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📄 char_base.h.bak

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
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		CHAR_BECOMEPIG,		CHAR_BECOMEPIG_BBI,//要变成的图号#endif		CHAR_LASTLEAVETIME, // Robin add 最後离线时间#ifdef _ITEM_ADDEXP2		CHAR_ADDEXPPOWER,		CHAR_ADDEXPTIME,#endif#ifdef _GM_ITEM	CHAR_GMTIME,       // 玩家GM命令次数#endif#ifdef _VIP_SERVER	CHAR_AMPOINT,      // 会员点数#endif#ifdef _VIP_RIDE	CHAR_VIPRIDE,      // 会员骑黑鸡#endif		CHAR_LISTPAGE,#ifdef _AUTO_PK		CHAR_AUTOPK,       // 自动化PK#endif#ifdef _BATTLE_PK		CHAR_BATTLEPK,#endif#ifdef _PET_BEATITUDE		CHAR_BEATITUDE,#endif#ifdef _RIDE_CF	CHAR_LOWRIDEPETS1,#endif		CHAR_DATAINTNUM,}CHAR_DATAINT;typedef enum {    CHAR_MODAI    			= CHAR_CHARM,    		/*  矢永玄  及及镝擦艘膜恳袄    */	CHAR_VARIABLEAI 		= CHAR_LUCK,			/*  矢永玄及镝擦艘  祭袄  ㄠㄟㄟ  仄凶袄匹  匀化云仁   */    CHAR_SLOT 				= CHAR_DEFAULTPET,		/* 檗  毛本永玄请  月旦夫永玄醒  矢永玄互银迕  */   	CHAR_PETGETLV			= CHAR_CHATVOLUME,		/* 必永玄今木凶伊矛伙  矢永玄及心银迕   */    CHAR_PUTPETTIME			= CHAR_LOGINCOUNT,		/*  矢永玄互哗  卞  井木凶凛棉 */	CHAR_MAILMODE 			= CHAR_RADARSTRENGTH,	/*   矢永玄及心银迕  丢□伙霜耨橇谪 */    CHAR_ALLOCPOINT			= CHAR_LEVELUPPOINT,	/* 伊矛伙失永皿凛及喃曰蕊曰禾奶件玄(矢永玄迕) */    CHAR_PETMAILBUFINDEX	= CHAR_GETPETCOUNT, 	/* 矢永玄丢□伙(offmsg)尺及index */	CHAR_PETMAILIDLETIME	= CHAR_SENDMAILCOUNT,	/* 矢永玄丢□伙及啃及凛棉卅升 */	CHAR_PETMAILFROMFLOOR	= CHAR_DUELBATTLECOUNT,	/* 丢□伙毛霜匀凶凛及白夫失 */	CHAR_PETMAILFROMX		= CHAR_DUELWINCOUNT,	/* 丢□伙毛霜匀凶凛及  甄   */	CHAR_PETMAILFROMY		= CHAR_DUELLOSECOUNT,	/* 丢□伙毛霜匀凶凛及  甄   */	CHAR_PETMAILEFFECT		= CHAR_DUELSTWINCOUNT,	/* 矢永玄丢□伙及请蜇及巨白尼弁玄  寞 */	CHAR_PETSENDMAILCOUNT	= CHAR_TALKCOUNT,		/* 矢永玄互丢□伙毛扪氏分荚醒 */    CHAR_PETRANK			= CHAR_LASTTIMESETLUCK, /* 矢永玄及仿件弁(矢永玄迕  ㄠ  ㄥ[ㄟ反巨仿□迕 */	CHAR_PETID				= CHAR_DUELMAXSTWINCOUNT,/* 矢永玄及  件皿伊□玄及     */    CHAR_PETFAMILY		= CHAR_FMLEADERFLAG,		// CoolFish: Family 判断是否为家族守护兽}CHAR_PET;typedef enum{    CHAR_NAME,    CHAR_OWNTITLE,    CHAR_USERPETNAME = CHAR_OWNTITLE,    CHAR_NPCARGUMENT,    CHAR_CDKEY = CHAR_NPCARGUMENT,    CHAR_OWNERCDKEY,    CHAR_OWNERCHARANAME,    CHAR_FMNAME,#ifdef _UNIQUE_P_I    CHAR_UNIQUECODE,#endif#ifdef _ACTION_GMQUE	CHAR_GMQUESTR1,#endif#ifdef _ITEM_SETLOVER	CHAR_LOVE,         // 结婚判断	CHAR_LOVERID,      // 爱人帐号	CHAR_LOVERNAME,    // 爱人名字#endif#ifdef _GM_ITEM	CHAR_GMFUNCTION,   // 玩家GM命令#endif    CHAR_DATACHARNUM,}CHAR_DATACHAR;typedef enum{    CHAR_ISATTACK,    CHAR_ISATTACKED,    CHAR_ISOVER,    CHAR_ISOVERED,    CHAR_HAVEHEIGHT,    CHAR_ISVISIBLE,    CHAR_ISTRANSPARENT,    CHAR_ISFLYING,    CHAR_ISDIE,    CHAR_ISBIG,    CHAR_ISSHOWBATTLEMSG,    CHAR_ISPARTY,    CHAR_ISWARP,    CHAR_ISDUEL,    CHAR_ISPARTYCHAT,    CHAR_ISTRADECARD,    CHAR_ISTRADE,    CHAR_FLGNUM,}CHAR_DATAFLG;#define CHAR_FS_PARTY			(1 << 0)#define CHAR_FS_BATTLE		(1 << 1)#define CHAR_FS_DUEL    	(1 << 2)#define CHAR_FS_PARTYCHAT	(1 << 3)	//队伍频道开关#define CHAR_FS_TRADECARD	(1 << 4)#define CHAR_FS_TRADE			(1 << 5)typedef enum{    CHAR_WORKBATTLEMODE,    CHAR_WORKBATTLEINDEX,    CHAR_WORKBATTLESIDE,    CHAR_WORKBATTLECOM1,    CHAR_WORKBATTLECOM2,    CHAR_WORKBATTLECOM3,#ifdef _PSKILL_MDFYATTACK	CHAR_WORKBATTLECOM4,#endif    CHAR_WORKBATTLEFLG,	CHAR_WORKBATTLEWATCH,    CHAR_WORKFIXEARTHAT,    CHAR_WORKFIXWATERAT,    CHAR_WORKFIXFIREAT,    CHAR_WORKFIXWINDAT,	CHAR_WORKMAXHP,    CHAR_WORKMAXMP,    CHAR_WORKATTACKPOWER,    CHAR_WORKDEFENCEPOWER,    CHAR_WORKQUICK,    CHAR_WORKFIXVITAL,    CHAR_WORKFIXSTR,    CHAR_WORKFIXTOUGH,    CHAR_WORKFIXDEX,#ifdef _ITEMSET5_TXT	CHAR_WORKFIXARRANGE,	CHAR_WORKARRANGEPOWER,	CHAR_WORKFIXSEQUENCE,	CHAR_WORKSEQUENCEPOWER,	CHAR_WORKATTACHPILE,	CHAR_WORKHITRIGHT,	//额外命中#endif#ifdef _ITEMSET6_TXT	CHAR_WORKNEGLECTGUARD,#endif    CHAR_WORKMODATTACK,    CHAR_WORKMODDEFENCE,    CHAR_WORKMODQUICK,    CHAR_WORKMODCAPTURE,    CHAR_WORKMODCHARM,    CHAR_WORKFIXCHARM,    CHAR_WORKFIXLUCK,    CHAR_WORKFIXAI,    CHAR_WORKFIXAVOID,	CHAR_WORKDAMAGEABSROB,	CHAR_WORKDAMAGEREFLEC,	CHAR_WORKDAMAGEVANISH,    CHAR_WORKPOISON,    CHAR_WORKPARALYSIS,    CHAR_WORKSLEEP,    CHAR_WORKSTONE,    CHAR_WORKDRUNK,    CHAR_WORKCONFUSION,    CHAR_WORKWEAKEN,             //虚弱  vincent add  _MAGIC_WEAKEN	CHAR_WORKDEEPPOISON,         //剧毒  vincent add _MAGIC_DEEPPOISON	CHAR_WORKBARRIER,            //魔障  