📄 memalloc.c
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/*!
************************************************************************
* \brief
* free 3D short memory array
* which was allocated with get_mem3Dshort()
************************************************************************
*/
void free_mem3Dshort(short ***array3D, int frames)
{
int i;
if (array3D)
{
for (i=0;i<frames;i++)
{
free_mem2Dshort(array3D[i]);
}
free (array3D);
} else
{
error ("free_mem3Dshort: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 4D short memory array
* which was allocated with get_mem4Dshort()
************************************************************************
*/
void free_mem4Dshort(short ****array4D, int idx, int frames )
{
int j;
if (array4D)
{
for(j=0;j<idx;j++)
free_mem3Dshort( array4D[j], frames) ;
free (array4D);
} else
{
error ("free_mem4Dshort: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 5D short memory array
* which was allocated with get_mem5Dshort()
************************************************************************
*/
void free_mem5Dshort(short *****array5D, int refs, int blocktype, int height)
{
int j;
if (array5D)
{
for(j=0;j<refs;j++)
free_mem4Dshort( array5D[j], blocktype, height) ;
free (array5D);
}
else
{
error ("free_mem5Dshort: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 6D short memory array
* which was allocated with get_mem6Dshort()
************************************************************************
*/
void free_mem6Dshort(short ******array6D, int list, int refs, int blocktype, int height)
{
int j;
if (array6D)
{
for(j=0;j<list;j++)
free_mem5Dshort( array6D[j], refs, blocktype, height) ;
free (array6D);
}
else
{
error ("free_mem6Dshort: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> double array2D[rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Ddouble(double ***array2D, int rows, int columns)
{
int i;
if((*array2D = (double**)calloc(rows, sizeof(double*))) == NULL)
no_mem_exit("get_mem2Ddouble: array2D");
if(((*array2D)[0] = (double* )calloc(rows*columns,sizeof(double ))) == NULL)
no_mem_exit("get_mem2Ddouble: array2D");
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(double);
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> double array2D[rows][columns]
* Note that array is shifted towards offset allowing negative values
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Ddb_offset(double ***array2D, int rows, int columns, int offset)
{
int i;
if((*array2D = (double**)calloc(rows, sizeof(double*))) == NULL)
no_mem_exit("get_mem2Ddb_offset: array2D");
if(((*array2D)[0] = (double* )calloc(rows*columns,sizeof(double ))) == NULL)
no_mem_exit("get_mem2Ddb_offset: array2D");
(*array2D)[0] += offset;
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(double);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory double array -> double array3D[pels][rows][columns]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Ddb_offset(double ****array3D, int rows, int columns, int pels, int offset)
{
int i,j;
if(((*array3D) = (double***)calloc(rows,sizeof(double**))) == NULL)
no_mem_exit("get_mem3Ddb_offset: array3D");
if(((*array3D)[0] = (double** )calloc(rows*columns,sizeof(double*))) == NULL)
no_mem_exit("get_mem3Ddb_offset: array3D");
(*array3D) [0] += offset;
for(i=1 ; i<rows ; i++)
(*array3D)[i] = (*array3D)[i-1] + columns ;
for (i = 0; i < rows; i++)
for (j = -offset; j < columns - offset; j++)
if(((*array3D)[i][j] = (double* )calloc(pels,sizeof(double))) == NULL)
no_mem_exit("get_mem3Ddb_offset: array3D");
return rows*columns*pels*sizeof(double);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory int array -> int array3D[rows][columns][pels]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dint_offset(int ****array3D, int rows, int columns, int pels, int offset)
{
int i,j;
if(((*array3D) = (int***)calloc(rows,sizeof(int**))) == NULL)
no_mem_exit("get_mem3Dint_offset: array3D");
if(((*array3D)[0] = (int** )calloc(rows*columns,sizeof(int*))) == NULL)
no_mem_exit("get_mem3Dint_offset: array3D");
(*array3D) [0] += offset;
for(i=1 ; i<rows ; i++)
(*array3D)[i] = (*array3D)[i-1] + columns ;
for (i = 0; i < rows; i++)
for (j = -offset; j < columns - offset; j++)
if(((*array3D)[i][j] = (int* )calloc(pels,sizeof(int))) == NULL)
no_mem_exit("get_mem3Dint_offset: array3D");
return rows*columns*pels*sizeof(int);
}
/*!
************************************************************************
* \brief
* free 2D double memory array
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Ddouble(double **array2D)
{
if (array2D)
{
if (array2D[0])
free (array2D[0]);
else
error ("free_mem2Ddouble: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2Ddouble: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 2D double memory array (with offset)
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Ddb_offset(double **array2D, int offset)
{
if (array2D)
{
array2D[0] -= offset;
if (array2D[0])
free (array2D[0]);
else error ("free_mem2Ddb_offset: trying to free unused memory",100);
free (array2D);
} else
{
error ("free_mem2Ddb_offset: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array with offset
************************************************************************
*/
void free_mem3Ddb_offset(double ***array3D, int rows, int columns, int offset)
{
int i, j;
if (array3D)
{
for (i = 0; i < rows; i++)
{
for (j = -offset; j < columns - offset; j++)
{
if (array3D[i][j])
free(array3D[i][j]);
else
error ("free_mem3Ddb_offset: trying to free unused memory",100);
}
}
array3D[0] -= offset;
if (array3D[0])
free(array3D[0]);
else
error ("free_mem3Ddb_offset: trying to free unused memory",100);
free (array3D);
}
else
{
error ("free_mem3Ddb_offset: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array with offset
************************************************************************
*/
void free_mem3Dint_offset(int ***array3D, int rows, int columns, int offset)
{
int i, j;
if (array3D)
{
for (i = 0; i < rows; i++)
{
for (j = -offset; j < columns - offset; j++)
{
if (array3D[i][j])
free(array3D[i][j]);
else
error ("free_mem3Dint_offset: trying to free unused memory",100);
}
}
array3D[0] -= offset;
if (array3D[0])
free(array3D[0]);
else
error ("free_mem3Dint_offset: trying to free unused memory",100);
free (array3D);
}
else
{
error ("free_mem3Dint_offset: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int array2D[rows][columns]
* Note that array is shifted towards offset allowing negative values
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Dint_offset(int ***array2D, int rows, int columns, int offset)
{
int i;
if((*array2D = (int**)calloc(rows, sizeof(int*))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
if(((*array2D)[0] = (int* )calloc(rows*columns,sizeof(int))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
(*array2D)[0] += offset;
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(int);
}
/*!
************************************************************************
* \brief
* free 2D double memory array (with offset)
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Dint_offset(int **array2D, int offset)
{
if (array2D)
{
(*array2D)[0] -= offset;
if (array2D[0])
free (array2D[0]);
else
error ("free_mem2Dint_offset: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2Dint_offset: trying to free unused memory",100);
}
}
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