📄 char_base.h.bak
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#ifndef __CHAR_BASE_H__#define __CHAR_BASE_H__#include "version.h"#include "skill.h"#include "title.h"/*#include "magicinfo.h"*/#include "addressbook.h"#define CHAR_DELIMITER "\n"#define NONCHAR_DELIMITER "|"#define STATUSSENDDELIMITER "|"#define CHAR_MAXGOLDHAVE (1000*10000)#define CHAR_MAXBANKGOLDHAVE (10000*10000)#define CHAR_MAXFMBANKGOLDHAVE (10000*10000*2)#ifdef _PERSONAL_FAME // Arminius 8.30: 家族个人声望#define MAX_PERSONALFAME (10000 * 10000)#endif#define CHAR_SKILLMAXHAVE 5#define CHAR_TITLEMAXHAVE 30#define NULLSKILL "0"#define CHAR_MAXPETHAVE 5#define CHAR_MAXPERSONAGOLD 50000000#ifdef _ADD_POOL_ITEM // WON ADD 增加可寄放的道具#define CHAR_MAXPOOLPETHAVE 15#else#define CHAR_MAXPOOLPETHAVE 10#endif#define CHAR_MAXPETSKILLHAVE 7#define CHAR_PARTYMAX 5#define CHAR_MAXATTRIB 100#define CHAR_MAXUPLEVEL 140#define CHAR_MAXDUELPOINT 100000000#define CHAR_DEFAULTMAXAI (60)#define CHAR_MAXVARIABLEAI (100*100)#define CHAR_MINVARIABLEAI (-100*100)#define CHAR_POISONSTRING "中毒"#define CHAR_RECOVERPOISONSTRING "解毒了"#define CHAR_PARALYSISSTRING "麻痹了"#define CHAR_RECOVERPARALYSISSTRING "麻醉退了"#define CHAR_SILENCESTRING "无法念魔法了"#define CHAR_RECOVERSILENCESTRING "可以念魔法了"#define CHAR_STONESTRING "石化了"#define CHAR_RECOVERSTONESTRING "变灵活了"#define CHAR_DARKNESSSTRING "四周不见了"#define CHAR_RECOVERDARKNESSSTRING "四周出现了"#define CHAR_CONFUSIONSTRING "陷入恐慌"#define CHAR_RECOVERCONFUSIONSTRING "恢复正常"#define CHAR_DEFAULTSEESIZ 23#define MAP_CHAR_DEFAULTSEESIZ (CHAR_DEFAULTSEESIZ+4)typedef enum{ CHAR_HEAD, CHAR_BODY, CHAR_ARM, CHAR_DECORATION1, CHAR_DECORATION2, CHAR_EQUIPPLACENUM,}CHAR_EquipPlace;typedef struct tagCharHaveSkill{ int use; Skill skill;}CHAR_HaveSkill;typedef enum{ CHAR_ACTSTAND, CHAR_ACTWALK, CHAR_ACTATTACK, CHAR_ACTTHROW, CHAR_ACTDAMAGE, CHAR_ACTDEAD, CHAR_ACTMAGIC, CHAR_ACTITEM, CHAR_ACTEFFECT, CHAR_ACTDOWN = 10, CHAR_ACTSIT, CHAR_ACTHAND, CHAR_ACTPLEASURE, CHAR_ACTANGRY, CHAR_ACTSAD, CHAR_ACTGUARD, CHAR_ACTACTIONWALK, CHAR_ACTNOD, CHAR_ACTACTIONSTAND, CHAR_ACTBATTLE = 20, CHAR_ACTLEADER, CHAR_ACTBATTLEWATCH, CHAR_ACTPOPUPNAME, CHAR_ACTTURN = 30, CHAR_ACTWARP, CHAR_ACTTRADE,#ifdef _MIND_ICON CHAR_MIND = 40,#endif#ifdef _ITEM_CRACKER CHAR_ITEM_CRACKER = 50,#endif}CHAR_ACTION;typedef enum{ CHAR_CLIACTATTACK, CHAR_CLIACTDAMAGE, CHAR_CLIACTDOWN, CHAR_CLIACTSTAND, CHAR_CLIACTWALK, CHAR_CLIACTSIT, CHAR_CLIACTHAND, CHAR_CLIACTPLEASURE, CHAR_CLIACTANGRY, CHAR_CLIACTSAD, CHAR_CLIACTGUARD, CHAR_CLIACTNOD, CHAR_CLIACTTHROW,}CHAR_CLIENTACTION;typedef enum{ CHAR_TYPENONE, CHAR_TYPEPLAYER, CHAR_TYPEENEMY, CHAR_TYPEPET, CHAR_TYPEDOOR, CHAR_TYPEBOX, CHAR_TYPEMSG, CHAR_TYPEWARP, CHAR_TYPESHOP, CHAR_TYPEHEALER, CHAR_TYPEOLDMAN, CHAR_TYPEROOMADMIN, CHAR_TYPETOWNPEOPLE, CHAR_TYPEDENGON, CHAR_TYPEADM, CHAR_TYPETEMPLE, CHAR_TYPESTORYTELLER, CHAR_TYPERANKING, CHAR_TYPEOTHERNPC, CHAR_TYPEPRINTPASSMAN, CHAR_TYPENPCENEMY, CHAR_TYPEACTION, CHAR_TYPEWINDOWMAN, CHAR_TYPESAVEPOINT, CHAR_TYPEWINDOWHEALER, CHAR_TYPEITEMSHOP, CHAR_TYPESTONESHOP, CHAR_TYPEDUELRANKING, CHAR_TYPEWARPMAN, CHAR_TYPEEVENT, CHAR_TYPEMIC, CHAR_TYPELUCKYMAN, CHAR_TYPEBUS, CHAR_TYPECHARM, CHAR_TYPECHECKMAN, CHAR_TYPEJANKEN, CHAR_TYPETRANSMIGRATION, CHAR_TYPEFMWARPMAN, // 家族PK场管理员 CHAR_TYPEFMSCHEDULEMAN, // 家族PK场登记员 CHAR_TYPEMANORSCHEDULEMAN, // 庄园PK场预约人#ifdef _GAMBLE_BANK CHAR_GAMBLEBANK,#endif#ifdef _NEW_WARPMAN CHAR_NEWNPCMAN,#endif#ifdef _GAMBLE_ROULETTE CHAR_GAMBLEROULETTE, CHAR_GAMBLEMASTER,#endif#ifdef _TRANSER_MAN CHAR_TRANSERMANS,#endif#ifdef _ITEM_NPCCHANGE CHAR_ITEMCHANGENPC,#endif#ifdef _CFREE_petskill CHAR_FREESKILLSHOP,#endif#ifdef _PETRACE CHAR_PETRACEMASTER, // 宠物竞速 CHAR_PETRACEPET,#endif#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC CHAR_TYPEALLDOMAN,#endif CHAR_TYPEPETMAKER, // petmaker CHAR_TYPENUM,}CHAR_TYPE;typedef enum{ CHAR_EVENT_NONE, CHAR_EVENT_NPC, CHAR_EVENT_ENEMY, CHAR_EVENT_WARP, CHAR_EVENT_DOOR, CHAR_EVENT_ALTERRATIVE, CHAR_EVENT_WARP_MORNING, CHAR_EVENT_WARP_NOON, CHAR_EVENT_WARP_NIGHT, CHAR_EVENTNUM,}CHAR_EVENT;typedef enum{ CHAR_PARTY_NONE, CHAR_PARTY_LEADER, CHAR_PARTY_CLIENT,}CHAR_PARTY_MODE;typedef enum{ CHAR_TRADE_FREE, /* 可交易 */ CHAR_TRADE_SENDING, /* 交易请求中 */ CHAR_TRADE_TRADING, /* 交易中 */ CHAR_TRADE_LOCK, /* 交易锁定中 */}CHAR_TRADE_MODE; typedef enum{ CHAR_PETMAIL_NONE, CHAR_PETMAIL_IDLE1, CHAR_PETMAIL_IDLE2, CHAR_PETMAIL_RETURNWAIT, CHAR_PETMAIL_IDLE3, CHAR_PETMAIL_IDLE4, CHAR_PETMAIL_IDLE5,}CHAR_PETMAIL_MODE;typedef