vincent add _MAGIC_BARRIER	CHAR_WORKNOCAST,             //沉默  vincent add _MAGIC_NOCAST      CHAR_WORKMODPOISON,    CHAR_WORKMODPARALYSIS,    CHAR_WORKMODSLEEP,    CHAR_WORKMODSTONE,    CHAR_WORKMODDRUNK,    CHAR_WORKMODCONFUSION,	CHAR_WORKMODWEAKEN,	CHAR_WORKMODDEEPPOISON,	CHAR_WORKMODBARRIER,		//魔障	CHAR_WORKMODNOCAST,			//沉默	CHAR_WORKMODCRITICAL,		//一击必杀    CHAR_WORKULTIMATE,    CHAR_WORKPARTYMODE,    CHAR_WORKTRADEMODE,         /* 交易模式    							 * 0: CHAR_TRADE_FREE   :可交易                                 * 1: CHAR_TRADE_SENDING:交易请求中                                 * 2: CHAR_TRADE_TRADING:交易中                                 * 3: CHAR_TRADE_LOCK   :交易锁定中                                */    CHAR_WORKPARTYINDEX1,    CHAR_WORKPARTYINDEX2,    CHAR_WORKPARTYINDEX3,    CHAR_WORKPARTYINDEX4,    CHAR_WORKPARTYINDEX5,    CHAR_WORKOBJINDEX,    CHAR_WORKWALKSTARTSEC,    CHAR_WORKWALKSTARTMSEC,    CHAR_WORKLOOPSTARTSEC,    CHAR_WORKLOOPSTARTMSEC,    CHAR_WORKLASTATTACKCHARAINDEX,    CHAR_WORKEVENTTYPE,    CHAR_WORKGETEXP,	CHAR_WORKMODCAPTUREDEFAULT,    CHAR_WORKACTION,	CHAR_WORKFD,	CHAR_WORKFLG,	CHAR_WORKGMLEVEL,    CHAR_NPCWORKINT1,    CHAR_NPCWORKINT2,    CHAR_NPCWORKINT3,    CHAR_NPCWORKINT4,    CHAR_NPCWORKINT5,    CHAR_NPCWORKINT6,    CHAR_NPCWORKINT7,    CHAR_NPCWORKINT8,    CHAR_NPCWORKINT9,    CHAR_NPCWORKINT10,    CHAR_NPCWORKINT11,#ifdef _PETRACE	CHAR_NPCWORKINT12,#endif	CHAR_NPCWORKINT13,    CHAR_WORKWARPCHECK,    CHAR_TENSEICHECKED,        CHAR_WORKFMINDEXI,		// 家族索引 index    CHAR_WORKFMCHANNEL,		// 家族频道    CHAR_WORKFMCHANNELQUICK,    CHAR_WORKFMFLOOR,		// 家族据点图层    CHAR_WORKFMDP,			// 家族DP值    CHAR_WORKFMPKFLAG,		// 是否正参与家族PK 1:Yes    CHAR_WORKFMSETUPFLAG,	// 家族是否已正式成立    CHAR_WORKFMMANINDEX,	// FMWARPMAN Index    CHAR_WORKFMCHARINDEX,	// 家族成员索引 index    CHAR_WORKBATTLEFLAG,    // -1(战斗不能),1(可战斗)    	CHAR_WORK_PET0_STAT,        	CHAR_WORK_PET1_STAT,	CHAR_WORK_PET2_STAT,	CHAR_WORK_PET3_STAT,	CHAR_WORK_PET4_STAT,	    CHAR_WORKLOGINTIME,		// 玩家登入时间    CHAR_WORKTALKCOUNT,    CHAR_WORKTALKTIME,    CHAR_WORKPETFOLLOW,		// 宠物跟随    CHAR_WORKPETFALL,		// 战斗落马    CHAR_WORKLEADERCHANGE,	