📄 char_base.h.bak
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CHAR_BECOMEPIG, CHAR_BECOMEPIG_BBI,//要变成的图号#endif CHAR_LASTLEAVETIME, // Robin add 最後离线时间#ifdef _ITEM_ADDEXP2 CHAR_ADDEXPPOWER, CHAR_ADDEXPTIME,#endif#ifdef _GM_ITEM CHAR_GMTIME, // 玩家GM命令次数#endif#ifdef _VIP_SERVER CHAR_AMPOINT, // 会员点数#endif#ifdef _VIP_RIDE CHAR_VIPRIDE, // 会员骑黑鸡#endif CHAR_LISTPAGE,#ifdef _AUTO_PK CHAR_AUTOPK, // 自动化PK#endif#ifdef _BATTLE_PK CHAR_BATTLEPK,#endif#ifdef _PET_BEATITUDE CHAR_BEATITUDE,#endif#ifdef _RIDE_CF CHAR_LOWRIDEPETS1,#endif CHAR_DATAINTNUM,}CHAR_DATAINT;typedef enum { CHAR_MODAI = CHAR_CHARM, /* 矢永玄 及及镝擦艘膜恳袄 */ CHAR_VARIABLEAI = CHAR_LUCK, /* 矢永玄及镝擦艘 祭袄 ㄠㄟㄟ 仄凶袄匹 匀化云仁 */ CHAR_SLOT = CHAR_DEFAULTPET, /* 檗 毛本永玄请 月旦夫永玄醒 矢永玄互银迕 */ CHAR_PETGETLV = CHAR_CHATVOLUME, /* 必永玄今木凶伊矛伙 矢永玄及心银迕 */ CHAR_PUTPETTIME = CHAR_LOGINCOUNT, /* 矢永玄互哗 卞 井木凶凛棉 */ CHAR_MAILMODE = CHAR_RADARSTRENGTH, /* 矢永玄及心银迕 丢□伙霜耨橇谪 */ CHAR_ALLOCPOINT = CHAR_LEVELUPPOINT, /* 伊矛伙失永皿凛及喃曰蕊曰禾奶件玄(矢永玄迕) */ CHAR_PETMAILBUFINDEX = CHAR_GETPETCOUNT, /* 矢永玄丢□伙(offmsg)尺及index */ CHAR_PETMAILIDLETIME = CHAR_SENDMAILCOUNT, /* 矢永玄丢□伙及啃及凛棉卅升 */ CHAR_PETMAILFROMFLOOR = CHAR_DUELBATTLECOUNT, /* 丢□伙毛霜匀凶凛及白夫失 */ CHAR_PETMAILFROMX = CHAR_DUELWINCOUNT, /* 丢□伙毛霜匀凶凛及 甄 */ CHAR_PETMAILFROMY = CHAR_DUELLOSECOUNT, /* 丢□伙毛霜匀凶凛及 甄 */ CHAR_PETMAILEFFECT = CHAR_DUELSTWINCOUNT, /* 矢永玄丢□伙及请蜇及巨白尼弁玄 寞 */ CHAR_PETSENDMAILCOUNT = CHAR_TALKCOUNT, /* 矢永玄互丢□伙毛扪氏分荚醒 */ CHAR_PETRANK = CHAR_LASTTIMESETLUCK, /* 矢永玄及仿件弁(矢永玄迕 ㄠ ㄥ[ㄟ反巨仿□迕 */ CHAR_PETID = CHAR_DUELMAXSTWINCOUNT,/* 矢永玄及 件皿伊□玄及 */ CHAR_PETFAMILY = CHAR_FMLEADERFLAG, // CoolFish: Family 判断是否为家族守护兽}CHAR_PET;typedef enum{ CHAR_NAME, CHAR_OWNTITLE, CHAR_USERPETNAME = CHAR_OWNTITLE, CHAR_NPCARGUMENT, CHAR_CDKEY = CHAR_NPCARGUMENT, CHAR_OWNERCDKEY, CHAR_OWNERCHARANAME, CHAR_FMNAME,#ifdef _UNIQUE_P_I CHAR_UNIQUECODE,#endif#ifdef _ACTION_GMQUE CHAR_GMQUESTR1,#endif#ifdef _ITEM_SETLOVER CHAR_LOVE, // 结婚判断 