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📄 handletime.c

📁 石器时代2.0完整版源代码.已经加入新功能. 在REDHAT9下GCC3.4编译成功.
💻 C
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#define __HANDLETIME_C__ #include "version.h"#include <time.h>#include <sys/time.h>#include "common.h"#include "handletime.h"#define LSTIME_SECONDS_PER_DAY 5400 /* LSTIME域  少氏及蜇  及  醒 */   #define LSTIME_HOURS_PER_DAY 1024 /* LSTIME域  少氏及LSTIME及凛棉醒 */#define LSTIME_DAYS_PER_YEAR 100 /* LSTIME域  少氏及LSTIME及  醒 *//*// Nuke 0701: localtime  struct timeval NowTime;#ifdef localtime#undef localtime#endifstruct tm *localtime(const time_t *timep){	static struct tm lt;	memset(&lt,0,sizeof(lt));	lt.tm_sec=*timep %60;	lt.tm_min=(*timep %3600) / 60;	lt.tm_hour=(*timep % 86400) / 3600;		return &lt;}*//*------------------------------------------------------------ * 娄醒 *  卅仄 * 忒曰袄 ------------------------------------------------------------*/BOOL setNewTime( void ){    if( gettimeofday( &NowTime, (struct timezone*)NULL) != 0 ) {		NowTime.tv_sec = time(0);		// Nuke 0701: Localtime down		print("\n time err !! \n");         return FALSE;	}    NowTime.tv_sec += DEBUG_ADJUSTTIME;    return TRUE;}/**************************************************************************************************************************************/static long era = (long)912766409 + 5400; 									/* SA及啃卞内日仄凶 */void RealTimeToLSTime(long t , LSTIME *lstime){	long lsseconds = t - era; /* LS葭  井日及  醒 */    long lsdays; /* LS葭  井日及  醒 */	lstime->year = (int)( lsseconds/(LSTIME_SECONDS_PER_DAY*LSTIME_DAYS_PER_YEAR) );    lsdays = lsseconds/LSTIME_SECONDS_PER_DAY;/* 引内葭  井日及  醒毛煌遥仄化 */	lstime->day  = lsdays % LSTIME_DAYS_PER_YEAR;/*   癫凶曰及  醒匹喃匀凶丐引曰互  */    lstime->hour = (int)(lsseconds % LSTIME_SECONDS_PER_DAY )        * LSTIME_HOURS_PER_DAY / LSTIME_SECONDS_PER_DAY;	return;}/*******************************************************************	LS凛棉井日穴扑件凛棉卞允月*******************************************************************/void LSTimeToRealTime( LSTIME *lstime, long *t){	*t=(long)(        ( lstime->hour*LSTIME_DAYS_PER_YEAR+lstime->day) /* 凛棉 */               *LSTIME_HOURS_PER_DAY        +     lstime->year)        *450;	return;}/**************************************************************************************************************************************/LSTIME_SECTION getLSTime (LSTIME *lstime){	if (NIGHT_TO_MORNING < lstime->hour        && lstime->hour <= MORNING_TO_NOON)		return LS_MORNING;	else if(NOON_TO_EVENING < lstime->hour            && lstime->hour <= EVENING_TO_NIGHT)		return LS_EVENING;	else if(EVENING_TO_NIGHT < lstime->hour            && lstime->hour <= NIGHT_TO_MORNING)		return LS_NIGHT;	else		return LS_NOON;}#ifdef _ASSESS_SYSEFFICACYstatic clock_t TotalClock = 0;static clock_t StartClock = 0;//static int EndClock = 0;//static float SysTime=0.0;static clock_t EndClock = 0;static double SysTime=0.0;static int Cnum = 0;#ifdef _ASSESS_SYSEFFICACY_SUBstatic clock_t Net_TotalClock = 0;static clock_t NPCGEN_TotalClock = 0;static clock_t Battle_TotalClock = 0;static clock_t Char_TotalClock = 0;static clock_t Petmail_TotalClock = 0;static clock_t Family_TotalClock = 0;static clock_t SaveCheck_TotalClock = 0;static clock_t GMBroadCast_TotalClock = 0;static double Net_SysTime=0.0;static double NPCGEN_SysTime=0.0;static double Battle_SysTime=0.0;static double Char_SysTime=0.0;static