARD (1 << 4)
#define CHAR_FS_TRADE (1 << 5)
typedef enum
{
CHAR_WORKBATTLEMODE,
CHAR_WORKBATTLEINDEX,
CHAR_WORKBATTLESIDE,
CHAR_WORKBATTLECOM1,
CHAR_WORKBATTLECOM2,
CHAR_WORKBATTLECOM3,
#ifdef _PSKILL_MDFYATTACK
CHAR_WORKBATTLECOM4,
#endif
CHAR_WORKBATTLEFLG,
CHAR_WORKBATTLEWATCH,
CHAR_WORKFIXEARTHAT,
CHAR_WORKFIXWATERAT,
CHAR_WORKFIXFIREAT,
CHAR_WORKFIXWINDAT,
CHAR_WORKMAXHP,
CHAR_WORKMAXMP,
CHAR_WORKATTACKPOWER,
CHAR_WORKDEFENCEPOWER,
CHAR_WORKQUICK,
CHAR_WORKFIXVITAL,
CHAR_WORKFIXSTR,
CHAR_WORKFIXTOUGH,
CHAR_WORKFIXDEX,
#ifdef _ITEMSET5_TXT
CHAR_WORKFIXARRANGE,
CHAR_WORKARRANGEPOWER,
CHAR_WORKFIXSEQUENCE,
CHAR_WORKSEQUENCEPOWER,
CHAR_WORKATTACHPILE,
CHAR_WORKHITRIGHT, //额外命中
#endif
#ifdef _ITEMSET6_TXT
CHAR_WORKNEGLECTGUARD,
#endif
CHAR_WORKMODATTACK,
CHAR_WORKMODDEFENCE,
CHAR_WORKMODQUICK,
CHAR_WORKMODCAPTURE,
CHAR_WORKMODCHARM,
CHAR_WORKFIXCHARM,
CHAR_WORKFIXLUCK,
CHAR_WORKFIXAI,
CHAR_WORKFIXAVOID,
CHAR_WORKDAMAGEABSROB,
CHAR_WORKDAMAGEREFLEC,
CHAR_WORKDAMAGEVANISH,
CHAR_WORKPOISON,
CHAR_WORKPARALYSIS,
CHAR_WORKSLEEP,
CHAR_WORKSTONE,
CHAR_WORKDRUNK,
CHAR_WORKCONFUSION,
CHAR_WORKWEAKEN, //虚弱 vincent add _MAGIC_WEAKEN
CHAR_WORKDEEPPOISON, //剧毒 vincent add _MAGIC_DEEPPOISON
CHAR_WORKBARRIER, //魔障 vincent add _MAGIC_BARRIER
CHAR_WORKNOCAST, //沉默 vincent add _MAGIC_NOCAST
CHAR_WORKMODPOISON,
CHAR_WORKMODPARALYSIS,
CHAR_WORKMODSLEEP,
CHAR_WORKMODSTONE,
CHAR_WORKMODDRUNK,
CHAR_WORKMODCONFUSION,
CHAR_WORKMODWEAKEN,
CHAR_WORKMODDEEPPOISON,
CHAR_WORKMODBARRIER, //魔障
CHAR_WORKMODNOCAST, //沉默
CHAR_WORKMODCRITICAL, //一击必杀
CHAR_WORKULTIMATE,
CHAR_WORKPARTYMODE,
CHAR_WORKTRADEMODE, /* 交易模式
* 0: CHAR_TRADE_FREE :可交易
* 1: CHAR_TRADE_SENDING:交易请求中
* 2: CHAR_TRADE_TRADING:交易中
* 3: CHAR_TRADE_LOCK :交易锁定中
*/
CHAR_WORKPARTYINDEX1,
CHAR_WORKPARTYINDEX2,
CHAR_WORKPARTYINDEX3,
CHAR_WORKPARTYINDEX4,
CHAR_WORKPARTYINDEX5,
CHAR_WORKOBJINDEX,
CHAR_WORKWALKSTARTSEC,
CHAR_WORKWALKSTARTMSEC,
CHAR_WORKLOOPSTARTSEC,
CHAR_WORKLOOPSTARTMSEC,
CHAR_WORKLASTATTACKCHARAINDEX,
CHAR_WORKEVENTTYPE,
CHAR_WORKGETEXP,
CHAR_WORKMODCAPTUREDEFAULT,
CHAR_WORKACTION,
CHAR_WORKFD,
CHAR_WORKFLG,
CHAR_WORKGMLEVEL,
CHAR_NPCWORKINT1,
CHAR_NPCWORKINT2,
CHAR_NPCWORKINT3,
CHAR_NPCWORKINT4,
CHAR_NPCWORKINT5,
CHAR_NPCWORKINT6,
CHAR_NPCWORKINT7,
CHAR_NPCWORKINT8,
CHAR_NPCWORKINT9,
CHAR_NPCWORKINT10,
CHAR_NPCWORKINT11,
#ifdef _PETRACE
CHAR_NPCWORKINT12,
#endif
CHAR_NPCWORKINT13,