CHAR_LOVERID, // 爱人帐号 CHAR_LOVERNAME, // 爱人名字#endif#ifdef _GM_ITEM CHAR_GMFUNCTION, // 玩家GM命令#endif CHAR_DATACHARNUM,}CHAR_DATACHAR;typedef enum{ CHAR_ISATTACK, CHAR_ISATTACKED, CHAR_ISOVER, CHAR_ISOVERED, CHAR_HAVEHEIGHT, CHAR_ISVISIBLE, CHAR_ISTRANSPARENT, CHAR_ISFLYING, CHAR_ISDIE, CHAR_ISBIG, CHAR_ISSHOWBATTLEMSG, CHAR_ISPARTY, CHAR_ISWARP, CHAR_ISDUEL, CHAR_ISPARTYCHAT, CHAR_ISTRADECARD, CHAR_ISTRADE, CHAR_FLGNUM,}CHAR_DATAFLG;#define CHAR_FS_PARTY (1 << 0)#define CHAR_FS_BATTLE (1 << 1)#define CHAR_FS_DUEL (1 << 2)#define CHAR_FS_PARTYCHAT (1 << 3) //队伍频道开关#define CHAR_FS_TRADECARD (1 << 4)#define CHAR_FS_TRADE (1 << 5)typedef enum{ CHAR_WORKBATTLEMODE, CHAR_WORKBATTLEINDEX, CHAR_WORKBATTLESIDE, CHAR_WORKBATTLECOM1, CHAR_WORKBATTLECOM2, CHAR_WORKBATTLECOM3,#ifdef _PSKILL_MDFYATTACK CHAR_WORKBATTLECOM4,#endif CHAR_WORKBATTLEFLG, CHAR_WORKBATTLEWATCH, CHAR_WORKFIXEARTHAT, CHAR_WORKFIXWATERAT, CHAR_WORKFIXFIREAT, CHAR_WORKFIXWINDAT, CHAR_WORKMAXHP, CHAR_WORKMAXMP, CHAR_WORKATTACKPOWER, CHAR_WORKDEFENCEPOWER, CHAR_WORKQUICK, CHAR_WORKFIXVITAL, CHAR_WORKFIXSTR, CHAR_WORKFIXTOUGH, CHAR_WORKFIXDEX,#ifdef _ITEMSET5_TXT CHAR_WORKFIXARRANGE, CHAR_WORKARRANGEPOWER, CHAR_WORKFIXSEQUENCE, CHAR_WORKSEQUENCEPOWER, CHAR_WORKATTACHPILE, CHAR_WORKHITRIGHT, //额外命中#endif#ifdef _ITEMSET6_TXT CHAR_WORKNEGLECTGUARD,#endif CHAR_WORKMODATTACK, CHAR_WORKMODDEFENCE, CHAR_WORKMODQUICK, CHAR_WORKMODCAPTURE, CHAR_WORKMODCHARM, CHAR_WORKFIXCHARM, CHAR_WORKFIXLUCK, CHAR_WORKFIXAI, CHAR_WORKFIXAVOID, CHAR_WORKDAMAGEABSROB, CHAR_WORKDAMAGEREFLEC, CHAR_WORKDAMAGEVANISH, CHAR_WORKPOISON, CHAR_WORKPARALYSIS, CHAR_WORKSLEEP, CHAR_WORKSTONE, CHAR_WORKDRUNK, CHAR_WORKCONFUSION, CHAR_WORKWEAKEN, //虚弱 vincent add _MAGIC_WEAKEN CHAR_WORKDEEPPOISON, //剧毒 vincent add _MAGIC_DEEPPOISON CHAR_WORKBARRIER, //魔障 vincent add _MAGIC_BARRIER CHAR_WORKNOCAST, //沉默 vincent add _MAGIC_NOCAST