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📄 brick.java

📁 朋友开发的一个扫雷游戏,用SWT开发的,游戏有点慢,想了解的下载看看吧
💻 JAVA
字号:
/*
 * Created on 2005-6-2
 *
 * TODO To change the template for this generated file go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
package bomb;

import java.util.Observable;

/**
 * @author Administrator
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class Brick extends Observable {
	
	public  static final String NORMAL = "NORMAL";
	public  static final String TAGGED = "TAGED";
	public  static final String DISPLAY = "DISPLAY";
	public  static final String DIGGED = "DIGGED";
	
	public Brick(int x,int y){
		this.x = x;
		this.y = y;
		this.reset();
	}
	
	public void reset(){
		this.bombs = 0;
		isTrap =false;
		this.state = Brick.NORMAL;
		this.sendChange();
	}
	
	public int getX(){
		return x;
	}
	
	public int getY(){
		return y;
	}
	
	public void setTrap(boolean trap){
		isTrap = trap;
	}
	
	public boolean getTrap(){
		return this.isTrap;
	}
	
	public String getState(){
		return this.state;
	}
	
	public int getBombs(){
		return this.bombs;
	}
	public void setBombs(int bombs){
		 this.bombs = bombs;
	}
	
	public void dig(){
		if (this.state .equals(Brick.NORMAL)){
			this.state = Brick.DIGGED;
			sendChange();
		}
	}
	
	public void display(){
		if (this.state .equals(Brick.NORMAL)){
			this.state = Brick.DISPLAY;
			sendChange();
		}
	}

	public void tagged(){
		if (this.state.equals(Brick.NORMAL)){
			this.state = Brick.TAGGED;
			sendChange();
		}
	}
	
	public void untagged(){
		if (this.state.equals(Brick.TAGGED)){
			this.state = Brick.NORMAL;
			sendChange();
		}
	}
	
	private void sendChange(){
		this.setChanged();
		this.notifyObservers();
	}
	
	
	private int x = 0;
	private int y = 0;
	private int bombs = 0; 
	private String state = Brick.NORMAL;
	private boolean isTrap = false;
		
}

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