📄 audioadapter.h
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/* Copyright (c) 2004, Nokia. All rights reserved */
#ifndef __MAUDIOADAPTER_H__
#define __MAUDIOADAPTER_H__
// INCLUDES
#include <e32std.h>
// FORWARD DECLARATIONS
class CEikMenuPane;
// CLASS DECLARATION
/**
* MAudioAdapter
* An instance of class MAudioAdapter is an adapter for an audio utility object
*/
class MAudioAdapter
{
public: // New functions
/**
* PlayL
* Play the audio utility.
*/
virtual void PlayL() = 0;
/**
* StopL
* Stop the audio utility.
*/
virtual void StopL() = 0;
/**
* RecordL
* Record using the audio utility ( if supported ).
*/
virtual void RecordL() = 0;
/**
* UpdateMenuL
* Update the menu aMenuPane to reflect the current
* state of the audio utility.
* @param aMenuPane the menu pane to update
*/
virtual void UpdateMenuL( CEikMenuPane* aMenuPane ) = 0;
/**
* Identify
* Return an identifying string
* @return an identifier
*/
virtual const TDesC& Identify() = 0;
};
#endif // __MAUDIOADAPTER_H__
// End of File
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