enum{ CHAR_PETFOLLOW_NONE, CHAR_PETFOLLOW_NOW,}CHAR_PETFOLLOW_MODE;#ifdef _DROPSTAKENEWtypedef enum{ DICE_BIG = 1, // 骰子_大 DICE_SMALL, // 骰子_小 DICE_ALLEAT, // 骰子_通吃 PET_RACE1 = 5, // 竞速场_宠物1 PET_RACE2, // 竞速场_宠物2 PET_RACE3, // 竞速场_宠物3 ROULETTE1 = 11, ROULETTE2, ROULETTE3, ROULETTE4, ROULETTE5, ROULETTE6, ROULETTE7, ROULETTE8, ROULETTE9, ROULETTE10, ROULETTE11, ROULETTE12, ROULETTE13, ROULETTE14, ROULETTE15, ROULETTE16, ROULETTE17, ROULETTE18, ROULETTE19, ROULETTE20, ROULETTE21 = 41, ROULETTE22, ROULETTE23, ROULETTE24, ROULETTE25, ROULETTE26, ROULETTE27, ROULETTE28, ROULETTE29, ROULETTE30, ROULETTE31, ROULETTE32, ROULETTE33, ROULETTE34, ROULETTE35, ROULETTE36, ROULETTE37, ROULETTE38, ROULETTE39, ROULETTE40, ROULETTE41 = 71, ROULETTE42, ROULETTE43, ROULETTE44, ROULETTE45, ROULETTE51 = 101, ROULETTE52, ROULETTE53, //横列 ROULETTE61 = 111, ROULETTE62, //1到10 10到11 PETFIGHT_WIN1 = 120, PETFIGHT_WIN2, PETFIGHT_DUEL,}GAMBLE_TYPE;#endif#ifdef _ADD_POOL_ITEM // (不可开) WON ADD 增加可寄放的道具#define CHAR_MAXPOOLITEMHAVE 30#else#define CHAR_MAXPOOLITEMHAVE 20#endif#define CHAR_MAXITEMNUM 15#define CHAR_STARTITEMARRAY CHAR_EQUIPPLACENUM#define CHAR_MAXITEMHAVE (CHAR_STARTITEMARRAY+CHAR_MAXITEMNUM)typedef enum{ CHAR_DATAPLACENUMBER, CHAR_BASEIMAGENUMBER, CHAR_BASEBASEIMAGENUMBER, CHAR_FACEIMAGENUMBER, CHAR_FLOOR, CHAR_X, CHAR_Y, CHAR_DIR, CHAR_LV, CHAR_GOLD, CHAR_HP, CHAR_MP, CHAR_MAXMP, CHAR_VITAL, CHAR_STR, CHAR_TOUGH, CHAR_DEX, CHAR_CHARM, CHAR_LUCK, CHAR_EARTHAT, CHAR_WATERAT, CHAR_FIREAT, CHAR_WINDAT, CHAR_DEFAULTPET, CHAR_CRITIAL, CHAR_COUNTER, CHAR_RARE, CHAR_RADARSTRENGTH, CHAR_CHATVOLUME, CHAR_MERCHANTLEVEL, CHAR_HEALERLEVEL, CHAR_SAVEPOINT = CHAR_HEALERLEVEL, CHAR_DETERMINEITEM, CHAR_INDEXOFEQTITLE, CHAR_POISON, CHAR_PARALYSIS, CHAR_SLEEP, CHAR_STONE, CHAR_DRUNK, CHAR_CONFUSION, CHAR_LOGINCOUNT, CHAR_NPCCREATEINDEX=CHAR_LOGINCOUNT, CHAR_DEADCOUNT, CHAR_WALKCOUNT, CHAR_TALKCOUNT, CHAR_DAMAGECOUNT, CHAR_GETPETCOUNT, CHAR_KILLPETCOUNT, CHAR_DEADPETCOUNT, CHAR_SENDMAILCOUNT, CHAR_MERGEITEMCOUNT, CHAR_DUELBATTLECOUNT, CHAR_DUELWINCOUNT, CHAR_DUELLOSECOUNT, CHAR_DUELSTWINCOUNT, CHAR_DUELMAXSTWINCOUNT, CHAR_WHICHTYPE, CHAR_WALKINTERVAL, CHAR_LOOPINTERVAL, CHAR_OLDEXP, CHAR_EXP, CHAR_LASTTALKELDER, CHAR_SKILLUPPOINT, CHAR_LEVELUPPOINT, CHAR_IMAGETYPE, CHAR_NAMECOLOR, CHAR_POPUPNAMECOLOR, CHAR_LASTTIMESETLUCK, CHAR_DUELPOINT, CHAR_ENDEVENT, /* (0~31) */ CHAR_ENDEVENT2, /* (32~63) */ CHAR_ENDEVENT3, /* (64~96) */#ifdef _NEWEVENT CHAR_ENDEVENT4, /* (96~127) */ CHAR_ENDEVENT5, /* (128~159) */ CHAR_ENDEVENT6, /* (160~191) */#endif CHAR_NOWEVENT, /* (0~31) */ CHAR_NOWEVENT2, /* (32~63) */ CHAR_NOWEVENT3, /* (64~96) */#ifdef _NEWEVENT CHAR_NOWEVENT4, /* (96~127) */ CHAR_NOWEVENT5, /* (128~159) */ CHAR_NOWEVENT6, /* (160~191) */#endif CHAR_TRANSMIGRATION, CHAR_TRANSEQUATION, CHAR_INITDATA, CHAR_SILENT, /* char shutup time */ CHAR_FMINDEX, // 家族 index CHAR_FMLEADERFLAG, /* 家族成员种类 * FMMEMBER_NONE :没有加入任何家族 * FMMEMBER_APPLY :申请加入家族中 * FMMEMBER_LEADER :族长 * FMMEMBER_MEMBER :一般成员 * FMMEMBER_ELDER :长老 * FMMEMBER_INVITE :祭司 // 暂时不用 * FMMEMBER_BAILEE :财务长 // 暂时不用 * FMMEMBER_VICELEADER :副族长 // 暂时不用 */ CHAR_FMSPRITE, // 家族守护精灵 CHAR_BANKGOLD, CHAR_RIDEPET, CHAR_LEARNRIDE,#ifdef _NEW_RIDEPETS CHAR_LOWRIDEPETS,#endif CHAR_LIMITLEVEL, #ifdef _PERSONAL_FAME // Arminius 8.30: 家族个人声望 CHAR_FAME,#endif#ifdef _NEWSAVE CHAR_SAVEINDEXNUMBER, /* SaveFile .0.char or .1.char */#endif #ifdef _ATTACK_MAGIC CHAR_EARTH_EXP, // 玩家的地魔法熟练度 CHAR_WATER_EXP, // 玩家的水魔法熟练度 CHAR_FIRE_EXP, // 玩家的火魔法熟练度 CHAR_WIND_EXP, // 玩家的风魔法熟练度 CHAR_EARTH_RESIST, // 玩家的地魔法抗性 CHAR_WATER_RESIST, // 玩家的水魔法抗性 CHAR_FIRE_RESIST, // 玩家的火魔法抗性 CHAR_WIND_RESIST, // 玩家的风魔法抗性 CHAR_EARTH_ATTMAGIC_EXP, // 玩家的地魔法熟练度经验值 CHAR_WATER_ATTMAGIC_EXP, // 玩家的水魔法熟练度经验值 CHAR_FIRE_ATTMAGIC_EXP, // 玩家的火魔法熟练度经验值 CHAR_WIND_ATTMAGIC_EXP, // 玩家的风魔法熟练度经验值 CHAR_EARTH_DEFMAGIC_EXP, // 玩家的地魔法抗性经验值 CHAR_WATER_DEFMAGIC_EXP, // 玩家的水魔法抗性经验值 CHAR_FIRE_DEFMAGIC_EXP, // 玩家的火魔法抗性经验值 CHAR_WIND_DEFMAGIC_EXP, // 玩家的风魔法抗性经验值#endif#ifdef _GAMBLE_BANK CHAR_PERSONAGOLD, //赌场个人银行#endif#ifdef _DROPSTAKENEW CHAR_GAMBLENUM, //赌场积分#endif#ifdef _ADD_ACTION //npc动作 CHAR_ACTIONSTYLE,#endif#ifdef _FM_JOINLIMIT CHAR_FMTIMELIMIT,#endif#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC CHAR_HEROFLOOR, #endif#ifdef _PETSKILL_BECOMEPIG
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