📄 soundview.h
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/* Copyright (c) 2004, Nokia. All rights reserved */
#ifndef __SOUNDVIEW_H__
#define __SOUNDVIEW_H__
// INCLUDES
#include <coecntrl.h>
#include <coeccntx.h>
// FORWARD DECLARATIONS
class CEikLabel;
class CSoundDocument;
// CLASS DECLARATION
/**
* CSoundView
* An instance of the Application View object for the Sound
* example application
*/
class CSoundView : public CCoeControl
{
public:
/**
* NewL
* Two-phased constructor.
* Create a CSoundView object, which will draw itself to aRect
* @param aRect the rectangle this view will be drawn to
* @param aMessage the text to use for the label
* @return a pointer to the created instance of CSoundView
*/
static CSoundView* NewL( const TRect& aRect, const TDesC& aMessage );
/**
* NewL
* Two-phased constructor.
* Create a CSoundView object, which will draw itself to aRect
* @param aRect the rectangle this view will be drawn to
* @param aMessage the text to use for the label
* @return a pointer to the created instance of CSoundView
*/
static CSoundView* NewLC( const TRect& aRect, const TDesC& aMessage );
/**
* ~CSoundView
* Virtual Destructor.
*/
virtual ~CSoundView();
/**
* NotifyStatusL
* Display a string identifying the current audio utility
* @param aMessage the string to be displayed
*/
void NotifyStatusL( const TDesC& aMessage );
public: // from CCoeControl
/**
* Draw
* Draw this CSoundView to the screen
* @param aRect the rectangle of this view that needs updating
*/
void Draw( const TRect& aRect ) const;
protected: // From CCoeControl
/**
* CountComponentControls.
* Returns number of component.
* @return Number of controls
*/
TInt CountComponentControls() const;
/**
* ComponentControl.
* Returns pointer to particular component.
* @param aIndex Index of the control
* @return Pointer to Control's component control, identified by index
*/
CCoeControl* ComponentControl( TInt aIndex ) const;
/**
* SizeChanged
* Called by framework when the View size is changed.
*/
void SizeChanged();
private: // Constructors and destructor
/**
* CSoundView.
* C++ default constructor.
*/
CSoundView();
/**
* ConstructL
* 2nd phase constructor.
* @param aRect the rectangle this view will be drawn to
* @param aMessage the text to use for the label
*/
void ConstructL( const TRect& aRect, const TDesC& aMessage );
private: // Data
/**
* iLabel the label for displaying the current sound utility identifier
* owned by CSoundView object.
*/
CEikLabel* iLabel;
/** iBrushStyle the brush style **/
CWindowGc::TBrushStyle iBrushStyle;
/** iBrushColor the brush color **/
TRgb iBrushColor;
};
#endif // __SOUNDVIEW_H__
// End of File
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