CHAR_WORKWARPCHECK,
CHAR_TENSEICHECKED,
CHAR_WORKFMINDEXI, // 家族索引 index
CHAR_WORKFMCHANNEL, // 家族频道
CHAR_WORKFMCHANNELQUICK,
CHAR_WORKFMFLOOR, // 家族据点图层
CHAR_WORKFMDP, // 家族DP值
CHAR_WORKFMPKFLAG, // 是否正参与家族PK 1:Yes
CHAR_WORKFMSETUPFLAG, // 家族是否已正式成立
CHAR_WORKFMMANINDEX, // FMWARPMAN Index
CHAR_WORKFMCHARINDEX, // 家族成员索引 index
CHAR_WORKBATTLEFLAG, // -1(战斗不能),1(可战斗)
CHAR_WORK_PET0_STAT,
CHAR_WORK_PET1_STAT,
CHAR_WORK_PET2_STAT,
CHAR_WORK_PET3_STAT,
CHAR_WORK_PET4_STAT,
CHAR_WORKLOGINTIME, // 玩家登入时间
CHAR_WORKTALKCOUNT,
CHAR_WORKTALKTIME,
CHAR_WORKPETFOLLOW, // 宠物跟随
CHAR_WORKPETFALL, // 战斗落马
CHAR_WORKLEADERCHANGE, // 族长换位index
#ifdef _EQUIT_DEFMAGIC
CHAR_EQUITDEFMAGIC_E,
CHAR_EQUITDEFMAGIC_WA,
CHAR_EQUITDEFMAGIC_F,
CHAR_EQUITDEFMAGIC_WI,
CHAR_EQUITQUIMAGIC,
#endif
#ifdef _PETMAIL_DEFNUMS
CHAR_PETMAILNUMS,
CHAR_PETMAILSENDTIME,
#endif
#ifdef _ITEM_METAMO
CHAR_WORKITEMMETAMO,
#endif
#ifdef _ADD_DEAMGEDEFC
CHAR_WORKOTHERDMAGE,
CHAR_WORKOTHERDEFC,
#endif
#ifdef _LOSE_FINCH_
CHAR_WORKSPETRELIFE, //宠物复活特性
#endif
#ifdef _CHIKULA_STONE
CHAR_WORKCHIKULAHP,
CHAR_WORKCHIKULAMP,
#endif
#ifdef _PETSKILL_SETDUCK
CHAR_MYSKILLDUCKPOWER,
CHAR_MYSKILLDUCK,
CHAR_MYSKILLSTRPOWER,
CHAR_MYSKILLSTR,
CHAR_MYSKILLTGHPOWER,
CHAR_MYSKILLTGH,
CHAR_MYSKILLDEXPOWER,
CHAR_MYSKILLDEX,
CHAR_MAGICPETMP,
#endif
CHAR_SKILLSTRPOWER,
CHAR_SKILLDEXPOWER,
#ifdef _OTHER_MAGICSTAUTS
CHAR_DEFMAGICSTATUS,
#ifdef _MAGIC_SUPERWALL
CHAR_MAGICSUPERWALL,
#endif
CHAR_OTHERSTATUSNUMS,
#endif
#ifdef _NPCCHANGE_PLAYERIMG
CHAR_WORKNPCMETAMO,
#endif
CHAR_PickAllPet,
#ifdef _DROPSTAKENEW
CHAR_WORKSTAKEFLAG,
CHAR_WORKSTAKETYPE1,
CHAR_WORKSTAKETYPE2,
CHAR_WORKSTAKETYPE3,
CHAR_WORKSTAKETYPE4,
CHAR_WORKSTAKETYPE5,
#endif
CHAR_WORKTOXICATION,
#ifdef _SUIT_ITEM
CHAR_WORKSUITITEM,
CHAR_WORKROUNDHP,
CHAR_WORKROUNDMP,
CHAR_WORKSUITVIT,
CHAR_WORKSUITSTR,
CHAR_WORKSUITTGH,
CHAR_WORKSUITDEX,
CHAR_WORKSUITMODSTR,
#ifdef _SUIT_ADDENDUM
CHAR_WORKRESIST, //异常抗性率
CHAR_WORKCOUNTER,//反击率
CHAR_WORKMPOWER, //加强法师的魔法( 受影响的法术:火山泉 火星球 召雷术 电流术 暴风雨 冰箭术 冰爆术 世界末日 火龙枪 嗜血成性 嗜血蛊 一针见血 附身术 )
#endif
#ifdef _SUIT_TWFWENDUM
CHAR_WORK_EA,//地
CHAR_WORK_WR,//水
CHAR_WORK_FI,//火
CHAR_WORK_WI,//风
#endif
#ifdef _SUIT_ADDPART3
CHAR_WORKDUCKPOWER,//套装回避
CHAR_WORKRENOCAST, //沉默抗性率
CHAR_WORKSUITSTR_P,//攻提升 单位为%
CHAR_WORKSUITTGH_P,//防提升 单位为%
CHAR_WORKSUITDEX_P,//敏提升 单位为%
#endif
#endif//_SUIT_ITEM
#ifdef _IMPRECATE_ITEM
CHAR_WORKHURTMP, //伤害 MP