// 族长换位index#ifdef _EQUIT_DEFMAGIC	CHAR_EQUITDEFMAGIC_E,	CHAR_EQUITDEFMAGIC_WA,	CHAR_EQUITDEFMAGIC_F,	CHAR_EQUITDEFMAGIC_WI,	CHAR_EQUITQUIMAGIC,#endif#ifdef _PETMAIL_DEFNUMS	CHAR_PETMAILNUMS,	CHAR_PETMAILSENDTIME,#endif#ifdef _ITEM_METAMO	CHAR_WORKITEMMETAMO,#endif#ifdef _ADD_DEAMGEDEFC    CHAR_WORKOTHERDMAGE,    CHAR_WORKOTHERDEFC,#endif#ifdef _LOSE_FINCH_ 	CHAR_WORKSPETRELIFE,	//宠物复活特性#endif#ifdef _CHIKULA_STONE	CHAR_WORKCHIKULAHP,	CHAR_WORKCHIKULAMP,#endif#ifdef _PETSKILL_SETDUCK	CHAR_MYSKILLDUCKPOWER,	CHAR_MYSKILLDUCK,	CHAR_MYSKILLSTRPOWER,	CHAR_MYSKILLSTR,	CHAR_MYSKILLTGHPOWER,	CHAR_MYSKILLTGH,	CHAR_MYSKILLDEXPOWER,	CHAR_MYSKILLDEX,	CHAR_MAGICPETMP,#endif	CHAR_SKILLSTRPOWER,	CHAR_SKILLDEXPOWER,#ifdef _OTHER_MAGICSTAUTS	CHAR_DEFMAGICSTATUS,#ifdef _MAGIC_SUPERWALL	CHAR_MAGICSUPERWALL,#endif	CHAR_OTHERSTATUSNUMS,#endif#ifdef _NPCCHANGE_PLAYERIMG	CHAR_WORKNPCMETAMO,#endif	CHAR_PickAllPet,#ifdef _DROPSTAKENEW	CHAR_WORKSTAKEFLAG,	CHAR_WORKSTAKETYPE1,	CHAR_WORKSTAKETYPE2,	CHAR_WORKSTAKETYPE3,	CHAR_WORKSTAKETYPE4,	CHAR_WORKSTAKETYPE5,#endif	CHAR_WORKTOXICATION,#ifdef _SUIT_ITEM	CHAR_WORKSUITITEM,	CHAR_WORKROUNDHP,	CHAR_WORKROUNDMP,	CHAR_WORKSUITVIT,	CHAR_WORKSUITSTR,	CHAR_WORKSUITTGH,	CHAR_WORKSUITDEX,	CHAR_WORKSUITMODSTR,#ifdef _SUIT_ADDENDUM    CHAR_WORKRESIST, //异常抗性率	CHAR_WORKCOUNTER,//反击率	CHAR_WORKMPOWER, //加强法师的魔法( 受影响的法术:火山泉 火星球 召雷术 电流术 暴风雨 冰箭术 冰爆术 世界末日 火龙枪 嗜血成性 嗜血蛊 一针见血 附身术 )#endif#ifdef _SUIT_TWFWENDUM	CHAR_WORK_EA,//地	CHAR_WORK_WR,//水	CHAR_WORK_FI,//火	CHAR_WORK_WI,//风#endif#ifdef _SUIT_ADDPART3	CHAR_WORKDUCKPOWER,//套装回避    CHAR_WORKRENOCAST, //沉默抗性率	CHAR_WORKSUITSTR_P,//攻提升 单位为%	CHAR_WORKSUITTGH_P,//防提升 单位为%	CHAR_WORKSUITDEX_P,//敏提升 单位为%#endif#endif//_SUIT_ITEM#ifdef _IMPRECATE_ITEM	CHAR_WORKHURTMP,		//伤害 MP	CHAR_WORKWISHESHP,		//祝福 hp	CHAR_WORKWISHESMP,		//祝福 MP	CHAR_WORKIMPRECATENUM1,	CHAR_WORKIMPRECATENUM2,	CHAR_WORKIMPRECATENUM3,#endif#ifdef _BATTLENPC_WARP_PLAYER	CHAR_WORKTURN,#endif#ifdef _MIND_ICON	CHAR_MIND_NUM,#endif#ifdef _ITEM_CRACKER	CHAR_WORKITEM_CRACKER,#endif#ifdef _ITEM_ADDEXP	//vincent 经验提升	CHAR_WORKITEM_ADDEXP,    