CHAR_WORKMODPOISON, CHAR_WORKMODPARALYSIS, CHAR_WORKMODSLEEP, CHAR_WORKMODSTONE, CHAR_WORKMODDRUNK, CHAR_WORKMODCONFUSION, CHAR_WORKMODWEAKEN, CHAR_WORKMODDEEPPOISON, CHAR_WORKMODBARRIER, //魔障 CHAR_WORKMODNOCAST, //沉默 CHAR_WORKMODCRITICAL, //一击必杀 CHAR_WORKULTIMATE, CHAR_WORKPARTYMODE, CHAR_WORKTRADEMODE, /* 交易模式 * 0: CHAR_TRADE_FREE :可交易 * 1: CHAR_TRADE_SENDING:交易请求中 * 2: CHAR_TRADE_TRADING:交易中 * 3: CHAR_TRADE_LOCK :交易锁定中 */ CHAR_WORKPARTYINDEX1, CHAR_WORKPARTYINDEX2, CHAR_WORKPARTYINDEX3, CHAR_WORKPARTYINDEX4, CHAR_WORKPARTYINDEX5, CHAR_WORKOBJINDEX, CHAR_WORKWALKSTARTSEC, CHAR_WORKWALKSTARTMSEC, CHAR_WORKLOOPSTARTSEC, CHAR_WORKLOOPSTARTMSEC, CHAR_WORKLASTATTACKCHARAINDEX, CHAR_WORKEVENTTYPE, CHAR_WORKGETEXP, CHAR_WORKMODCAPTUREDEFAULT, CHAR_WORKACTION, CHAR_WORKFD, CHAR_WORKFLG, CHAR_WORKGMLEVEL, CHAR_NPCWORKINT1, CHAR_NPCWORKINT2, CHAR_NPCWORKINT3, CHAR_NPCWORKINT4, CHAR_NPCWORKINT5, CHAR_NPCWORKINT6, CHAR_NPCWORKINT7, CHAR_NPCWORKINT8, CHAR_NPCWORKINT9, CHAR_NPCWORKINT10, CHAR_NPCWORKINT11,#ifdef _PETRACE CHAR_NPCWORKINT12,#endif CHAR_NPCWORKINT13, CHAR_WORKWARPCHECK, CHAR_TENSEICHECKED, CHAR_WORKFMINDEXI, // 家族索引 index CHAR_WORKFMCHANNEL, // 家族频道 CHAR_WORKFMCHANNELQUICK, CHAR_WORKFMFLOOR, // 家族据点图层 CHAR_WORKFMDP, // 家族DP值 CHAR_WORKFMPKFLAG, // 是否正参与家族PK 1:Yes CHAR_WORKFMSETUPFLAG, // 家族是否已正式成立 CHAR_WORKFMMANINDEX, // FMWARPMAN Index CHAR_WORKFMCHARINDEX, // 家族成员索引 index CHAR_WORKBATTLEFLAG, // -1(战斗不能),1(可战斗) CHAR_WORK_PET0_STAT, CHAR_WORK_PET1_STAT, CHAR_WORK_PET2_STAT, CHAR_WORK_PET3_STAT, CHAR_WORK_PET4_STAT, CHAR_WORKLOGINTIME, // 玩家登入时间 CHAR_WORKTALKCOUNT, CHAR_WORKTALKTIME, CHAR_WORKPETFOLLOW, // 宠物跟随 CHAR_WORKPETFALL, // 战斗落马 CHAR_WORKLEADERCHANGE, // 族长换位index#ifdef _EQUIT_DEFMAGIC CHAR_EQUITDEFMAGIC_E, CHAR_EQUITDEFMAGIC_WA, CHAR_EQUITDEFMAGIC_F, CHAR_EQUITDEFMAGIC_WI, CHAR_EQUITQUIMAGIC,#endif#ifdef _PETMAIL_DEFNUMS CHAR_PETMAILNUMS, CHAR_PETMAILSENDTIME,#endif#ifdef _ITEM_METAMO CHAR_WORKITEMMETAMO,#endif#ifdef _ADD_DEAMGEDEFC CHAR_WORKOTHERDMAGE, CHAR_WORKOTHERDEFC,#endif#ifdef _LOSE_FINCH_ CHAR_WORKSPETRELIFE, //宠物复活特性#endif#ifdef _CHIKULA_STONE CHAR_WORKCHIKULAHP, CHAR_WORKCHIKULAMP,#endif#ifdef _PETSKILL_SETDUCK CHAR_MYSKILLDUCKPOWER, CHAR_MYSKILLDUCK, CHAR_MYSKILLSTRPOWER, CHAR_MYSKILLSTR, CHAR_MYSKILLTGHPOWER, CHAR_MYSKILLTGH, CHAR_MYSKILLDEXPOWER, CHAR_MYSKILLDEX, CHAR_MAGICPETMP,#endif CHAR_SKILLSTRPOWER, CHAR_SKILLDEXPOWER,#ifdef _OTHER_MAGICSTAUTS CHAR_DEFMAGICSTATUS,#ifdef _MAGIC_SUPERWALL CHAR_MAGICSUPERWALL,#endif CHAR_OTHERSTATUSNUMS,#endif#ifdef _NPCCHANGE_PLAYERIMG CHAR_WORKNPCMETAMO,#endif CHAR_PickAllPet,#ifdef _DROPSTAKENEW CHAR_WORKSTAKEFLAG, CHAR_WORKSTAKETYPE1, CHAR_WORKSTAKETYPE2, CHAR_WORKSTAKETYPE3, CHAR_WORKSTAKETYPE4, CHAR_WORKSTAKETYPE5,#endif CHAR_WORKTOXICATION,#ifdef _SUIT_ITEM CHAR_WORKSUITITEM, CHAR_WORKROUNDHP, CHAR_WORKROUNDMP, CHAR_WORKSUITVIT, CHAR_WORKSUITSTR, CHAR_WORKSUITTGH, CHAR_WORKSUITDEX, CHAR_WORKSUITMODSTR,#ifdef _SUIT_ADDENDUM CHAR_WORKRESIST, //异常抗性率 CHAR_WORKCOUNTER,//反击率 CHAR_WORKMPOWER, //加强法师的魔法( 受影响的法术:火山泉 火星球 召雷术 电流术 暴风雨 冰箭术 冰爆术 世界末日 火龙枪 嗜血成性 嗜血蛊 一针见血 附身术 )#endif#ifdef _SUIT_TWFWENDUM CHAR_WORK_EA,//地 CHAR_WORK_WR,//水 CHAR_WORK_FI,//火 CHAR_WORK_WI,//风#endif#ifdef _SUIT_ADDPART3 CHAR_WORKDUCKPOWER,//套装回避 CHAR_WORKRENOCAST, //沉默抗性率 CHAR_WORKSUITSTR_P,//攻提升 单位为% CHAR_WORKSUITTGH_P,//防提升 单位为% CHAR_WORKSUITDEX_P,//敏提升 单位为%#endif#endif//_SUIT_ITEM#ifdef _IMPRECATE_ITEM CHAR_WORKHURTMP, //伤害 MP CHAR_WORKWISHESHP, //祝福 hp CHAR_WORKWISHESMP, //祝福 MP CHAR_WORKIMPRECATENUM1, CHAR_WORKIMPRECATENUM2, CHAR_WORKIMPRECATENUM3,#endif#ifdef _BATTLENPC_WARP_PLAYER CHAR_WORKTURN,#endif#ifdef _MIND_ICON CHAR_MIND_NUM,#endif#ifdef _ITEM_CRACKER CHAR_WORKITEM_CRACKER,#endif#ifdef _ITEM_ADDEXP //vincent 经验提升 CHAR_WORKITEM_ADDEXP, CHAR_WORKITEM_ADDEXPTIME,#endif#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC CHAR_WORKHEROFLOOR, #endif#ifdef _MAGICSTAUTS_RESIST CHAR_MAGICFIRE, //火抗精灵 CHAR_MAGICTHUNDER,//电抗精灵 CHAR_MAGICICE,//冰抗精灵#endif#ifdef _PET_SKILL_SARS // WON ADD 毒煞蔓延 CHAR_WORKSARS, CHAR_WORKMODSARS,#endif#ifdef _PETSKILL_RETRACE CHAR_WORKRETRACE,#endif#ifdef _PETSKILL_BECOMEFOX CHAR_WORKFOXROUND, //计算狐狸变身回合数#endif CHAR_WORKSTANDBYPET, // Robin add 待机宠#ifdef _MAP_TIME CHAR_WORK_MAP_TIME, // 特殊地图倒数#endif CHAR_WORKSKYWALKER, // GM天行者?? CHAR_WORKLASTMERGETIME, // 最後合成时间#ifdef _TIME_TICKET CHAR_WORKTICKETTIME, CHAR_WORKTICKETTIMESTART,#endif CHAR_WORKDEBUGMODE, // 除错模式中 CHAR_WORKDATAINTNUM, CHAR_WORKENCOUNTPROBABILITY_MIN = CHAR_NPCWORKINT1, CHAR_WORKENCOUNTPROBABILITY_MAX = CHAR_NPCWORKINT2, CHAR_WORK_TOHELOS_CUTRATE = CHAR_NPCWORKINT3, CHAR_WORK_TOHELOS_COUNT = CHAR_NPCWORKINT4, CHAR_WORKSHOPRELEVANT = CHAR_NPCWORKINT5, CHAR_WORKSHOPRELEVANTSEC = CHAR_NPCWORKINT6, CHAR_WORKSHOPRELEVANTTRD = CHAR_NPCWORKINT7, CHAR_WORKTRADER = CHAR_NPCWORKINT8, CHAR_WORKEFFECT = CHAR_NPCWORKINT9, CHAR_WORKRENAMEITEMNUM = CHAR_NPCWORKINT10, CHAR_WORKRENAMEITEMINDEX = CHAR_NPCWORKINT5, CHAR_WORKPLAYERINDEX = CHAR_NPCWORKINT1, CHAR_WORKTACTICS = CHAR_NPCWORKINT2, CHAR_WORKPETFOLLOWMODE = CHAR_NPCWORKINT3, CHAR_WORKPETFOLLOWCOUNT = CHAR_NPCWORKINT4, CHAR_WORK_PETFLG = CHAR_NPCWORKINT1, CHAR_WORKGENERATEINDEX = CHAR_NPCWORKINT1, CHAR_WORKDOORCLOSETIME = CHAR_NPCWORKINT1, CHAR_WORKDOORSWITCHCOUNT = CHAR_NPCWORKINT2, CHAR_WORKDOOROPENG = CHAR_NPCWORKINT3, CHAR_WORKDOORCLOSEG = CHAR_NPCWORKINT4, CHAR_WORKDOORSOONFLG = CHAR_NPCWORKINT5, CHAR_WORKDOORPASSFLG = CHAR_NPCWORKINT6, CHAR_WORKDOORKEYITEMID = CHAR_NPCWORKINT7, CHAR_WORKDOORSWITCHCURRENT = CHAR_NPCWORKINT8, CHAR_WORKDOORORIGINALGRAPHIC = CHAR_NPCWORKINT9, CHAR_WORKDOOREXPIRETIME = CHAR_NPCWORKINT10, CHAR_WORKOLDMANID = CHAR_NPCWORKINT1, CHAR_WORKSHOPCLIENTINDEX = CHAR_NPCWORKINT1, CHAR_WORKDENGONMAXID = CHAR_NPCWORKINT1,}CHAR_WORKDATAINT;
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