CHAR_WORKWISHESHP, //祝福 hp
CHAR_WORKWISHESMP, //祝福 MP
CHAR_WORKIMPRECATENUM1,
CHAR_WORKIMPRECATENUM2,
CHAR_WORKIMPRECATENUM3,
#endif
#ifdef _BATTLENPC_WARP_PLAYER
CHAR_WORKTURN,
#endif
#ifdef _MIND_ICON
CHAR_MIND_NUM,
#endif
#ifdef _ITEM_CRACKER
CHAR_WORKITEM_CRACKER,
#endif
#ifdef _ITEM_ADDEXP //vincent 经验提升
CHAR_WORKITEM_ADDEXP,
CHAR_WORKITEM_ADDEXPTIME,
#endif
#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC
CHAR_WORKHEROFLOOR,
#endif
#ifdef _MAGICSTAUTS_RESIST
CHAR_MAGICFIRE, //火抗精灵
CHAR_MAGICTHUNDER,//电抗精灵
CHAR_MAGICICE,//冰抗精灵
#endif
#ifdef _PET_SKILL_SARS // WON ADD 毒煞蔓延
CHAR_WORKSARS,
CHAR_WORKMODSARS,
#endif
#ifdef _PETSKILL_RETRACE
CHAR_WORKRETRACE,
#endif
#ifdef _PETSKILL_BECOMEFOX
CHAR_WORKFOXROUND, //计算狐狸变身回合数
#endif
CHAR_WORKSTANDBYPET, // Robin add 待机宠
#ifdef _MAP_TIME
CHAR_WORK_MAP_TIME, // 特殊地图倒数
#endif
CHAR_WORKSKYWALKER, // GM天行者??
CHAR_WORKLASTMERGETIME, // 最後合成时间
#ifdef _TIME_TICKET
CHAR_WORKTICKETTIME,
CHAR_WORKTICKETTIMESTART,
#endif
CHAR_WORKDEBUGMODE, // 除错模式中
CHAR_WORKDATAINTNUM,
CHAR_WORKENCOUNTPROBABILITY_MIN = CHAR_NPCWORKINT1,
CHAR_WORKENCOUNTPROBABILITY_MAX = CHAR_NPCWORKINT2,
CHAR_WORK_TOHELOS_CUTRATE = CHAR_NPCWORKINT3,
CHAR_WORK_TOHELOS_COUNT = CHAR_NPCWORKINT4,
CHAR_WORKSHOPRELEVANT = CHAR_NPCWORKINT5,
CHAR_WORKSHOPRELEVANTSEC = CHAR_NPCWORKINT6,
CHAR_WORKSHOPRELEVANTTRD = CHAR_NPCWORKINT7,
CHAR_WORKTRADER = CHAR_NPCWORKINT8,
CHAR_WORKEFFECT = CHAR_NPCWORKINT9,
CHAR_WORKRENAMEITEMNUM = CHAR_NPCWORKINT10,
CHAR_WORKRENAMEITEMINDEX = CHAR_NPCWORKINT5,
CHAR_WORKPLAYERINDEX = CHAR_NPCWORKINT1,
CHAR_WORKTACTICS = CHAR_NPCWORKINT2,
CHAR_WORKPETFOLLOWMODE = CHAR_NPCWORKINT3,
CHAR_WORKPETFOLLOWCOUNT = CHAR_NPCWORKINT4,
CHAR_WORK_PETFLG = CHAR_NPCWORKINT1,
CHAR_WORKGENERATEINDEX = CHAR_NPCWORKINT1,
CHAR_WORKDOORCLOSETIME = CHAR_NPCWORKINT1,
CHAR_WORKDOORSWITCHCOUNT = CHAR_NPCWORKINT2,
CHAR_WORKDOOROPENG = CHAR_NPCWORKINT3,
CHAR_WORKDOORCLOSEG = CHAR_NPCWORKINT4,
CHAR_WORKDOORSOONFLG = CHAR_NPCWORKINT5,
CHAR_WORKDOORPASSFLG = CHAR_NPCWORKINT6,
CHAR_WORKDOORKEYITEMID = CHAR_NPCWORKINT7,
CHAR_WORKDOORSWITCHCURRENT = CHAR_NPCWORKINT8,
CHAR_WORKDOORORIGINALGRAPHIC = CHAR_NPCWORKINT9,
CHAR_WORKDOOREXPIRETIME = CHAR_NPCWORKINT10,
CHAR_WORKOLDMANID = CHAR_NPCWORKINT1,
CHAR_WORKSHOPCLIENTINDEX = CHAR_NPCWORKINT1,
CHAR_WORKDENGONMAXID = CHAR_NPCWORKINT1,
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