CHAR_WORKITEM_ADDEXPTIME,#endif#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC	CHAR_WORKHEROFLOOR, #endif#ifdef _MAGICSTAUTS_RESIST	CHAR_MAGICFIRE, //火抗精灵	CHAR_MAGICTHUNDER,//电抗精灵	CHAR_MAGICICE,//冰抗精灵#endif#ifdef _PET_SKILL_SARS			// WON ADD 毒煞蔓延	CHAR_WORKSARS,	CHAR_WORKMODSARS,#endif#ifdef _PETSKILL_RETRACE	CHAR_WORKRETRACE,#endif#ifdef _PETSKILL_BECOMEFOX     CHAR_WORKFOXROUND,  //计算狐狸变身回合数#endif	CHAR_WORKSTANDBYPET, // Robin add 待机宠#ifdef _MAP_TIME	CHAR_WORK_MAP_TIME,	// 特殊地图倒数#endif	CHAR_WORKSKYWALKER, // GM天行者??	CHAR_WORKLASTMERGETIME, // 最後合成时间#ifdef _TIME_TICKET	CHAR_WORKTICKETTIME,	CHAR_WORKTICKETTIMESTART,#endif	CHAR_WORKDEBUGMODE, // 除错模式中	CHAR_WORKDATAINTNUM,    CHAR_WORKENCOUNTPROBABILITY_MIN = CHAR_NPCWORKINT1,    CHAR_WORKENCOUNTPROBABILITY_MAX = CHAR_NPCWORKINT2,    CHAR_WORK_TOHELOS_CUTRATE = CHAR_NPCWORKINT3,    CHAR_WORK_TOHELOS_COUNT = CHAR_NPCWORKINT4,    CHAR_WORKSHOPRELEVANT = CHAR_NPCWORKINT5,    CHAR_WORKSHOPRELEVANTSEC = CHAR_NPCWORKINT6,    CHAR_WORKSHOPRELEVANTTRD = CHAR_NPCWORKINT7,    CHAR_WORKTRADER = CHAR_NPCWORKINT8,	CHAR_WORKEFFECT = CHAR_NPCWORKINT9,	CHAR_WORKRENAMEITEMNUM = CHAR_NPCWORKINT10, 	CHAR_WORKRENAMEITEMINDEX = CHAR_NPCWORKINT5,    CHAR_WORKPLAYERINDEX = CHAR_NPCWORKINT1,    CHAR_WORKTACTICS = CHAR_NPCWORKINT2,    CHAR_WORKPETFOLLOWMODE = CHAR_NPCWORKINT3,    CHAR_WORKPETFOLLOWCOUNT = CHAR_NPCWORKINT4,	CHAR_WORK_PETFLG = CHAR_NPCWORKINT1,    CHAR_WORKGENERATEINDEX = CHAR_NPCWORKINT1,    CHAR_WORKDOORCLOSETIME  = CHAR_NPCWORKINT1,    CHAR_WORKDOORSWITCHCOUNT = CHAR_NPCWORKINT2,    CHAR_WORKDOOROPENG = CHAR_NPCWORKINT3,    CHAR_WORKDOORCLOSEG = CHAR_NPCWORKINT4,    CHAR_WORKDOORSOONFLG = CHAR_NPCWORKINT5,    CHAR_WORKDOORPASSFLG = CHAR_NPCWORKINT6,    CHAR_WORKDOORKEYITEMID = CHAR_NPCWORKINT7,    CHAR_WORKDOORSWITCHCURRENT = CHAR_NPCWORKINT8,    CHAR_WORKDOORORIGINALGRAPHIC = CHAR_NPCWORKINT9,    CHAR_WORKDOOREXPIRETIME = CHAR_NPCWORKINT10,    CHAR_WORKOLDMANID = CHAR_NPCWORKINT1,    CHAR_WORKSHOPCLIENTINDEX = CHAR_NPCWORKINT1,    CHAR_WORKDENGONMAXID = CHAR_NPCWORKINT1,}CHAR_WORKDATAINT;

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