double Petmail_SysTime=0.0;static double Family_SysTime=0.0;static double SaveCheck_SysTime=0.0;static double GMBroadCast_SysTime=0.0;static clock_t SubStartClock = 0;#endifvoid Assess_InitSysEfficacy(){	TotalClock = 0;	StartClock = 0;	EndClock = 0;#ifdef _ASSESS_SYSEFFICACY_SUB	Net_TotalClock = 0;	NPCGEN_TotalClock = 0;	Battle_TotalClock = 0;	Char_TotalClock = 0;	Petmail_TotalClock = 0;	Family_TotalClock = 0;	SaveCheck_TotalClock = 0;	GMBroadCast_TotalClock = 0;	SubStartClock = 0;#endif}void Assess_SysEfficacy( int flg){	if( flg == 0 ){		StartClock=clock();	}else if( flg == 1 ){		EndClock = clock();		if( EndClock < StartClock ) return;		TotalClock += (int)(EndClock-StartClock);		Cnum++;		if( Cnum%500 == 0 ){			SysTime = (float)(TotalClock/Cnum)/CLOCKS_PER_SEC;			TotalClock = 0;#ifdef _ASSESS_SYSEFFICACY_SUB			Net_SysTime = (float)(Net_TotalClock/Cnum)/CLOCKS_PER_SEC;			Net_TotalClock = 0;			NPCGEN_SysTime = (float)(NPCGEN_TotalClock/Cnum)/CLOCKS_PER_SEC;			NPCGEN_TotalClock = 0;			Battle_SysTime = (float)(Battle_TotalClock/Cnum)/CLOCKS_PER_SEC;			Battle_TotalClock = 0;			Char_SysTime = (float)(Char_TotalClock/Cnum)/CLOCKS_PER_SEC;			Char_TotalClock = 0;			Petmail_SysTime = (float)(Petmail_TotalClock/Cnum)/CLOCKS_PER_SEC;			Petmail_TotalClock = 0;			Family_SysTime = (float)(Family_TotalClock/Cnum)/CLOCKS_PER_SEC;			Family_TotalClock = 0;			SaveCheck_SysTime = (float)(SaveCheck_TotalClock/Cnum)/CLOCKS_PER_SEC;			SaveCheck_TotalClock = 0;			GMBroadCast_SysTime = (float)(GMBroadCast_TotalClock/Cnum)/CLOCKS_PER_SEC;			GMBroadCast_TotalClock = 0;#endif			Cnum = 0;		}	}	/*	EndClock = clock();	if( StartClock != 0 ){		if( EndClock < StartClock ) return;		TotalClock += (int)(EndClock-StartClock);		Cnum++;		if( Cnum%500 == 0 ){			SysTime = (float)TotalClock/Cnum;			TotalClock = 0;		}	}	StartClock = EndClock;	*/}void ASSESS_getSysEfficacy( float *TVsec){	*TVsec = SysTime;}#ifdef _ASSESS_SYSEFFICACY_SUBvoid Assess_SysEfficacy_sub( int flg, int loop){	if( flg == 0 ){		SubStartClock = clock();	}else if( flg == 1 ){		EndClock = clock();		if( EndClock < SubStartClock ) return;		switch( loop) {		case 1: // Net_TotalClock			Net_TotalClock += (int)(EndClock-SubStartClock);			break;		case 2: // NPCGEN_TotalClock			NPCGEN_TotalClock += (int)(EndClock-SubStartClock);			break;		case 3: // Battle_TotalClock			Battle_TotalClock += (int)(EndClock-SubStartClock);			break;		case 4: // Char_TotalClock			Char_TotalClock += (int)(EndClock-SubStartClock);			break;		case 5: // Petmail_TotalClock			Petmail_TotalClock += (int)(EndClock-SubStartClock);			break;		case 6: // Family_TotalClock			Family_TotalClock += (int)(EndClock-SubStartClock);			break;		case 7: // SaveCheck_TotalClock			SaveCheck_TotalClock += (int)(EndClock-SubStartClock);			break;		case 8: // GMBroadCast_TotalClock			GMBroadCast_TotalClock += (int)(EndClock-SubStartClock);			break;		}	}}void ASSESS_getSysEfficacy_sub( float *TVsec, int loop_index){	switch( loop_index) {	case 1:		*TVsec = Net_SysTime;		break;	case 2:		*TVsec = NPCGEN_SysTime;		break;	case 3:		*TVsec = Battle_SysTime;		break;	case 4:		*TVsec = Char_SysTime;		break;	case 5:		*TVsec = Petmail_SysTime;		break;	case 6:		*TVsec = Family_SysTime;		break;	case 7:		*TVsec = SaveCheck_SysTime;		break;	case 8:		*TVsec = GMBroadCast_SysTime;		break;	}}#endif#endif

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